Lieutenant
Join Date: Aug 2012
Posts: 32
# 1201 Just Now.
11-24-2012, 08:19 AM
I just now pugged into a Fleet Alert. I was just setting there and suddenly warped out.

I didn't even have my hands on the mouse or keyboard!

No leaver penalty though.

Survivor of Romulus
Join Date: Sep 2012
Posts: 603
# 1202
11-24-2012, 03:17 PM
Just a few games back, a true bona fide "STF Elite" (L0L) player rage quit on the team on Infected Space.

I swear this guy spent more time typing than firing his BEAMS.
Yeah...the creme de la creme...the top 1% of the STF pile...was pew-pew-pewing in an Odyssey beamboat.

It started off like "k noobs get gens to 10% then wait for me" then peeled off and sat out of harm's way.
So with shields melting to nothing and ships going boom, he shared his very incredibly valuable experience:
"stop dying noobs get some skills"

At one point:
"rez stop running away and kill them"
I took 2 plasma torps from hell that put my hull in the 20's and the flames eating the rest.

So, even though the "10% strategy" doesn't work anymore (imo) we got the gens to 10% and this guy comes swooping in.
I guess he was going to use some type of superweapon/ability that only the very best of the best get at his Elite level to destroy all 4 gens at once (as the 10% strategy dictates).
For some reason, which shall forever remain a mystery for the ages, out of the near infinite directions he can make his run from he picks a high angle approach from the top of AND IN THE RANGE OF the "Devil's Gate".
So named because of the 1 shot kills it hands out now...like it did to our STF hero.

I watched the whole thing while I was regen'ing my hull.
It was beautiful.
"wtf noobs kill the spheres"
L0L
It wasn't a TOTALLY disasterous run...he managed to take out 1 generator and damage the transformer.

"insert insults here" and rage quit.

It was funny, but it's the WORST experience in STF I've had because there are no elite players.
Just people who tricked themselves into thinking they are.
It's a TEAM effort.
Most of you "elitists" have forgotten that.
Want proof?
Run Khitomer Space Elite by yourself and find out.

AND

The recent changes to Borg damage is ruining STF play.
It's just not fun anymore.
NO to ARC...Make It VOLUNTARY

RIP KDF 2014-07-17 Season 9.5 - Death by Dev
Captain
Join Date: Jul 2012
Posts: 2,853
# 1203
11-24-2012, 08:09 PM
CSE this morning, five minute run...not because the team facerolled it, but because while I was watching hte left, and trying to hit some probes, Nobody was watching centre and the Kang Died.

I don't think it's irrational to assume that the lone Bird of Prey is LIKELY NOT your best bet to play goalkeeper, esp. with an assortment of Federation Sci and Cruisers and a KDF Cruiser in the mix.

Apparently, I was wrong, and needed to fly figure-8's killing cubespawn while everyone ELSE focused on the Right hand stack.

Here's a hint folks; A Tac in a Bird of Prey is NOT your best bet to cover the Kang!!! That's a CRUISER job, i.e. someone who can deal DPS AND heal.
Captain
Join Date: Jun 2012
Posts: 4,948
# 1204
11-24-2012, 08:22 PM
Quote:
Originally Posted by patrickngo View Post
Here's a hint folks; A Tac in a Bird of Prey is NOT your best bet to cover the Kang!!! That's a CRUISER job, i.e. someone who can deal DPS AND heal.
Sorry pal, but I have to respectfully disagree with you. Killing a borg BoP faster means less damage the Kang takes. And guess who kills borg BoPs faster? You guessed it, tacs and escorts/BoPs. An escort is already ridiculously good at tanking, and while BoPs are not the same, they are darn close. Don't get me wrong here, I respect your opinion, but in my experience the tac in an escort/BoP is always the better guard. That's just what I think.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Captain
Join Date: Jul 2012
Posts: 2,853
# 1205
11-24-2012, 08:37 PM
Quote:
Originally Posted by voporak View Post
Sorry pal, but I have to respectfully disagree with you. Killing a borg BoP faster means less damage the Kang takes. And guess who kills borg BoPs faster? You guessed it, tacs and escorts/BoPs. An escort is already ridiculously good at tanking, and while BoPs are not the same, they are darn close. Don't get me wrong here, I respect your opinion, but in my experience the tac in an escort/BoP is always the better guard. That's just what I think.
I get reasonable DPS, but I do so by sacrificing just about everything but movement to do it, at minimum you want some area-of-effect fire if you're going to try to just keep killing them faster than they can spawn. The problem here, is that I've got less hull than a Runabout, a Shield mult. that's a joke, and while I DO rock the Polarons, I do NOT have CC covered and put simply, I might be able to cover one side of CSE-for a while, until the Raptors and Negh'vars start spawning.

at which point, you NEED to have someone who can survive an Iso-charge hit, or survive a couple plasma torps, 'cause I ain't it.

