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Commander
Join Date: Jun 2012
Posts: 413
# 371
11-19-2012, 07:54 AM
I have to wonder how much of the dissatisfaction with dilithium earnings is due to that people have come to see the dilithium cap as what they 'should' be making with average play, rather than the upper limit.

The huge costs in dilithium the devs put on Starbase projects in order to tailor them for fleets of 50+ members no doubt has no small impact on this, but even without those, I wonder how many people would have felt 'cheated' if they only made 2k dilithium in one or two hours worth of play?

Just a perspective here. The cap isn't what people should be using as a standard, in my opinion.
Lieutenant
Join Date: Jun 2012
Posts: 61
# 372
11-19-2012, 08:10 AM
I agree Dan, I can still make the same amount of dilithium as per usual it is just the refining it that takes time
Commanding Officer USS Intrepid http://ussintrepid.comyr.com
Lt. Commander
Join Date: Sep 2012
Posts: 170
# 373
11-19-2012, 11:31 AM
Quote:
Originally Posted by danqueller View Post
I have to wonder how much of the dissatisfaction with dilithium earnings is due to that people have come to see the dilithium cap as what they 'should' be making with average play, rather than the upper limit.

The huge costs in dilithium the devs put on Starbase projects in order to tailor them for fleets of 50+ members no doubt has no small impact on this, but even without those, I wonder how many people would have felt 'cheated' if they only made 2k dilithium in one or two hours worth of play?

Just a perspective here. The cap isn't what people should be using as a standard, in my opinion.
The problem is, Dilithum=Zen. And now Zen=Dilithium.

The upper level costs of Starbase projects puts a premium on dilithium. Now it's needed for fleet credits, its needed for zen, its needed for pure CONSTRUCTION both embassy and starbase.

That 8k cap throttles how fast you can get dilithium. You use the cap because while it was work it wasnt all that bad to cap before. If you do as you suggest you then must suggest dilithium isnt worth what the game suggests it is OR what the devs SAY it is. The fact that they suggested it should basically take 2nd job type of hours to cap out says all i need to hear about how they feel about the people playing this game. And how i should feel about them. I've done this dance in other games it never ends well. Those games survived. Though Funcom is being sold off. Your 2k Dilithium in 1-2 hours of play? That's what the devs want.
Commander
Join Date: Jun 2012
Posts: 413
# 374
11-19-2012, 03:35 PM
Quote:
Originally Posted by outlaw51825 View Post
The problem is, Dilithum=Zen. And now Zen=Dilithium.

The upper level costs of Starbase projects puts a premium on dilithium. Now it's needed for fleet credits, its needed for zen, its needed for pure CONSTRUCTION both embassy and starbase.

That 8k cap throttles how fast you can get dilithium. You use the cap because while it was work it wasnt all that bad to cap before. If you do as you suggest you then must suggest dilithium isnt worth what the game suggests it is OR what the devs SAY it is. The fact that they suggested it should basically take 2nd job type of hours to cap out says all i need to hear about how they feel about the people playing this game. And how i should feel about them. I've done this dance in other games it never ends well. Those games survived. Though Funcom is being sold off. Your 2k Dilithium in 1-2 hours of play? That's what the devs want.
It's interesting the value people put on grinding and getting as much in-game currency by any means they can. Well, I guess people play these games for their own reasons, but I don't play it for the grind, or to max out my dilithium every day. That isn't the goal for me.

And I think I have much more fun and get much more enjoyment out of the game thanks to that.

Perhaps the problem isn't the dance, but that you want to dance in the first place?

Just a thought.
Lt. Commander
Join Date: Jul 2012
Posts: 210
# 375
11-20-2012, 07:15 AM
Simply put, dilithium costs have gotten far too expensive to actually be called "fun." We just hit T4 and are banging for the shipyard. I've waited, and grinded hard in anticipation of getting a F-AE. 900,000dil PLUS for the shipyard. How can this be? Do the devs actually PLAY as part of a fleet, do they not know that this price isn't "fun", it's back-breaking? As it is projects for the fleet are slowly grinding to a halt under the strain of both fleet and reputation requirements. How could the devs NOT have seen this coming?

Cryptic, whatever motive you had for shaping the game this way IS destroying all semblance of enjoyment. For Christ sake, I signed up to kill ships, explore and enjoy the company of people who feel passionately about the StarTrek IP, not to be a one-man Cash Cow for people who seem to have gotten far to greedy for my own good.

Something to consider: I have 24 other games on my box, and another soon to be loaded. If you, Dan, had the choice between playing a game that you love, but doesn't seem to give frak about you, or whether you're enjoying yourself, or a game like Skyrim, what would YOU do? I suspect that there are many of us who are being forced by STO's new "financial model" to make this stark choice. Again, I like STO, but I simply can't commit this much of my time and resources to it just to succeed at it.

