Career Officer
Join Date: Jun 2012
Posts: 6,416
Every time I run Mine Trap, people just really don't know what to do, even if the instructions are shown at the beginning.

They don't know what area they are assigned to and to stay there.

They don't know some resources are meant for another district and make it harder for them to defend.

They don't know which Civilians to stay with and protect them. (Mob Mentality, they typically just follow other players than the objective, thus one group can actually fail their escorting).



So I suggest somekind of Indicators saying you are assigned to Protect the X District.

Equipment can only be used by the team assigned to that area.

And better indicators showing which group needs to go where.
Starfleet Veteran
Join Date: Aug 2012
Posts: 39
# 2
11-22-2012, 07:11 AM
I tend to agree with your post. Mine Trap has become a favorite of mine because its basically a non-stop shooting gallery! I have run it over a dozen times, but sometimes i fail to notice which sector i beam into and therefore end up wandering into a different sector. One round last night i was one of 3 defenders in RED sector. When we basically got overrun, i put a call for help into Zone, and a few came to assist, however when it came time to escort the civi's they went back to there assigned sectors.
With 3 players escorting 20 civi's it was a great challenge, however many of the civi's died because there werent enough of us defending.

My suggestion to the Devs is simple. When a player joins a fleet event have there CHAT chan automatically switch to TEAM... this way, when someone says something in TEAM chat, unless they have the window closed they will see what was said. The biggest frustration i find with fleet events is posting something in team,, IE " We are defending Red Zone" and getting no response.. then noticeing that two of my teammates are 90m's away. Perhaps when more people get used to running it things will go more smoothly.

The Azura Nebula would be a good place to have DEFAULTED TEAM chat chan also,, this way if someone comes across a Scimitar they can call it out and others on the team can fly to that beacon and every gets more points. The whole idea of these FLEET missions is to work as a team,, and with a a few exceptions it doesnt have very much. Everyone seems to want to do there own thing and most of the time there is not strategy, which can be fun, i like flying by the seat of my pants as much as the next guy,, but in some missions it leads to failure.
ANyway,, thats my two cents,, take it or leave it !
***************************
Fleet Admiral In charge of Bacon
Fighting 5th Attack Squadron
The Devils Henchman
Career Officer
Join Date: Jun 2012
Posts: 816
# 3
11-22-2012, 07:15 AM
Agreed.

First time I ran this I instinctively went into "headless chicken" mode, running about wondering what to do

Its a great mission though

* The loadout wheel of fortune - Round and round it goes, what it'll remove, nobody knows! *
Career Officer
Join Date: Jul 2012
Posts: 1,278
# 4
11-22-2012, 07:31 AM
Not sure how this is going to fix anything really. The first time I played Mine Trap I figured it out pretty quick. By the end I understood the strategy for attempt 2, learning the map will take time obviously.

The 100th time a lot of people play STFs they still haven't figured it out in the slightest. So how is explaining anything going to fix these people's ignorance? They don't try to read, they don't try to learn, they just want to do stuff. They will gravitate towards all the other people because they are terrible and this way they don't die as much.

The same issues happen with fleet defense mission, you see a dozen ships defending one installation while others are completely ignored. 20 person matches in general need rewards boosted, or part of the reward coming from personal performance to compensate for the nature of PUGs
Rihannsu
Join Date: Jun 2012
Posts: 14,495
# 5
11-22-2012, 04:07 PM
Yeah, I figured it out in a few minutes...
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 6
11-22-2012, 09:49 PM
Well, good for you Hawkman. But apparently others have no clue how to do it and that's the point. Cryptic's instructions needs to be more apparent. Becasue Mine Trap is a 20 person team effort, if one team doesn't do their tasks, it brings down the rewards for everyone else.
Captain
Join Date: Jul 2012
Posts: 3,628
# 7
11-22-2012, 10:02 PM
Well thats ... true but I think there is not really much that can be done.

There is a a limit of 5 per team, also you are not assigned to a area either ... its just spawn points and short of locking down the area with invisible walls its impossible to make players to not wonder off their areas.

Also if you die you respawn at random points so lets say you get killed in Residential but you are spawned back in Mining ... you can run back but you end up in a fight anyway.

I suppose a map redo so things are clearer to the players would be helpful since its hard to see by the architecture were you even are, a more spread out map with more defined areas and clear borders would help but there are still problems since its already hard to communicate with 4 other people, let alone 19 were 15 of those likely shut off Local and Zone due to the wonders that is Derp Space 9 and Earth Spacederp chat.
Commander
Join Date: Jun 2012
Posts: 283
# 8
11-22-2012, 10:04 PM
I love Mine Trap. It's the most fun ive had running STO ground. That said, it can be very confusing to new players.

I always look at what buildings I see(Industrial/Mining) when I beam in to tell what is 'my' district. The map only has color coding if I remember correctly. Fortification materials are scarce, so I only use them on high traffic area buildings(where salt vampires will be attacking the building from 2 or more sides).

Healing hypos are only seldomly needed, so keep those large powercells always on cooldown for more burst damage.

An engineer running turret spam can cover an entire section by himself, go shore up a different spot if you see an engineer dominating a street section.

Tab targeting can cost you cruical time when attempting to plick a salt vampire off a damage building. The more you practice clicking the cruical targets the faster you will get at it.
Rihannsu
Join Date: Jun 2012
Posts: 14,495
# 9
11-23-2012, 07:32 AM
Quote:
Originally Posted by azurianstar View Post
Well, good for you Hawkman. But apparently others have no clue how to do it and that's the point. Cryptic's instructions needs to be more apparent. Becasue Mine Trap is a 20 person team effort, if one team doesn't do their tasks, it brings down the rewards for everyone else.
Like Drakron said.... changing the descriptions of the goals won't help. adding more walls of text won't help. It's like STFs. No amount of in game text will show people how to do it right.

Anyways, as for general strategy, the more entrances you blow up the less vampires will live long enough to attack buildings, so blast them when you see them.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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