I'm a bit of an altaholic--I've got at least ten characters so far, probably more (been a while since I last counted), with the majority being Fed Characters with a few Klingons, as well.
And one of my rules for each of my characters is that each one will end up in a different ship when they hit the level cap. That way, I can try out everything.
I'm thinking of making a new character or two fairly soon, and I have a few ideas in mind for Race/Career Combos, with my main problem being what ship I want them to have at the Level Cap.
I'll list the various combos I came up with here, in the hopes that you all can figure out a perfect VA-Level or Fleet-Level ship for each one.
And don't base your advice solely on stats--those are important, but I'm also looking for a ship that best fits each character in the aspect of story/RPing, as well.
Also, Keep in mind that I'm just worrying about Federation Characters here--I'll probably do a separate thread in the Klingon Fleetyards for characters on that side of the fence
Anwyay, here's my list:
Betazoid/Science (Planning on making this one something of a doctor)
Human/Tactical (going for a Covert Ops feel for this one--a lone agent going behind enemy lines, with most of their support crew in a small outpost in Federation Space [Small Craft Only for this one])
Also, here's a list of the ships I already have or have planned for other characters:
Fleet Tac Escort Retro
Fleet Escort Retro
Fleet Heavy Escort Carrier (will go with a regular HEC until my Fleet's Shipyard hits Tier 5)
Assault Cruiser Refit
Fleet Advanced Escort (as a backup vessel for the character with the Assault Cruiser Refit)
Fleet Long-Range Science Vessel Retro
Odyssey Tactical Cruiser
Fleet Deep Space Science Vessel
I look forward to hearing everyone's advice on this matter.
PS: If you have another Race/Career Combo that you think might work for me, and a good ship to go with that combo, please let me know.
Originally KiraYamato before the Account Linking - True Join Date August 2008
"In the game of war, there are no clear rules you can follow." - Andrew Waltfeld
My Fed is an Andorian Tactical Officer. I've replaced his abilities (I believe I was required to keep one) with Warp Theorist, Accurate, and Elusive. The ability I kept was....the ground ability that gives me a chance to exploit damage, or something.