Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.
1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.
That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.
2.) On the ground, I was using Tachyon Harmonic to whack Borg shields off, usually on conjunction with Tricorder Scan and my grenade launcher, to clean up the smaller borg quickly.
That no longer works. Where Borg drones used to lose ALL of their shield when hit by tachyon harmonic, now they lose about 20-25%. It does less damage than a single shot with my pulsewave. Tachyon harmonic is now effectively not even worth using.
So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.
Just played ISE and WOW OMFG.
First, PWE destroys STF by tinkering with the dilithium and loot drops.
Now, as revenge for voicing our disapproval, they SECRETLY boost all STF Borg stats.
It's a childish move by PWE and I demand they return all STF Borg stats to pre-Season 7 levels.
The problem with that is adding additional healing to NPCs makes DPS dependance more important, not less. I'm not saying the Borg are balanced now, but they're certainly not game breaking overpowered either.
Adding some new AI MIGHT be a solution, but what would you change? Make them target highest DPS and not highest threat? Use different abilities? AI is not a simple thing to create and balance, you can't just 'Make them smarter' without breaking or re-writing existing mechanics.
I wouldn't be against it, but what type of abilities or behavior would you suggest that would make them more challenging, but not destroy their balance?
For one, make them recognize when other Borg craft are in need of repairs and the ability to prioritize healing order, starting with themselves. Give Cubes Borg-flavored Hazard Emitters and Target Subsystems abilities. This would give them the ability to heal mobs and damage their targets without being too over-the-top.
Last edited by starboardnacelle; 11-23-2012 at 08:39 AM.
Just an update here, for everyone not yet convinced.
Spheres hitting for 37k, why not? And these guys come in groups!
Originally Posted by combatlog
Sphere deals 11144 (24142) Kinetic Damage to you with Plasma Torpedo.
Sphere deals 28525 (37837) Kinetic Damage(Critical) to you with Plasma Torpedo.
Now that's arguably "avoidable" by trying to stay in range of only one sphere...
This one however, was dealt by one entity, in the span of about 0.1 second:
Originally Posted by combatlog
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4734 (22439) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 2493 (33071) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4695 (22254) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 2833 (33277) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01 deals 24611 (32645) Kinetic Damage to you with Plasma Torpedo - Spread III.
Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 1065 (5046) shield damage to you.
Vessel Two of Two Unimatrix 01 deals 17192 (29498) Kinetic Damage to you with Plasma Torpedo - Spread III.
So, shield damage? adds up to 10494 (47939). Should probably have been higher, as I ran out of shields before it ran out of damage. As you see from kinetic damage, I was hit 4 times. This means there is NO shield resist in STO that could have hept my shields up.
Hull damage? 47129 (98491)....
Now to add to this, this is an invisible attack. I was about 9.5km away, moving at half impulse, and had good resists running. All hits hit within a fraction of a second. This is a perfect one-shot. It is UNAVOIDABLE. (short of never getting in range of the enemy)
Now, a game mechanic that kills you, that you might as well not even try to defend against, because you can't, what's the point of that? Might as well have a random warpcore-explosion built into every ship....
Might as well have a random warpcore-explosion built into every ship....
This made me LoL for awhile.
While im not happy with Cryptic/PW once again changing the borg and ONCE AGAIN not mentioning it in the patch notes.. ( WHY is it they NEVER do that? They NEVER tell us what they change!)
It made me rise to the challenge and design a ship that could tank these new overpowered borg ships.. I can tank the borg just fine in an Atrox carrier using an Aegis set.. or my Kar'Fi carrier with the KHG set..
But it will be nice to have things back to normal and know that if i stutter step and miss a click i won't insta pop because I mistimed hitting my TeeheeSaveMeLoLbutton.. Oh wait, It was like that even before season 7 ...