Career Officer
Join Date: Jun 2012
Posts: 6,204
# 81
11-20-2012, 09:27 PM
I will add: Without frontloading of rewards, alts tend to lose value. Without alts having value, people will tend to roll alien over specific species. I would just ask to look at these points.

I would ask politely that as you look at respecies and retraits, you re-examine the point of species to begin with.

Also possibly look at reviving that idea for alt-to-bridge officer conversion. It was mentioned a long time ago. People are going to be focusing less on alts in the game as it is now and allowing people to do something with them would be beneficial, both to players with alts and, I think, your sales.
Lt. Commander
Join Date: Jun 2012
Posts: 232
# 82
11-20-2012, 09:28 PM
when is the team gonna announce the tribble test weekend reward

Last edited by snakeswar2; 11-20-2012 at 09:30 PM.
Lieutenant
Join Date: Jun 2012
Posts: 40
# 83
11-20-2012, 09:29 PM
I forgot to say earlier, really excited about the Denise Crosby info!
Captain
Join Date: Jun 2012
Posts: 891
# 84
11-20-2012, 09:29 PM
Quote:
Originally Posted by topset View Post
KDF players will never be happy, so I wouldn't worry about it.
Well, we are getting screwed on the feds getting another exclusive ship addition before us. I think we're up to like 9 fed only C-store ships in a row now. So we're feeling pretty justified about that anger.
Captain
Join Date: Jun 2012
Posts: 5,410
# 85
11-20-2012, 09:29 PM
Quote:
Originally Posted by dastahl View Post
Yes - I should have mentioned this - It has been our top priority bug since Season 7 went live. We have a potential fix going out tomorrow - and if it isn't completly fixed we'll keep hammering on it until it works.

One thing I've noticed is that if you are running the Klingon Scouting Force Fleet Action - you can usually prevent getting booted from the map by minimizing the contact that pops up when you enter. Just don't hit continue and you should be allowed to stay in the map.

We will squash this bug as soon as we can.
Oh thank goodness. That bug plagued me and my STFs to Ferenginar and back for so long. You're really making me happy here, Dan.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Career Officer
Join Date: Jun 2012
Posts: 3,638
# 86
11-20-2012, 09:31 PM
Quote:
Originally Posted by dastahl View Post
Yes - I should have mentioned this - It has been our top priority bug since Season 7 went live. We have a potential fix going out tomorrow - and if it isn't completly fixed we'll keep hammering on it until it works.

One thing I've noticed is that if you are running the Klingon Scouting Force Fleet Action - you can usually prevent getting booted from the map by minimizing the contact that pops up when you enter. Just don't hit continue and you should be allowed to stay in the map.

We will squash this bug as soon as we can.
I never really liked that particular FA and pretty much stopped trying it many, many months ago...

But since I acquired the Science Temporal ship (the U.S.S. Elise McKenna, anybody get the reference?) and the consoles that go with it, it's been a lot more fun.

......... DaveyNY ...STO Forum Minion since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just Minions who have Played the Game for the last 4.75 years.
.......................SARCASM... Just Another Service I Offer...
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 87
11-20-2012, 09:32 PM
Quote:
Originally Posted by dastahl View Post
If things keep going this way - the team will be able to start knocking off all of the features and content goals we've had since day one. It really is a good time for STO and we hope that with your support - it continues!
That's great news, and these changes in general are very welcome.

My dilithium earning has all but hit rock bottom at time when one character's worth of 8k per day isn't enough to feed all the ever growing sinks we face - I'm currently earning under 3k per day.


I'm not sure what items in particular you're looking to knock off first, but that "trait respec" cannot come fast enough. Hopefully you have that on the list.


Quote:
Originally Posted by linyive View Post
Sweet spot is Tier three. As someone who runs a 23 to 25 member fleet, I noticed tier three has been a major burn. We have practically stopped. Can you please look at those requirements?
Yes, T3 is basically a death knell for small/mid size casual fleets.

Captain
Join Date: Jun 2012
Posts: 712
# 88
11-20-2012, 09:33 PM
Dan, having read your follow up comments, I have to say this is the most positive news I've seen since Season 7 was launched. I hope by next month I will be able to fully enjoy all the excellent new content that Season 7 brought in, without having to worry about where all the Dilithium was going to be coming from.

