Captain
Join Date: Aug 2012
Posts: 14,024
# 51
11-10-2012, 05:38 PM
Quote:
Originally Posted by maicake716 View Post
i cant wait to see what 3 part escort they cook up to balance this sci ship and the ody cruiser.

thats the only thing missin.
Next up would be Q's Winter Event with a cross-faction ship, no?

Though there had been talk of the Kumari Heavy Escort/Battlecruiser, eh?

Willard the Rat, Klingon Science Officer

Swordsman Tip: You are your own biggest hurdle to becoming a better player.

Last edited by virusdancer; 11-10-2012 at 05:43 PM.
Captain
Join Date: Jun 2012
Posts: 1,034
# 52
11-10-2012, 08:07 PM
Quote:
Originally Posted by maicake716 View Post
i cant wait to see what 3 part escort they cook up to balance this sci ship and the ody cruiser.

thats the only thing missin.
I bet it'll be an ambassador class ship that's has a destroyer type setup.

4 fore weapon slots that can equip dual cannons.
4 rear weapon slots

Tactical variant has 360 dual heavy cannon
Engineering variant comes with a hyper-impulse engine that gives:-
+60 Attack patterns
+90 Inertial Dampers
+30 maneuvers
+40 impulse engines
Science variant has sensor analysis

(forgetting my dismal attempt at humour, I actually do like the idea of the ambassador class being a destroyer)
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Lieutenant
Join Date: Aug 2012
Posts: 85
# 53
11-11-2012, 10:27 AM
Quote:
Originally Posted by wolfpack12c View Post
I can't tell are you agreeing with me.
Lol. Yup
***The above ramblings are, as always, my own opinion. Based on my experiences and interpreted by my mind, they by no means reflect the universal truth (unless coincidentally). Peace.***
Ensign
Join Date: Oct 2012
Posts: 6
# 54 Vesta
11-21-2012, 10:18 AM
I have the vesta tac version and i found it a very equilibrate ship, not Op as many are saying!

But sorry...what i found OVERPOWERED in STO is some ?*"?#@ little escorts that decimated a whole team in pvp without the slightest injury or damage in their shields...

For me Escorts must be limited, they destroy totally the PVP game and STO!
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 55
11-21-2012, 11:11 AM
Quote:
Originally Posted by hammerpt View Post
I have the vesta tac version and i found it a very equilibrate ship, not Op as many are saying!

But sorry...what i found OVERPOWERED in STO is some ?*"?#@ little escorts that decimated a whole team in pvp without the slightest injury or damage in their shields...

For me Escorts must be limited, they destroy totally the PVP game and STO!
How do you spell troll with a lol?

Trollol?
Commander
Join Date: Jul 2012
Posts: 363
# 56
11-21-2012, 11:38 AM
I own the ship as well, with the 3 ship set.

It is frail to say the least.

After specs+equipment, 38000 hull is very low. If you equip the three consoles, you're left with two field generator slots in science (should you run the science variant). You only have 11k and change without the field gens. With one field generator you have 13k shields, with two you have 15k and change.

Which now leaves you with 5 more consoles left. What to do.

Tactical will most likely take up your choice of weaponry. So that's 3 gone already. Engineering, 38000 hull, to reinforce or not to reinforce. Oh but you have cannons, so put a pair of RCS on there to use them. And there you go, 32 degree turn rate to fire 45 degree weapons. You can put an APO, the ship will achieve a 45 degree turn rate periodically. You could of course enhance this with AP doffs. However, the main problem still persists, 38000 hull is 1 shot juicy if you decide to use the cannons.

Yes I get it, it comes with a super shield. Viral, photonic shockwave, aux proc, tric, it's offline. Not to mention the 3 minute CD on it.

Fermion field, really nice AOE. 3 minute cool down. You have a console on your ship that does nothing for 3 minutes.

The purple graviton effect console, ok it's good to keep crowd control in check. It's also 3 minute cool down. Doesn't attribute much to your defense besides keeping Escorts out from optimal firing range, but if they're Omega'd they're up on you regardless.

The super laser, or what I like to call the Death Star laser, I got mine to fire at 10k dps for 12 seconds. I solo'd a tactical cube with the aid of some betas slapped onto it. True story. However, it is not OP. Getting it locked on a target with that low of turn rate is an extremely rare occurrence.

At the end of the day, in order to get this ship to work and depending on what you want to do with it, it is not ideal to run all three consoles it comes with due to the immense survivability you sacrifice with it. A very good one will work very well only if a team compliments it, otherwise it's a fancy ship but nothing special.

Definitely not OP. It needs more hull if you ask me. Bring to 31k base and it should be fine. Perhaps one of the most complicated ships to fly though...

