Captain
Join Date: Jun 2012
Posts: 3,339
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 42
11-20-2012, 08:50 PM
Quote:
Originally Posted by khayuung View Post
Okay I found something to criticize, lol.

Where are these changes on the Tribble or maintenance? We're going to lose another dil source this Thursday, we need the Rep system dil changes more than ever now!!
We've been making changes every day and so they are slowly trickling out - some coming tomorrow - but more coming next week.

That is why I was trying to set expectations that all of the changes will not be complete until the end of November.
Captain
Join Date: Jun 2012
Posts: 5,498
# 43
11-20-2012, 08:50 PM
Oh yes, there is one thing I question. You've been saying that more dilithium than ever is being put in the hands of players... well I keep seeing dilithium sources cut off. There's on in this very post. So, um, care to explain, Dan?
Captain
Join Date: Jun 2012
Posts: 1,489
# 44
11-20-2012, 08:51 PM
Quote:
Originally Posted by dastahl View Post
Private Queues are going to remain off for another week so that we can get the cool down timers for the missions to be in synch with the cool down timers in the public queues. Once that is confirmed, we'll turn the private queues back on.
Return of the private queue will make it much easier for my fleet mates and our bro-fleet mates to coordinate across factions.

Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.

Indifferent. I turned most of my STF loot into dilithium ore when we got an accurate read on what the conversion rates were like.

Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.

Well, no offense, but I would really rather that you has considered a system that didn't HAVE cooldown timers. For example, early 500 romulan marks and your reputation tier goes up immediately with all the bonuses and rewards contingent. The cooldown timers feel artificial and restrictive. Also the item requirements range from nonsense to tedious. Why does Omega Force need a pocket full of major regenerators? Do they not have any gophers in the office, that they need to have a vice admiral do this? A colony needs shield generators, logical enough, but why am *I* the one doing this. I should give the order and authorize the dispersal of resources, and one of my crew should be manning a replicator and shoving the stuff in crates.)

All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.

Intelesting...

Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.

This change makes Romulan missions worth playing more frequently than only when you need the marks for projects. I approve.

Loot drops are getting added to STF mobs as well as to bosses.
End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, BNPs, or other items needed for Reputation rewards.

STRONGLY APPROVE. Used to be, after an STF mission most people would linger a moment and gloat/whine over their loot. Now, everybody just takes off immediately because there's nothing more to be said or done. It's a small thing but it makes the experience more... artificial.

Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.

I'm indifferent, at least with what I have seen, because the dil costs were so low and after waiting 80 hours the last hour is a "whatever". Maybe the higher-tier dil costs were more crazy. Now we'll never know.

The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.

Why not use your glowing plants and resonating rocks and radiation and stuff? Have some rep projects like "Support colonization efforts" that need commodities and marks, while other projects like "Support environment engineering" needs glowing plant samples and "Improve planetary security" needs marks and some kind of kill-counter you get from gunning down hostiles on the surface.

All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.

This will make it easier to have all your projects kicking off on the same time. However, I would strongly suggest that there be a flyby on login that tells you about these projects completing and have rewards waiting to be claimed.
Career Officer
Join Date: Jun 2012
Posts: 3,926
# 45
11-20-2012, 08:53 PM
Quote:
Originally Posted by khayuung View Post
Okay I found something to criticize, lol.

Where are these changes on the Tribble or maintenance? We're going to lose another dil source this Thursday, we need the Rep system dil changes more than ever now!!
As was posted...

They are rolling this out over the next two updates/patches this week and next...

As well as possibly 'adjusting' beyond that.

Time will tell... Patience is a virtue.


...something, something, something.. padawan.

DaveyNY - STO Forum Minion since February - 2009
................Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 4.75 years.

Last edited by daveyny; 11-20-2012 at 08:56 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 46
11-20-2012, 08:56 PM
Quote:
Originally Posted by momaw View Post
All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.

This will make it easier to have all your projects kicking off on the same time. However, I would strongly suggest that there be a flyby on login that tells you about these projects completing and have rewards waiting to be claimed.
100% agree with this post, rather like the doff system. Make the "Character Status" button to the right of the minimap glow green too, which you catch in the corner of your eye and it reminds you to start another project. This would be an amazing implementation and I'm sure it can't be very hard to do!
Career Officer
Join Date: Jun 2012
Posts: 4
# 47 merci top
11-20-2012, 09:01 PM
Je vous remercie pour ses changements je vous ?crit en fran?ais Parque c'est Google qui traduit pour moi ...et franchement sa vas faire du bien de retrouver des Item en fin de SFT celas me manquais
Captain
Join Date: Jul 2012
Posts: 3,534
# 48
11-20-2012, 09:02 PM
I gotta say I'm stunned. I think I have an incentive to play again .
Forum fun murdered. No longer in service.
Empire Veteran
Join Date: Jun 2012
Posts: 10,130
# 49
11-20-2012, 09:02 PM
So much needed changes, thank you!
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Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 50
11-20-2012, 09:04 PM
Quote:
Originally Posted by daveyny View Post
I'm more wiling to give credit to the Cryptic Dev's for these changes...
(rather than PWE/I)

I highly doubt that things would have gone this way if the Upper Big-Wigs had insisted on what we first got, without Dstahl going to battle for us with whatever Data acquired from the first few days of Season 7..
That's not really fair and not representative of our relationship with PW. Yes we have budgets and goals, but they are not involved in our game design. All the changes in Season 7 were Cryptic's doing and we are more than willing to change based on feedback. PW is really not the big bad guys. Jack on the other hand...
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