More importantly, if you WANT the guy in the paper-hulled Bird of Prey to cover the Kang, it's useful to SAY SO, like, BEFORE 1/3 of the spawns have reached it, he's out of position, and you've just popped the first 'second tier' Probes (thus generating Raptors and Negh'vars...)

In a BoP, it's bad when the cubes notice you, it's worse when the Assimilated Bops start calling for reinforcements and the Raptors show up, but the absolute WORST, is when these things happen, and the rest of the team haven't noticed your icon's grayed out, because they're busy scattering fire from 9km away at the Cube/probes/whatever and they're also not LOOKING BEHIND THEM.

Now...(calming down) here's the deal, 'kay? I'm set up to deal lots of damage on specific targets, I don't run 'autofire' and I don't run 'aoe" fire-I have CRF1, 2, and 3, BO2, and that's about it. I can squish an Assimilated BoP in a very short period of time, I can pop probes pretty fast, I can even chew a Cube hard enough it forgets the Fleet Defiant on it's left to focus on my skinny KDF ass.

I don't run Threat Control, I'm specced on Stealth instead. For Sci powers, I usually manage to run EPTS and TSS, and whenever I can sqeeze it in, HE-but space is limited as is power. I also run TT1 AND TT2.

Savvy? NOT THE GUY YOU WANT COVERING THE KANG-at least, not SOLO.

I can kill 'em, but I have to be IN RANGE to do it, and can't be in 2 places simultaneously.

Last edited by patrickngo; 11-24-2012 at 08:43 PM.
Captain
Join Date: Jun 2012
Posts: 4,948
# 1206
11-24-2012, 08:51 PM
Quote:
Originally Posted by patrickngo View Post
I get reasonable DPS, but I do so by sacrificing just about everything but movement to do it, at minimum you want some area-of-effect fire if you're going to try to just keep killing them faster than they can spawn. The problem here, is that I've got less hull than a Runabout, a Shield mult. that's a joke, and while I DO rock the Polarons, I do NOT have CC covered and put simply, I might be able to cover one side of CSE-for a while, until the Raptors and Negh'vars start spawning.

at which point, you NEED to have someone who can survive an Iso-charge hit, or survive a couple plasma torps, 'cause I ain't it.

More importantly, if you WANT the guy in the paper-hulled Bird of Prey to cover the Kang, it's useful to SAY SO, like, BEFORE 1/3 of the spawns have reached it, he's out of position, and you've just popped the first 'second tier' Probes (thus generating Raptors and Negh'vars...)

In a BoP, it's bad when the cubes notice you, it's worse when the Assimilated Bops start calling for reinforcements and the Raptors show up, but the absolute WORST, is when these things happen, and the rest of the team haven't noticed your icon's grayed out, because they're busy scattering fire from 9km away at the Cube/probes/whatever and they're also not LOOKING BEHIND THEM.

Now...(calming down) here's the deal, 'kay? I'm set up to deal lots of damage on specific targets, I don't run 'autofire' and I don't run 'aoe" fire-I have CRF1, 2, and 3, BO2, and that's about it. I can squish an Assimilated BoP in a very short period of time, I can pop probes pretty fast, I can even chew a Cube hard enough it forgets the Fleet Defiant on it's left to focus on my skinny KDF ass.

I don't run Threat Control, I'm specced on Stealth instead. For Sci powers, I usually manage to run EPTS and TSS, and whenever I can sqeeze it in, HE-but space is limited as is power. I also run TT1 AND TT2.

Savvy? NOT THE GUY YOU WANT COVERING THE KANG-at least, not SOLO.

