Captain
Join Date: Jun 2012
Posts: 1,123
# 771
11-21-2012, 03:14 PM
Quote:
Originally Posted by joestyles View Post
Interesting, the last time I played the Cap was at X Very Rare, so a lot of this is new to me considering how different the game is now. Thanks for the information. I have been trying to find a decent way to set my Tac Escort primarily to earn enough EC/Dil to get into the higher stuff.
I was mistaken on my power levels, after thinking about it some more.

My engine power levels before were ~43/30 at the time that I tested it (before I respec'ed).

Got my Aux and Engine powers mixed up.
Ensign
Join Date: Nov 2012
Posts: 8
# 772 New ship
11-22-2012, 12:30 PM
Ok with the zen sale I decided to get the TAC escort retrofit that allows me to upgrade to fleet variant with one fleet module and keep the cloaking device.

USS Jaguar - Defiant Retrofit

Fore.
Three XI DISRUPTER DHC very rare - XII QUANTUM TORPEDO borg very rare

Aft.
Three XI - DISRUPTER TURRET very rare

Assimilated deflector XI

Assimilated engines XI

Mako Sheilds XII

Eng.
Two X Neutronium Consoles uncommon - Cloaking Device

Sci.
XI Emitter Array rare - Assimilated module

Tac.
Three X Disruptor Induction Coils uncommon - XI Zero Point Quantum Chamber very rare

Bridge officers.

Tac.
Tac Team I - Cannon Rapid Fire II - Cannon Spread III - Omega attack III
Tac Team I - Torpedo Spread II - Torpedo Spread III
Tac Team I

Eng.
Emergency Power to Sheilds I - Reverse Shield Polarity I

Sci.
Science Team I - Feedback Pulse I

I also have the full Breen and jem'hadar sets

I went with disrupters due to cost as I save some dilithium I will update these or change them for anti protons. I haven't noticed much difference with damage delt yet but this may be because most of my rainbow weapons were mk XII otherwise Im pretty happy with this setup
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 773
11-23-2012, 12:59 AM
That looks like a good start. There's a lot of people who like the maco xii shield combines with the Borg engines and deflector. If I didn't like the jem'hadar stuff I'd stck with the Borg.

Posting with my iPhone. Sorry about the short response.
Survivor of Romulus
Join Date: Jan 2013
Posts: 4
# 774
01-15-2013, 08:00 PM
can some help me rotate shields when i start playing the game ?
Ensign
Join Date: Aug 2012
Posts: 3
# 775
02-07-2013, 01:02 PM
Quote:
Originally Posted by Archived Post View Post
Retrofit Defiant

Forward Weapons: 3x Dual Heavy Cannons (same type), 1x Quantum Torpedo
Rear Weapons: 3x Turrets (same type as front cannons)
I don't know about you but I went with this mod to the layout

Forward: 2x Dual Phaser Cannons 1x Phaser Quad Cannons, 1x Wide Angle Quantum Torpedo
Rear: 3x Phaser Turrent

I really like the Quad Cannons (feels more like the Defiant) and Dual Cannons have less weapon power drain so it can fly a bit more in a balanced vs attack. that's just me
Survivor of Remus
Join Date: Feb 2013
Posts: 5
# 776
02-16-2013, 04:32 AM
Hi, two questions:


What's the best option for a Fleet Defiant R:

Fleet Elite Phasers - or - Fleet Adv. Antiprotons?


Then:

3 x DHC - or - 2 x DHC + 1 DC/Quad?
Ensign
Join Date: Jan 2013
Posts: 11
# 777
02-18-2013, 04:19 AM
Quote:
Originally Posted by rhblazedell1 View Post
I don't know about you but I went with this mod to the layout

Forward: 2x Dual Phaser Cannons 1x Phaser Quad Cannons, 1x Wide Angle Quantum Torpedo
Rear: 3x Phaser Turrent

I really like the Quad Cannons (feels more like the Defiant) and Dual Cannons have less weapon power drain so it can fly a bit more in a balanced vs attack. that's just me
True but the Quads drain your engine power, which in turn is dropping your defence.

Which will be OK if you are running STF's in premades where you have people keeping aggro from you, however if you are PUG'ing it the drop in defence when you pick up aggro can be a significant factor towards going kaboom.
Captain Graxxus
U.S.S Banshee

Federation Fleet
Captain
Join Date: Jun 2012
Posts: 1,123
# 778
02-18-2013, 10:37 AM
Quote:
Originally Posted by deamy View Post
Hi, two questions:


What's the best option for a Fleet Defiant R:

Fleet Elite Phasers - or - Fleet Adv. Antiprotons?


Then:

3 x DHC - or - 2 x DHC + 1 DC/Quad?
If you play PvE only, the Fleet Advanced Antiprotons.

If you play PvP, none of the above.

As for the layout, I'd say the Quad cannons are on par with Mk XII weapons. If you already got it, you might as well us it. Save yourself some dilithium and fleet credits to buy other things.

Quote:
Originally Posted by stephend1 View Post
True but the Quads drain your engine power, which in turn is dropping your defence.

Which will be OK if you are running STF's in premades where you have people keeping aggro from you, however if you are PUG'ing it the drop in defence when you pick up aggro can be a significant factor towards going kaboom.
It only drains your engine levels when you're firing. And you only need impulse 24 to get the maximum defense amount. I run 52/30, so it would drop my impulse speed below 24, but a lot of folks run their engine power level at a higher value, so it wouldn't be as bad.
Ensign
Join Date: Feb 2013
Posts: 1
I'm just curious about how effective others have found using tricobalt mines in place of one of the aft turret? I've found it to be a faster and more effective take down on cubes and larger targets, and increases overall power availability for energy weapons.
My Loadout:
Fleet Patrol Escort
3 DHC, 1 Quantum Torp
2 turrets, 1 mk xii [crtd]x3 tricobalt mine launcher

3 neutronium alloy, 1 mk xii plasma distribution manifold
2 field generators
3 relays and 1 TCD Infuser
Lt. Commander
Join Date: Feb 2013
Posts: 113
# 780
05-27-2013, 10:49 AM
Very good Post but still i am at a loss to explain why im not dealing much damage in my HEC while i know i dont have the best gear at the moment (Am working towards MACO MK XII) i have tried different load outs lately with different types of Torps ive tried single torps and dual torps (as i have noticed in Elite STF my best bet to cause damage is shred shields, (DHC & or DHC & DBB) then launch torps at the bare hull, it is my understanding thats how the mechanics of the game work, my problem is that none of my front Weapons shred the shields fast enough (with all different types of front weapons along with the associated optimized consoles) for me to launch my torps so i it takes me way too much time to destroy a sphere or a cube (Solo) and a quite often i get destroyed in the process here is my current build and this build seems to be the best ive come up with

Let me know your thoughts
THX
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