Last edited by paxottoman; 11-21-2012 at 11:42 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 57
11-21-2012, 11:42 AM
Quote:
Originally Posted by dontdrunkimshoot View Post


sci captain uber build

3 non aux DHC, 2 crono mines, or tric mines, 1 beam array for subsytem targeting.

TT1, CRF1
EPtS1, AtB1, EWP1
EPtA1, AtB1

TSS1, HE2, ST3, VM3
TB1

runabouts
3 tech doffs, 2 vm doffs
Yep, its as nasty as the day is long. The game version truelly lives up the the OP Mary Sue description of it from the books.

Of course it will not change, so why waste the breath on stating the truth of it?
As has already been stated by a Dev, " A little OP sells......"
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 58
11-21-2012, 11:53 AM
Quote:
Originally Posted by orondis View Post
A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
Not realistic. "Has to stop firing when using FBP1". Seriously? FBP2 or 3, i could understand, but 1... Get a hull. Anyway, that's why good escort pilots use (chroniton) torpedoes too, their damages aren't reflected by FBP.

Why should someone evade? Just pick another target and that's fine. This pvp situation is utterly ridiculous, and while a more powerful science ship might be annoying, it's definitely not out of control, considering how well escorts can tank and are close to be permabuffed now.

If you're concerned by VM3, then wait for a month and get a maco adapted set, hot restart will solve this issue for you. Again something taken from scis. I'd call this a science nerf, and while i've choosen to stay on my recluse, I don't think the vesta is OP. It's just using annoying skills preventing you from playing the way you want on the map, which is the very meaning of science ships in STO. Enjoy!

Last edited by diogene0; 11-21-2012 at 11:59 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,202
# 59
11-26-2012, 06:00 PM
Quote:
Originally Posted by orondis View Post
Here are the reasons nicely laid out:-
1. Science shields - A decent science ship captin can tank really quite effectively with his small hull thanks to his huge shields (and two piece borg set if he feels so inclined).

2. Hangers - In and of itself hangers are fine, it's the pets. Peregrines etc add a small amount of extra DPS, so while annoying in PvP they aren't game breaking. Danubes on the otherhand offer the Vesta very useful crowd control tools. This isn't just a problem with the Vesta, it's also a problem with the Armitage, which is why I refuse to use them on mine.

3. Can equip dual heavy cannons - This is probably the biggest problem with the ship. It's got enough going for it that it's already an OP sci ship, the addition of dual heavy cannons however pushes it into super overpowered status. It's not like the Galaxy-x which has a poor turnrate, the vesta can turn quite quickly AND has awesome CC tools.

4. Science powers - You've given this ship nigh escort level of damage, the ability to use danubes as well as the ability to chain Viral Matrix 1&3. I can't be the only one who sees the problem with this.

Or the player could use a shield strip build, a power drain build or scramble build. Now for a normal science ship none of these would be a serious problem, but when you've got the games wizard casting spells AND swinging the games two handed mighty broadsword at the same time you've got problems.

5. Sensor Analysis - 3 dual heavy cannons and 3 turrets is already pretty damaging by itself. With sensor analysis though it'd boost that damage beyond that of an escorts.


I'm not even bringing the console powers into this one, since it's plenty overpowered without them.

So to put it simply...

Uber CC (danubes and VM) + Dual heavy cannons + sensor analysis damage buff + science tanking + turnrate = Overpowered ship that makes the bug ship look reasonable.


A 1v1 between a vesta and an escort will go something like this.
*Ships get within 10km of one another and both start firing dual heavy cannons.
*Vesta uses FBP1 adding extra damage to his attack.
*Escort has to stop shooting and decides to evade using attack pattern omega 3.
*Vesta casts VM3 on the escort.
*Vesta gets within 1km and launches Danubes.
*Escort captain begins to panic as his shields are getting pummled by increasingly more powerful dual heavy cannons and he can't move an inch.
*Finally the danube tractors turn off or the captain uses another attack pattern omega and the escort is free.
*Escort gets hit by VM1
*Escort shields are breached and the ship is quickly destroyed.
*Vesta wins without even breaking a sweat.
so I'm interpreting this post as: WAAAAAAAAAAAAAA i can't two shot the ship with my escort WAAAAAAAAAAAAAA

so other than the shields how is this ship any different than a klink carrier?
Captain
Join Date: Jun 2012
Posts: 1,410
# 60
11-26-2012, 06:03 PM
Quote:
Originally Posted by vetteguy904 View Post
so I'm interpreting this post as: WAAAAAAAAAAAAAA i can't two shot the ship with my escort WAAAAAAAAAAAAAA
Two shots? My BO3 only needs to fire off once, I call it the Car Compactor of Space

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:04 AM.