What do I suggest that the devs do? I have no suggestions. You guys have to know that you've gone WAY too far with costs. Start there perhaps.

Last edited by chuckingram; 11-20-2012 at 10:09 AM.
Rihannsu
Join Date: Jun 2012
Posts: 178
# 376
11-20-2012, 07:50 AM
Didn't read the whole thread, I was glad at first that dilitium was reintroduced into stf. Well good play reduce fleet action dilitium to put it into dilitium. And now the game is a dilitium sink and its getting a lot harder to get it so not happy at all.

I think I'm gonna get that Diablo 3 game now. You're taking the fun out of this game.
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Commander
Join Date: Jun 2012
Posts: 413
# 377
11-20-2012, 07:57 AM
Quote:
Originally Posted by innuwarrior View Post
Didn't read the whole thread, I was glad at first that dilitium was reintroduced into stf. Well good play reduce fleet action dilitium to put it into dilitium. And now the game is a dilitium sink and its getting a lot harder to get it so not happy at all.

I think I'm gonna get that Diablo 3 game now. You're taking the fun out of this game.
I can understand this, but when you can make 1k+ dilithium just on DOFF assignments (effort required: near zero), it is hard to determine how 'alot harder' it is than before such changes.

I am still hoping the devs make adjustments for smaller fleets. With the addition of Embassies, the smaller fleets now have twice the demands if they want to keep up with the limited assignments (ours may miss being able to do the latest one because of the need to work on our Embassy).
Lieutenant
Join Date: Aug 2012
Posts: 63
# 378
11-20-2012, 09:14 AM
not being funnie but they saying most players look at most players

a new account (dont realy need dill as wast as low lvls)
b dill items at low lvl become useless in 5-10lvls
c stf only got use due to the pay of dill and loot ( boring and pointless now)
d only real time u need dill is when u join a fleet and want to help build
d.1 u hit lvl 50 and u need zen for reskill
d.2 u hit lvl 50 and want a good ship from z-store
d.3 u hit 50 and want a carrier with good hanger bays

yes the 8k cap dose become a pain even befor the pointless changes due to like my fleet at tier 4 asking for 300k- stupid amounts of dill to get the job done (not counting embassy now)

most of the content in this game done once at low lvls and not realy done again most

most of the post here about the cap and dill changes is near to good points it SHOULDNT OF BEEN CHANGED

if u wanted more people to have dill pay (most players being low lvls) all u had to do is add smal amounts to things like the gorn mine filed normal pay and loot with a extra small pay of say 100 to 200 dill for the newbis (not that there realy use till lvl 50)

only change to stf's should of been little less loot and added the bnp (everyone happy)(game has not become a 9-5 job)

as an opion u could of added for fleets or in z-store the opion to incress the cap by 2k for players in fleets on tier3 and higher for the dill refine the even easyer part is befor any says it u add in the game a simple ui that if u join a fleet tier 3 for the extra 2k it stays active soon as u leave it deactive keeping u at the normal 8k it not hard to do this
this then for high tier fleets can do the stupid amounts of dill for fsb jobs + embassy

eceryone happy still and game still not 9-5 job + new pve's everyone still playing and happy

not this poop u have now that clearly see less players in the game and boring

p.s since the change of stf and borg chips ds9 is preity much a ghost town well done for that too

if ur going to keep the changes as is u need to cut all dill cost on fleet star base by half!!!!!!!!!

this is just my take on what should of happend others may think different and others may agree and others have different idears

Last edited by spacebreeder; 11-20-2012 at 09:20 AM.
Lt. Commander
Join Date: Aug 2012
Posts: 184
# 379
11-20-2012, 11:00 AM
The problem is not the 8k cap, that in my opinion is fine (since they are so worry about the imaginary "too much Dilithium in the economy "). The problem here is that they took away any kind of fun while u try to get dill. Yes, before this mess and their "fixes" grinding was not soooooooo boring and flat. Get the SAME amount of dill we were used to make everyday now is just harder... it feels harder. Im sure the one who said few comments ago that get 2k dill is ok never tried to buy a 30k dill hangar bay or fill the insane fleet projects with 1.9 million dill.

And then, of course, we have this stupid unbalance where u can get VA rank in one week with a hand tied behind ur back just for wait 6325763 days to get the rep to tier 2.

Last edited by wirtdd; 11-20-2012 at 11:05 AM.
Captain
Join Date: Jul 2012
Posts: 2,745
# 380
11-20-2012, 02:42 PM
Lol there is now a rumour they will take away dilithium from fleet action dailies to replace it with fleet marks. Bye bye 8k cap, I will never be able to reach you now hehe.

Aaah, cryptic, I can't wait until you take away all possible ways to get dilithium so the only way to get it is by buying it with IRL money.

Hehehe.... Oh well, meh.
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