Commander
Join Date: Jun 2012
Posts: 496
# 271
11-20-2012, 02:39 PM
Quote:
Originally Posted by xantris View Post
Because the system needed to be fixed for the long haul. Also, you don't have any of the Romulan stuff or the Captain skills.
But they could have at least started us at the level we had already attained...
Career Officer
Join Date: Aug 2012
Posts: 953
# 272
11-20-2012, 02:55 PM
Quote:
Originally Posted by xsharpex View Post
pestf is only going to get worse, especially with what's happened. undergeared and underprepared is going to be the new status quo. i've got enough people on my friends list and via fleet to keep my powered stfs going for a good while. i hate to be that guy, but most of the people that's going to be flooding that channel are the sames ones here supporting the system. they can battle through this system with people like themselves. they dug their respective holes, let them pew pew in it with their blue mk xi weapons and green consoles.
Yep... STF's just don't give the kind of thrill they used to!
Career Officer
Join Date: Sep 2012
Posts: 170
# 273
11-20-2012, 03:27 PM
Quote:
Originally Posted by kurtzroy View Post
Not calling anyone a liar......... But this ^^^^^

Most of my Mark 12 gear comes from failed optionals, and I outfited my Main Captain with full mark 12 Omega/MACO sets with 2 sets of Mark 12 anti-borg weapons, and 3 different torps in about a month. I waited until last minute to rush and get my Eng cap/KDF cap Mark 11 gear took about a 2 weeks. I have the worst luck in MMO's + I am lazy when it comes to endgame. What would have taken me a month tops to finish will now take 3 times longer and cost much more.

The previous system droprate wasn't even bad compared to other MMO's (look up Final Fantasy 11 Salvage armor pre-update 0.03% droprate on needed components says "hi")

Sorry but anyone who thinks this rep system is in place to help them is misguided, naive, or silly (no offense but cryptic likes those kind of players).
THIS.

I agree too. I was way more rewarded with the old system and i play 12 characters mind you. 9 of them have full Mk XI gear and 2 others have MK XII.

Now i see no incentive to do any STF. Marks and some Dil? Not good enough! I need excitement and RANDOM! I love RANDOM. Keeps things exciting and random you know?

What is the problem some players have with random? they prefer watching a slow time bar going up really? I just dont get it...
Starfleet Veteran
Join Date: Jun 2012
Posts: 220
# 274
11-20-2012, 03:35 PM
out of interest anyone else tried planetside 2 yet ? it just launched today and seems the devs over there do actually care about the game and not stealing your money and firstborn child. Check it out and give it a try ! www.planetside2.com
Captain
Join Date: Jun 2012
Posts: 891
# 275
11-20-2012, 04:28 PM
Quote:
Originally Posted by pointedears View Post
out of interest anyone else tried planetside 2 yet ? it just launched today and seems the devs over there do actually care about the game and not stealing your money and firstborn child. Check it out and give it a try ! www.planetside2.com
It's decent, but it wasn't ready for release. And it's SOE, you must have a short memory or be very young to open that can of worms.
Career Officer
Join Date: Sep 2012
Posts: 170
# 276
11-20-2012, 04:35 PM
Quote:
Originally Posted by xantris View Post
It's decent, but it wasn't ready for release. And it's SOE, you must have a short memory or be very young to open that can of worms.
OMG...

SOE, you mean THEM? The NGE people?

Botany Bay? Ohhh nooooooooooooo
Commander
Join Date: Jul 2012
Posts: 262
# 277
11-20-2012, 08:25 PM
Quote:
Originally Posted by dastahl View Post
Time for a STO Season 7 Update

Private Queues are going to remain off for another week so that we can get the cool down timers for the missions to be in synch with the cool down timers in the public queues. Once that is confirmed, we'll turn the private queues back on.

The Reputation System, including the STFs are getting some major changes over the next two weeks. Here is a rundown of what is going to happen over the next several Holodeck updates.

  • Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
  • Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
  • All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.
  • Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.
  • Loot drops are getting added to STF mobs as well as to bosses.
  • End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, BNPs, or other items needed for Reputation rewards.
  • Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.
  • The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.
  • All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.

We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th.
Thank you all for your input over the past couple days. Together, we were able to voice our collective opinion to evoke change. A very hearty congratulations to us all. Most of what we asked for has been granted in one way or another and then some. While this will not satisfy all of us, this is definitely a huge step in returning to normalcy. Again, congratulations to you all. Take pride in your accomplishment and happy howlidays.
Career Officer
Join Date: Jun 2012
Posts: 3,926
# 278
11-20-2012, 08:28 PM
Quote:
Originally Posted by xsharpex View Post
Thank you all for your input over the past couple days. Together, we were able to voice our collective opinion to evoke change. A very hearty congratulations to us all. Most of what we asked for has been granted in one way or another and then some. While this will not satisfy all of us, this is definitely a huge step in returning to normalcy. Again, congratulations to you all. Take pride in your accomplishment and happy howlidays.
Perhaps there was too large of a drop in players in-game after all...

It sure seems that way to me.
DaveyNY - STO Forum Minion since February - 2009
................Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 4.75 years.
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 279
11-20-2012, 08:30 PM
Quote:
Originally Posted by daveyny View Post
Perhaps there was too large of a drop in players in-game after all...

It sure seems that way to me.
Nope - he snipped the part about there being tons more players and higher concurrency thus far - we've had a big increase in the number of people playing much like we saw with Season 6 release.

These changes are about balancing the economy while removing some exploits and adding more fun back into the STFs. Yes the feedback had a lot to do with it, but we stand behind many of the changes that were made in this season. The additions will simply put it back on track to where most everyone can enjoy their particular play style and still have something to work towards.

Last edited by dastahl; 11-20-2012 at 08:43 PM.
Commander
Join Date: Jul 2012
Posts: 262
# 280
11-20-2012, 08:40 PM
hehe. sorry. i just wanted to frame the information most pertinent to the concerns of those following this thread. =x
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