Please don't all hate me internet Trolls, but the space combat in this game could do with a littl more having a Star Trek feel to it. Having less ships but harder to destroy, mostly 1 on 1 + with a litl more ship coms to it? Also crazy idea have no idea how you could do this but wouldnt it be cool if you could zoom right into inside your bridge! Star Trek Academy had this and would make a great update don't you think fellow players....
The only problem I have with space combat is thats its not full 360 degree motion.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior
Pierre : Engineer USS Fearless II, USS Warpath, USS Tantalus
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, Tier 3 Embassy, Tier 3 Dilitium mine, Tier 1 spire
Command the ship from inside of the bridge will be great but dont think it happens...
i love to see in game some thing like the suricatas revamp idea that will be realy great and extend the game fronteirs and the fun factor will have no limits .... maybe some day a member of dev team give it a chance .... honestly dont see why not already done this, this revamp idea will made the player happy and made sales for (C) (PWE)
Personally i think to make the space combat feel TREK, you would have to remove some of the smaller ships (escorts) and remove their cannons, something about cannons feels wrong for the federation....
Also carriers, the federation sending tidgey little ships into war.. cannon fodder (hehe.. pun)
doesnt sit right
Yes DS9's defiant broke the mould.. AND it used plenty of fighters in some of the bigger fights, but 'blek' is my response
DS9 was the least trek-y feeling series in my opinion too oddly enough :p, too soap opera-y rather than episodic, if you get me?
And dear god, from what i have seen i do not care about the bajorans and their DEUS EX MACHINA gods >.<
I kind of agree, space battles just don't feel massive enough, the ships we are flying are huge with firepower that could lay waste to a planet. Sound effects are a big part of the problem, weapons fire and explosions should have a deep rumble, more kaboom and less pew pew if you understand what I mean.
As for zooming to the bridge this has been discussed ad-nauseum and for the most part seems outside of the game engines abilities. It's never a good idea to compare this game with a different Star Trek product and think that features of one could work with another.
As for 360 degree motion, while I agree, it's space, so there is no limitation on degrees of freedom, but it should be remembered that you rarely see in the movies or tv series scenes where a ship is flying inverted or at right angles. All of the motion scenes always give a sense of up and down, banking instead of rolling, ascending instead of flying straight up, more like the limited maneuverability of large aircraft or submersibles as opposed to the aerobatics of a fighter jet, rolling into a dive on a target is something you normally don't see the big ships doing.
Space combat already has a trek feel to it. Hell I'd say the space combat is the number 1 best part of this game and most trek-like aspect of it. The diplomacy, exploration stuff is sadly lacking in comparison.
About the only thing I'd suggest to improve it more is to buff engineering and science powers. Tactical and DPS is a little too emphasised. To give it more of the Star Trek flavour you need to be able to do engineering miracles or do some science magic through the main deflector. We already kinda can do that, but I just think the impact could be tweaked a bit more.
lets see.. to get the "real" star Trek Feel you would have to warp into combat, take an ungodly amount of damage, and cripple the other guy with a single torpedo spread. of course that's only hald the time. the other half of the time YOU are the one crippled by a single torpedo thread, and your best shot only scratches the other guys shields...
So why is it guys offer me money 'cause I'm a girl flying an ESCORT?