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Career Officer
Join Date: Jun 2012
Posts: 380
Which abilities are best choice. Which for running escorts or cruisers. Which for tacs, engineers or sci captains? What do ya all think?


Tier 2 romulan:

A: Increases Critical Hit Chance by 3% in space combat.

Precision
Passive
100 sec
+3% Critical Chance


or...

B: Increases your Weapon Training skill by 30, enhancing your damage in space combat.

Enhanced Shield Systems
Passive
100 sec
Increases your Weapon Training skill by 30.


Tier 2 Omega:

C: Increases your hull regeneration, both in and out of combat.

Hull-Repairing Nanites
Passive
100 sec
+0.05 Health Regeneration


or...

D: Increases your Weapon Training skill by 30, enhancing your damage in space combat.

Omega Weapon Training
Passive
100 sec
Increases your Weapon Training skill by 30.


Tier 4 Romulan:

E: You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat.

Emergency Secondary Shielding
Passive
100 sec
to regain 425.2 shields by when critically hit


or...

F: You have a 5% chance to Placate your target when you critically hit them in space combat. Damaging the target further may break this Placate effect.

Sensor Targeting Assault
Passive
Targets Foe
100 sec
5% Chance to Placate for 6 sec or until you deal 6,731.3 damage to Jammed target. when you critically hit


Tier 4 Omega:

G: You have a 5% chance to Placate your target when you critically hit them in space combat. Damaging the target further may break this Placate effect.

Sensor Targeting Assault
Passive
Targets Foe
100 sec
+5% Chance to Placate for 6 sec or until you deal 6,731.3 damage to Jammed target, when you critcally hit


or...

H: Increases your ship's shield regeneration rate.

Superior Shield Repair
Passive
1 sec
945 Shield Regeneration every 6 sec
Captain
Join Date: Jun 2012
Posts: 1,123
# 2
11-21-2012, 08:52 AM
Here's what I plan on picking for Tier 2 (I fly an escort):

Quote:
Originally Posted by rudiefix1 View Post
Tier 2 romulan:

A: Increases Critical Hit Chance by 3% in space combat.

Precision
Passive
100 sec
+3% Critical Chance


Tier 2 Omega:

D: Increases your Weapon Training skill by 30, enhancing your damage in space combat.

Omega Weapon Training
Passive
100 sec
Increases your Weapon Training skill by 30.

And, I thought the Tier IV ability for the Romulans was different than the Omega Tier IV reward. I don't think Wiki has the correct info. But, for the life of me, I can't remember what the that other Tier IV ability could be.

Also, I thought the Placate was supposed to last 2 seconds, and had 20% chance to proc. This was according to in-game info. The description does not say whether or not there is an immunity after the proc happens. The heal ability does have that description, so I'm hoping that the placate does too.

I would probably go for the instant heal if the Tier IV rewards are the same for Omega and Romulans.
Commander
Join Date: Jul 2012
Posts: 363
# 3
11-21-2012, 09:36 AM
Quote:
Originally Posted by rudiefix1 View Post
Which abilities are best choice. Which for running escorts or cruisers. Which for tacs, engineers or sci captains? What do ya all think?[/color]
Cool post. It reminds me of those multiple choice tests I used to do in school lol. I wish there was an "All of the above" lol.

Very difficult to put choices up here due to the fact your selection is so broad. However, if you narrowed it down to perhaps a Tactical Jem Hadar all Energy build, you may get better feed back.

People have too many variations to consider.
Career Officer
Join Date: Jun 2012
Posts: 112
# 4
11-21-2012, 12:34 PM
A, D and F I think.

Tier IV omega is not a placate, STO wiki is wrong, I can't remember what it is off the top of my head. H is actually pretty nice. That's 3x the Borg Shield regen, don't know if that value scales with skills, shield power or which shields you are running.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Ensign
Join Date: Jun 2012
Posts: 10
# 5
11-21-2012, 07:37 PM
I have a question - I'd like to get Omega weapon training "Increases your Weapon Training skill by 30" BUT my weapon training is maxed. Anyone know if it'd add to that or would I be wasting the choice?
Captain
Join Date: Aug 2012
Posts: 13,077
# 6
11-21-2012, 08:32 PM
Quote:
Originally Posted by beary666sto View Post
A, D and F I think.

Tier IV omega is not a placate, STO wiki is wrong, I can't remember what it is off the top of my head. H is actually pretty nice. That's 3x the Borg Shield regen, don't know if that value scales with skills, shield power or which shields you are running.
T4 Omega's the kinetic proc, no?
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 7
11-21-2012, 10:54 PM
Do like I did in high school when I didn't study for a test. Just mark the same letter on the whole test so the teacher knows your not an idiot, you just didn't study
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 8
11-21-2012, 10:59 PM
Quote:
Originally Posted by xentilla View Post
I have a question - I'd like to get Omega weapon training "Increases your Weapon Training skill by 30" BUT my weapon training is maxed. Anyone know if it'd add to that or would I be wasting the choice?
it would add an invisible boost of 30 so if your at 99 it would really be 129, meaning more damage with the gun.


I would do A, D, E, and H

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Rihannsu
Join Date: Jun 2012
Posts: 3,212
# 9
11-21-2012, 11:10 PM
Quote:
Originally Posted by cynder2012 View Post
[...]
I would do A, D, E, and H
Seems like the most optimal choice out of the available options, indeed.

Placates are vs a single target. Great when you fight borg command ships, tactical cubes, gates and the like, or in 1v1 PvP, but rather mediocre once you have two or more opponents.
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Captain
Join Date: Aug 2012
Posts: 13,077
# 10
11-21-2012, 11:36 PM
Have to figure much of that's going to revolve around the particular build and the ship - what you're doing. Which is going to make it rough down the line being stuck with whatever you select when you might be doing X only to find you're doing Y down the road - definitely makes it a more complicated choice than most things.

A: +CrtH
C: +HullRegen
F: PlacateOnCrit
G: KineticProc

Is what I've been looking at off and on since information first started coming out about it.

I can defintely see where folks would go +CrtH, +WepSkill, +ShieldHealOnCrit, +ShieldRegen or +WepSkill, +HullRegen, +ShieldHealOnCrit, +ShieldRegen...

Why did I pick F though? I'm thinking anti-Science Vessel. I'm picturing FAW, CSV, TS, DPB, etc - and - breaking Sensor Analysis. Doesn't matter if it's a nanosecond placate if it breaks Sensor Analysis.

Sure, that's pointless with a non-Science Vessel...and it's something I may change my mind on before I make the choice...

...cause heck, there's still figuring out where the new DOFFs might fit into things as well.
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