I can kill 'em, but I have to be IN RANGE to do it, and can't be in 2 places simultaneously.
Do you mind telling me what ship you're running? It's hard to picture this situation when I don't know what to put there.
Quote:
Originally Posted by askray View Post
YAY I'M EVOLVED! *drools on his chin*
Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Captain
Join Date: Jul 2012
Posts: 2,853
# 1207
11-24-2012, 08:57 PM
Quote:
Originally Posted by voporak View Post
Do you mind telling me what ship you're running? It's hard to picture this situation when I don't know what to put there.
Fleet Norgh BoP, assimilated engine, deflector, and shields, MkXII polaron: DHC,DHC,DHC,DBB front, Polaron Turrets both slots aft.

Consoles:

Eng;
MKXI Neutronium (blue quality)2 places, Plasmonic Leech

Sci;
MKXI Shield Gennies (Blue quality) 3 places

Tac:
MkXI Polaron consoles (3 places) Blue quality

Power settings:

125/25/50/25 (just like the Hilbert guide).
Captain
Join Date: Jul 2012
Posts: 2,853
# 1208
11-24-2012, 09:01 PM
Oh, and my weapons were "Fleet" weps with the (acc) and something else I didn't really care about.
Captain
Join Date: Jun 2012
Posts: 1,059
# 1209
11-25-2012, 06:29 AM
so, I queue up for an ISE, and guess what I get. I get into an already failed optional, with 3 cruisers and one patrol escort.

I check out the ships more closely. there is one oddy that has only AP beams, and it is the only of the four ships that has no damages. the patrol escort has no cannons, only dual beam banks, there is an assault cruiser rainbow (he was NOVA CORE, I swear that fleet delibaretly collects all the bad stf players, 90% of my failed stfs had one of them guys in it), and another oddy which is half rainbow (only two kinds of weapon types).

so I easly assessed, that I alone have more dps than they are together in my vesta.
while the two oddys struggle with a normal sphere, and the assault cruiser is in respawn oblivion I go in, make a nice little group of the nanites and blow them to hell with some tricks of mine and a little help from the escort. as the last of them blow, the two oddys join me, and we are trying to kill the transformer. ofc it wouldnt work on first try, so kill another wave of nanites, and as my spec powers are reloaded, I can devastate the transformer, kill the two incoming spheres, and move to the other.

this goes relatively smotther, as it is, they know the tactics, they just have no means of making it work. compared to their dps, this part went relatively smooth (though admittedly there is not much to do, once I got the spheres into a grav well, sent a torp spread 3, CSV in their way, and as a parting gift an iso charge, that usually does the job in 1 minute)

so I move to the gate, again my powers are reloaded, so I can unload my 25k burst dps (I know escorts have higher, but with the vesta quantum phaser I can keep that dps up for twice the time), it goes down.

now the cube is a bit harder. I start working on it, ofc I get the aggro, so after a minute or so I have to jump out of the fight for a bit with evasives away. just at this moment, my phone rings, so I answer it, while watching how the cube makes nice explosions out of the big ships (that were neither dps, nor tank ships).

when I join back two are fighting the cube, the moment I enter 10km range I get targeted by the cube (I didnt do nothing, just entered the range, so I guess just my pure presence is more threatening than theirs). at this point all my powers are reloaded, so I just shoot everything at the cube, and watch it blow up, taking two of my glorious team with it.

and this would not have happened, if I wasnt joined into an already failed game. if it was KASE or CSE, I would have just let it fail, but with ISE, I couldnt do nothing, but fight...
with these games there should be atleast a notification, that I am joining an already running game, so I can avoid the misery.
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1210
11-25-2012, 08:26 AM
Quote:
Originally Posted by patrickngo View Post
Here's a hint folks; A Tac in a Bird of Prey is NOT your best bet to cover the Kang!!! That's a CRUISER job, i.e. someone who can deal DPS AND heal.
LOL. Sorry, I fell off my chair laughing when I read this.

A properly built escort, even a BOP, can defend the Kang without anything ever getting close enough to the Kang to fire a shot. No heals needed.

I quit watching the Kang even though I can do it by myself because there are usually 4 Rainbow/Technicolor beam and/or Skittle boats setting there at the Kang making a futile attempt to do just that.

Even then I usually have to fly back and take out two or three Borg at the Kang that they can't.

"That's a CRUISER job" ROFLMAO
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