Oh, and while we're on the subject of Tau Dewa, my C-Store Excelsior is unable to transwarp there (it can't transwarp to Zeta Andromida, Gamma Orionis, Pelia, or Orelius either). Any chance that this can be looked at, especially as I specifically bought this ship from the C-Store for the ability to transwarp to any sector.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Captain
Join Date: Jun 2012
Posts: 855
# 89
11-20-2012, 09:33 PM
Quote:
Originally Posted by dastahl View Post
So there is plenty to look forward to in Season 7 and we thank you for continuing to share your feedback and comments with us. Thank you for the both the kudos and the criticism (although some of you need to learn some manners). We get better with every season and we have you to thank for that. We do listen, and while we don't always immediately react, we do deliberate and make changes based on ideas and feedback you submit. The QA team is still crunching through all of your bug reports and we expect to have major issues ironed out soon.
I know that i've been responsible for a fair amount of criticism towards you, as well as both Cryptic and PWE. I assure you, I mean no disrespect or spitefulness in my comments. I comment, because I am quite a passionate person when it comes to things I care about. I've invested over 2.5 years of my life on playing STO, despite it's shortcomings at times. I want nothing more, than the best for STO and hope for it to improve (in every way possible). If at times, I come off as being "rude and disrespectful", I sincerely apologize, and hope you and the rest of the staff at Cryptic/PWE can overlook my shortcomings at times.

Moving on, i'd like to take a moment to quote a previous poster (very good suggestions);

Quote:
Originally Posted by hatepwe View Post
More Dilithium activities or even a small amount of Dilithium on all missions (including Featured Episodes). Maybe a Dilithium event where for a week all story content gives 240 Dilithium per mission?

Any chance of adding a Dilithium Crate (similar to Champions Questonite boxes) to the drop pool for Captains/Battleships/Dreadnoughts? Varying amounts of Dilithium ore in the box of course.

Would there also be a chance to trade in Fleet Credits for Dilithium in the future? Perhaps a Dilithium Mine on an asteroid as a fleet holding with Doff/mark/Commodities inputs that upgrades the Holding and allows for more Dilithium to be mined or some such thing?
Potential sources for new Dilithium (small and large);

- Episode run-through (1st time)
- Episode Replay (lower than the first run)
- Dilithium Crates (rare drop from higher difficulty mobs)

Since you and other staff insist on Dilithium being a "time-based currency", I figure that should encompass ALL forms of activity that require player involvement (i.e hands-on action by the player). For obvious reasons, DOff/Fleet/Reputation assignments would be exempt from rewarding Dilithium, other than under specific circumstances (such as Contraband turn-ins).

I also believe that Dailys should always reward Dilithium, even if the amount may be smaller than what we previously had before Season 7. Latest change of removing the "Fleet Action Daily" Dilithium reward, is a big step BACKWARDS, much like the travesty that was the sudden removal of STF Dilithium. And we all know the amount of negative backlash after that. And depending on the content, potentially have one of the "Marks" as an additional reward. Both Fleet Actions and PVP Dailys should have access to a "Fleet Mark" reward. If not in the Daily reward, add Fleet Marks to the completion of individual PVP matches or Fleet Actions, with the amount of Marks in PVP being determined by contribution (Healing and Damage). The tech obviously exists, since Fleet Events can reward a variable amount of Marks depending on how many "waves" of ships are destroyed, how many mobs are killed etc.
Career Officer
Join Date: Jun 2012
Posts: 1,948
# 90
11-20-2012, 09:33 PM
Quote:
Originally Posted by dastahl View Post
Time for a STO Season 7 Update

Greetings!

First off, Happy Holidays from the STO Team! It has been pretty hectic around here and we can't believe it has already been a week since the launch of Season 7! Before we go into the Holiday Weekend, the team and I would like to give you a status update.

Season 7 is doing great. Lots of new players are logging in. Plenty of returning players are coming back to check out the new update. Concurrency is up across the board and generally speaking the team is very proud of the work that went into this Season and we are thrilled by all of the wonderful comments about New Romulus and the new Events. You can expect more large zones like this in future Seasons.

Not everything is sunshine and roses, though. As we mentioned in previous posts, we continue to monitor the Dilithium economy reaction to the changes in Season 7 and as previously stated, we will be making some additional adjustments which we feel will address issues that have been discussed. Some of those changes are going to happen in an update tomorrow (Wednesday Nov 21) and some of them are going to happen in the following week's update on Nov 29. If we feel more changes are necessary after that, we will certainly make them because our goal is to keep the game balanced while ensuring that players are having fun. Even though we've managed to get more Dilithium into more players hands, we agree that STF runs and Dilithium have been a challenging change that needs to be addressed and we are going to continue to do so.

First up, we expect to turn Foundry play back on with tomorrow's update. This is great news for Foundry fans and anyone looking to run the Foundry Dilithium Daily mission. We expect to have Foundry editing online in the following week after we've finalized all of our mission regression testing. So far everything looks good and we are in much better shape than we were after Season 6.

