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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
One torpedo and then two tricobalt mines rear. Might even be a great use for that 180 torpedo to limit the turning needed to being it to bear.
Load the appropriate boff abilities and I think you can have a tanky, DPS centered vesta. Full power to aux and then whatever elsewhere.
Thoughts....
That setup is on my list to make, I've been keeping all the blue quality or better tricobalt consoles childrens toys gives me and when I have 4 and get the Omega T5 so I can equip the Honor guard set I'm gonna make a trico bomber that flattens shields a bit, disables and then makes the bombing pass. I'm predicting fireworks from it. its gonna have 2 tric mines and 1 tric torp rear. I figure if that cluster of doom hits on a yellowed shield its game over.
MK XII MACO Shield, MK XI Borg Engines & Deflector
2 DHC MK XII Borg Anti-Proton cannons, 1 MK XII Borg Qtorp launcher
2 MK XII Borg Anti-Proton turrets, 1 MK XII Fleet QTorp launcher
Devices: Red Matter Capacitor, Subspace Field Modulator, AUX batteries
Consoles:
Tac- 3 MK XII Blue Anti-Proton Mag Regulators, Borg Console
Sci- Tachyokinetic console, Team Fortress console, MK XII Blue Shield Emitter Array, MK XII purple particle generator console
Eng- MKXII Blue Neutronium Armor, MK XII RCS console
DOFF setup:
1 purple Torp DOFF, 1 blue Energy Weapons DOFF (Faster Cannon abilities cooldown), 1 purple Deflector Officer DOFF (GW and faster cooldown on Deflector stuff), 1 blue DOFF for Tac Team, 1 purple DOFF for Space Borg
If all 3 consoles were rolled into 1 they would be
Worth a console slot as they are there simply not
Worth a slot
Shuttle launch time is too slow to be of any real use
The choices off Boff slots is really nice allowing for
Most build choices
Installed beam arrays and got good performance equal
To the fleet recon sci ship however not better
The looks of the ship is first rate
Add beam arrays to the vesta I'n Aux confit and it
Will be worth having I'n pve
As the vesta currently is I do not recommend it as
A pve ship it's simple not worth the money unless your a die
Hard cannon fan that likes going nose to nose with any ship
And dont mind respawning a lot
Add Aux beam arrays and a dual beam bank so proper tactics can be used with
The ship and it would be worth the cost even with the poor
Consoles
That's my opinion of the vesta
If all 3 consoles were rolled into 1 they would be
Worth a console slot as they are there simply not
Worth a slot
Shuttle launch time is too slow to be of any real use
The choices off Boff slots is really nice allowing for
Most build choices
Installed beam arrays and got good performance equal
To the fleet recon sci ship however not better
The looks of the ship is first rate
Add beam arrays to the vesta I'n Aux confit and it
Will be worth having I'n pve
As the vesta currently is I do not recommend it as
A pve ship it's simple not worth the money unless your a die
Hard cannon fan that likes going nose to nose with any ship
And dont mind respawning a lot
Add Aux beam arrays and a dual beam bank so proper tactics can be used with
The ship and it would be worth the cost even with the poor
Consoles
That's my opinion of the vesta
your doing it wrong lol
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not. - Thomas Jefferson
Multi-Mission Surveillance Explorer: Vesta Class
(cosmetics)
Aventine Saucer, Vesta Hull, Rademaker Nacelles, and Aventine Stanchions
Vesta Material, and Vesta Pattern on the ship
Forward Weapons:
2x Fleet Advanced Phaser Dual Beam Bank Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Quantum Torpedo Launcher Mk XII [Dmg]x3 [Acc] Aft Weapons:
2x Fleet Advanced Phaser Beam Array Mk XII [Dmg]x3 [Acc]
1x Fleet Advanced Tricoobal Mine Despenser Mk XII [Dmg]x3 [CrtH]
M.A.C.O. Graviton Deflector Array Mk XII
M.A.C.O. Impulse Engines Mk XII
M.A.C.O. Resilient Shield Array Mk XII
Devices: Auxilliary Batteries, Sub-Space Field Modulator, Scorpion Fighters
CMDR Sci: Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III, Gravity Well III
LCMDR UNI(Sci): Tractor Beam I, Science Team II, Energy Siphon II
LT. Tac: Torpedo Spread I, Dispersal Pattern Alpha I
LT. Eng: Emergency Power to Shields I, Reverse Shield Polarity I
ENS. UNI(Eng): Emergency Power to Shields I
Power Settings: Weapons 75, Shields 50, Engines 25, Auxilliary 50(these are the BASE settings they improve based on skills and gear and ship type)
Captain Skills:
Tac Systems: Starship Weapons Training 6, Starship Energy Weapons 2, Starship Projectile Weapons 7, Starship Maneuvers 6, Starship targeting Systems 6, Threat Control 3, Starship Projectile Weapon Specialization 6
I use this build to great effect... that being said for PVP I take out the Isometric Charge Console and replace that with a Subspace Jumper console..... works great with my fleetmates PVP team....
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)
Captain Kirk here obviously likes it...made multiple posts and entire threads on his RP ship.
The Vesta is my new flagship. Its the most powerful science ship available simply because its able to mount DHCs. The hangar and console are icing on the cake. The Boff layout is superb, allowing for a variety of builds from pure science CC/heal to a more 1v1 setup. I used to despise how the ship looks. Its like someone steamrolled an intrepid with a sovy.
But its growing on me. Its my new fav.
Im running an aux to bat build and loving global VM III and ST III, both not needing aux. Perma DEM II and CRF I make it able to deal heavy damage.
why yes I AM proud of this ship... 1 because it made converting from the Fleet DSSV easy since I just moved things over with no changes until I actually used it in PVP and ESTFs then the tweaking started I dont use the Aux DHC's simply because they dont fit my play style... its not an RP ship but this is something I kinda tinkered with early in this games life by writing up short bio's for the senior staff and actually researching the ship name that I had chosen..... not so much for RP purposes but for my own CDO (its like OCD but with the letters in the proper order).... aside from that you do have a point I have posted this build far to often when all I really had to do was link it instead of re-writing it everytime someone asks about my build
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)
they are Blue quality Scoripons for the Hangar bay so I'm not sure what you are asking.... anyway they work pretty well of course for STF's and PVP I still swap out the Scorps for the Danubes..... while having the scorpion consumable you get from one of the romulan mission.. at least that way I still get scorpions to play with to annoy people
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)