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Lt. Commander
Join Date: Jun 2012
Posts: 148
# 21
11-24-2012, 09:52 AM
The Atrox is a litterbox compared to the Recluse.
The Boff layout on the Recluse is superior. Its got another console, better turn, more hull and shields. Widows are stronger too. Its arguably the best healer in the game with a Lt Com Sci AND Eng.

And yes you can mount dual heavy cannons on the Atrox I just tried it. I dont know why you would ever want to. Please dont put torpedoes on a carrier either. A kitten dies everytime a DHC or torps are put on a carrier. Kar'fi doesnt count, thats the best carrier in game. By "carrier" that means 2 hangar bays.

Last edited by hyprodimus; 11-24-2012 at 09:55 AM.
Lt. Commander
Join Date: Aug 2012
Posts: 101
# 22
11-24-2012, 10:20 AM
Quote:
Originally Posted by unangbangkay View Post
Thanks to everyone for your advice and info!
With that in mind, does anyone have suggestions for an Atrox build? Right now I've transplanted some of my old cruiser/SV equipment while figuring out what to do, and here's what I've got:

Weapons: (I plan to switch to polarized tetryons or phased disruptors when I can)
Fore: 1x Wide-Angle Quantum, 2x Phaser Array Mk XI (borg)
Aft: 2x Phaser array mk xi (borg), 1x Tricobalt Mine

Cmd Sci: Transfer Shield I, Haz. Emitter II, Viral Matrix I, Grav Well III
LtC Sci: Polarize hull I, Tyken's Rift 1 (might replace with Haz Em II), Transfer Shield III
Lt Tac: Tactical Team I, Fire At Will II
LtC Eng: Emer. Power Shields I, Reverse Polarity I, Emer. Power Shields III

Any suggestions? I'm also open to more exotic builds.
I don't have an atrox, but I've spent quite a bit of time in the Vo'Quv, and there are a couple of issues you may have with your build;

Carriers turn very slowly so positioning is very important - because many of the high level sci abilities have a 90 degree aim arc (grav well and viral matrix in your build + subnucleonic beam) - you could never combine these abilities well with broadsiding in a carrier as you will be doing rubbish damage with no sci abilities, or sci abilities with even worse DPS.

I've tried a few different weapon loadout configs (different combos of beam,dual beam,cannon,dual heavy cannon and turret) with the Vo'Quv, and my loadout of choice is 1 dual beam bank + 2 single cannon fore and 3 turrets rear - with the ship directly facing the enemy - this gives me maximum uptime on the big sci abilities, weapon dps, subsystem targetting and procs from the weapons with the BOP carrier pets providing kinetic damage from their torpedo attacks. Tractor beam is in invaluable for holding targets in your arc/tykens etc.

Don't be stingy with the Doffs - a blue/purple grav scientist and systems engineer will make your grav well and viral matrix abilities much more potent.

There isn't a correct build, but you really need to stack your advantages and try to mitigate the low turn rate issue if you want your atrox to be fun to fly and effective in battle.
Captain
Join Date: Jul 2012
Posts: 3,628
# 23
11-24-2012, 10:41 AM
Quote:
Originally Posted by hyprodimus View Post
And yes you can mount dual heavy cannons on the Atrox I just tried it. I dont know why you would ever want to.
Only if you decide to make it do heavy fire support but its marginal useful, I can see were it does work on STFs since its not as if you are not firing against stationary or slow moving targets.

Quote:
Please dont put torpedoes on a carrier either. A kitten dies everytime a DHC or torps are put on a carrier. Kar'fi doesnt count, thats the best carrier in game. By "carrier" that means 2 hangar bays.
Torpedoes and mines are 0 energy weapons, I dont see why its a bad idea since you only need a beam weapons for sub-system targeting anyway and High Aux is required for carrier operations due to their Hangar timers and their Science abilities.

The Atrox is a support ship, the Stalker fighters are just debuffing harassment and the ship simply lacks the ability to deliver a killing blow, it also cannot turn so you end up with a crippled cruiser if you try to run as a beamboat since even the Galaxy can outmaneuver it.
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 24
11-24-2012, 03:28 PM
Quote:
Originally Posted by f2pdrakron
Torpedoes and mines are 0 energy weapons, I dont see why its a bad idea
Quote:
Originally Posted by f2pdrakron
it also cannot turn
You are contradicting yourself with your torpedo argument.
Its turn rate is the reason why you should run it as a beam boat (or single cannons). Mines are fine, I never said anything on mines.
Commander
Join Date: Jun 2012
Posts: 272
# 25
11-24-2012, 04:03 PM
Quote:
Originally Posted by hyprodimus View Post
And yes you can mount dual heavy cannons on the Atrox I just tried it. I dont know why you would ever want to. Please dont put torpedoes on a carrier either. A kitten dies everytime a DHC or torps are put on a carrier.
And I don't know why you wouldn't want to put cannons on a carrier. In PvE they're perfectly fine.

Last edited by jjumetley; 11-27-2012 at 05:20 PM.
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