Private Queues are going to remain off for another week so that we can get the cool down timers for the missions to be in synch with the cool down timers in the public queues. Once that is confirmed, we'll turn the private queues back on.

The Reputation System, including the STFs are getting some major changes over the next two weeks. Here is a rundown of what is going to happen over the next several Holodeck updates.

  • Omega Conversion Crates can be opened immediately. You will no longer need to achieve T3 in Omega Fleet to open these.
  • Reputation XP Project timers are dropping from 40 hours to 20 hours across all Tiers. If you have a project in progress, it will not change, but any new projects after the update will be adjusted. We are also looking into adding the ability to drop a project.
  • All XP Reputation Projects (projects that reward progress towards your next Tier) will now grant 240 Dilithium (on average) upon completion. If you complete 4 XP Rep Projects a day, you should earn about 960 Dilithium per day from it. These are in addition to the Marks to Dilithium conversion Projects. Once you've completed a Reputation System, these XP Projects will go away, but the Marks to Dilithium conversion projects will remain.
  • Reputation Projects that convert Marks to Dilithium are being moved from unlocking at T5 to being available immediately. This allows you to convert Omega Marks and Romulan Marks to Dilithium similar to how you could trade STF items for Dilithium previously.
  • Loot drops are getting added to STF mobs as well as to bosses.
  • End of STF Loot Rolls are returning. There will once again be a chance to earn special rewards at the end of STFs or Romulan Mark events. These special rewards will be Bonus marks, Borg Neural Processors, or other items needed for Reputation rewards.
  • Reputation Advancement Projects (the ones that unlock each tier) are having their timers reduced from 1 hour to 15 mins. and we are removing Dilithium inputs from these Tier Up projects.
  • The amount of commodities needed for Romulan Reputation projects is being reduced due to the lack of drops on New Romulus. We will be adding more drops to New Romulus in the future either through enemy kills or daily missions.
  • All Reputation Projects are being changed so that you need to claim the reward upon completion. This puts it in line with how Duty Officer assignments work so you can see the rewards you are getting from each project.

We expect all of the above changes to be live before December. A few will be live by tomorrow, with the rest live around Nov 29th.

Thank you for your patience. We realize that players have been asking for many of these changes since Season 7 first started appearing on Tribble. We feel much better about making these changes now that we have a week's worth of data on a full Shard (there were only a hundred or so players on Tribble) and are able to see how a full server load of players are interacting with the new Reputation system. We're confident that the above approach will still achieve our balance goals, while putting more of the fun back in the economy. Our end goal has always been to put more Dilithium into the hands of the average player. The above changes should help get us there and put more Dilithium back into STFs.

Season 7 is just getting started and we hope that you'll enjoy all the updates that will come with this Season. Tomorrow we are releasing the next Duty Officer pack which has been specifically tuned to help with Starbase and Embassy construction. Shortly after the Winter Event will begin around December 6th. Last year's Winter Wonderland has been updated to include new missions, a new track, new rewards, a new ship, and plenty of fun that will run through the new year.

We will also be running a full month of Feature Episode Replay where all the limited time rewards from all four series will be available all month long. So if you've got some new characters that need these special items, December is going to be your chance to catch up.

In January we'll be releasing an Andorian Ship on the Federation side to be quickly followed by the STO 3 Year Anniversary Event. This special celebration will be released with a new one-off Feature Episode. If you were at the Star Trek convention in San Francisco this last weekend, Denise Crosby would have you believe that this episode is going to be all about Tasha Yar and Sela. We'll see... anything can happen.

The anniversary event will also offer a new special free ship for both Fed and Kdf players much like we gave away the Odyssey during last year's event.

Moving into February and March we expect to have some more events to talk about and we will begin to start teasing the next Season.

So there is plenty to look forward to in Season 7 and we thank you for continuing to share your feedback and comments with us. Thank you for the both the kudos and the criticism (although some of you need to learn some manners). We get better with every season and we have you to thank for that. We do listen, and while we don't always immediately react, we do deliberate and make changes based on ideas and feedback you submit. The QA team is still crunching through all of your bug reports and we expect to have major issues ironed out soon.

MMOs are wonderful because everything can change and there is almost always a way to improve things. We will continue to grow and evolve.

Keep an eye on the patch notes for when the above changes will hit Holodeck and thank you for making STO awesome.

See you online and Happy Holidays!

Daniel Stahl
Executive Producer
Star Trek Online
Overall some very nice changes. Personally, I think you should have put this post in another S7 Blog on the main site. It shows that you are listening and responding to player feedback (which is a good thing.)
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