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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
It's an issue of distance. I've confirmed this in multiple Foundry missions. If you move a certain distance away from NPCs (allies, enemies, or contacts) they simply disappear. This is especially obvious in space battle missions. Fly a little ways off and everyone disappears. Try it. It's happened in every Foundry mission I've played today.
If what you say is true, I bet this has something to do with the new ability to despawn enemies and NPCs. Before they couldn't be hidden, so they were never hidden. Now they are hidden automatically by the engine at a certain distance.
Everyone of my missions is borked. "The Needs of the Few" is completely broken. This is really making me hesitate about pressing that submit button. Every single season, something like this happens, sometimes not as bad, but always requiring an edit to fix.
At this point, I'd almost like to ask Cryptic to just leave the Foundry alone. They aren't adding anything to it, beyond a few minor things here and there. Mostly, they mess up what is working.
Everyone of my missions is borked. "The Needs of the Few" is completely broken. This is really making me hesitate about pressing that submit button. Every single season, something like this happens, sometimes not as bad, but always requiring an edit to fix.
As I previously mentioned in this thread, if an author reports that there is an issue with their spotlighted mission, we'll look at it on a "case-by-case" basis. I'll be managing the in-game spotlighted missions list, so I'm inclined not to leave a mission up that can not be completed At that point, I'd most likely remove it from being spotlighted and then we'd look at how it could be remedied.
Quote:
Originally Posted by lordmalak1
Is editing still turned off ? I can't get back in to edit missions I've been working on.
Yes -- we hope to have it back up next week, and then reviewing after that.
Cheers,
Brandon =/\=
--------------------
Brandon "BranFlakes" Felczer | Community Manager
Follow us on Twitter: @trekonlinegame | "Like" us on Facebook
Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.
Brandon, any word on a fix for the disappearing NPCs in Foundry missions? No amount of editing by us authors is going to fix the missions if this bug isn't squashed by the devs.
Brandon, any word on a fix for the disappearing NPCs in Foundry missions? No amount of editing by us authors is going to fix the missions if this bug isn't squashed by the devs.
I passed the info along yesterday, but we're out for the holiday. We'll begin investigating as soon as we are back in the office.
Cheers,
Brandon =/\=
--------------------
Brandon "BranFlakes" Felczer | Community Manager
Follow us on Twitter: @trekonlinegame | "Like" us on Facebook
Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.
Brandon, any word on a fix for the disappearing NPCs in Foundry missions? No amount of editing by us authors is going to fix the missions if this bug isn't squashed by the devs.
I would assume that once they find the bug on the back end and push a fix, the problem will be solved for all missions. But yeah, holiday...
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
Adding the patrol functionality was bound to have have side-effects since it's a fairly substantial amount of code.
The NPC problem existed before Season 7. It was pretty uncommon but it did crop up now and again; especially on the more complicated maps. The frequency is just much higher now.
The ability to set patrol routes is a real boon though so I am content enough on that score to give it a chance. Foundry still needs a lot of attention but this is a good step forward.
I was going to post another thread to ask this, but it might be better just to ask here since it is idle discussion.
I'm curious to know whether I as a foundry player would see more 3 part missions or trilogy collections that both offer a decent mission or story arc while still satisfying the new officer reports daily criteria.
I appreciate the work people put into foundry content (it's the only worthwhile end game content as far as I'm concerned) but on some days I would be happy to just play a single mission in 3 parts that last 50 mins or so.
As it stands we have plenty of single missions, lots of series missions and stories that seem to be anything from 2 parts to 6.
This isn't a request, just curious to know if anyone has plans to do things that take advantage of the new daily criteria really.
They took patrols out Stoner. Apparently they weren't working right. Hopefully they'll get it working.
Quote:
Originally Posted by coupaholic
I was going to post another thread to ask this, but it might be better just to ask here since it is idle discussion.
I'm curious to know whether I as a foundry player would see more 3 part missions or trilogy collections that both offer a decent mission or story arc while still satisfying the new officer reports daily criteria.
I appreciate the work people put into foundry content (it's the only worthwhile end game content as far as I'm concerned) but on some days I would be happy to just play a single mission in 3 parts that last 50 mins or so.
As it stands we have plenty of single missions, lots of series missions and stories that seem to be anything from 2 parts to 6.
This isn't a request, just curious to know if anyone has plans to do things that take advantage of the new daily criteria really.
I think you might see more of this.
I have made a three-part KDF series (see my sig), which can be played in any order. Unfortunately right now one of them doesn't qualify. Quite annoying, it may be that the people playing it have averaged it in under 20 minutes, might have to add a map or something to slow it down slightly.
Obviously my 5-part "Dissent" series would qualify, though I do hope people play the last two. And I do plan to add a two-part sequel to my Mirror Universe mission "Over There," so that would be one that would work.
And thank you coupaholic, you are the kind of person we make these missions for.
Check out the latest episode of The Foundry Roundtable at StarbaseUGC