Career Officer
Join Date: Jun 2012
Posts: 1,898
# 21
11-19-2012, 02:43 PM
Quote:
Originally Posted by rjcfoxtrot View Post
Quote:
Originally Posted by crypticarmsman
Did they remove those random dailies because I just completed one yesterday? Even so, they are in addition to what a run through awards (as I said I just did the Klingon Scout Force mission - go the Dilithium reward for the single runthrough, and then turned in the daily and got another 1440 Dil for that.
They're not available all at the same time, just one at a time.
Right, which is EXACTLY the way they were since they have been in game back ion Season 5 when dilithium was added and the game went F2P - gthey are randomly offered dailies; so they haven't been removed or changed for S7.
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
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Lieutenant
Join Date: Jun 2012
Posts: 92
# 22
11-19-2012, 02:46 PM
Quote:
Originally Posted by crypticarmsman View Post
Right, which is EXACTLY the way they were since they have been in game back ion Season 5 when dilithium was added and the game went F2P - gthey are randomly offered dailies; so they haven't been removed or changed for S7.
I never said they were changed or removed. You may be confusing me with someone else.
Just can't let go of the Excelsior...
Join Date: Aug 2008
Lieutenant
Join Date: Jun 2012
Posts: 92
# 23
11-21-2012, 08:29 AM
Updated format and added Duty Officer information.
Just can't let go of the Excelsior...
Join Date: Aug 2008
Lieutenant
Join Date: Jun 2012
Posts: 92
# 24
11-22-2012, 09:25 AM
Updated with Dilithium Mining Daily found in Beta Ursae
Just can't let go of the Excelsior...
Join Date: Aug 2008
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 25
11-22-2012, 10:01 AM
Quote:
Originally Posted by basedelta0 View Post
Should add the 200 dil for each neural processor. 5 neural processors = 1000 dil. Which brings the elite stfs to 20 dil MORE than before S7.



25 stfs x 1160 dil = 29000 / 35000 = >>> 0.5.
Absolute nonsense IMO.

Current maximum numbers for dilithium post season 7 = 960 + 750 (for 75 marks turning into 750 dilithium, but time gated) + 200 (from borg probes)

960 + 750 + 200 = 1910 dilithium per STF maxed out, completed optional and I'd imagine the mark->dilithium reward will only be once per day and 20 hours.

Pre-season 7 I was averaging 2.4k dilithium per run over a sample of around 200 runs. That's converting all EDC, Tech and Salvage into dilithium.

I'm not moaning about the dil nerf, because I honestly think it's fine and at an acceptable level - but to call it a dilithium increase is just flat out wrong.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 26
11-23-2012, 07:19 PM
Updated with Academy Midterm Daily
Just can't let go of the Excelsior...
Join Date: Aug 2008
Ensign
Join Date: Nov 2012
Posts: 1
# 27
11-25-2012, 05:59 AM
Thank you rjcfoxtrot.

I don't really care if we lost ability to farm dilithium or gained more. They changed things and there is nothing we can do about that. All I care about is figuring out what I can do to farm dilithum faster then I am right now. My time playing this game is limited so I want to make it count. Right now I can finish all 4 elite borg space stfs before their 1 hour cool downs are over. So I'm left with around 3-7 mins of time where I can't do a borg space sft. Your post confirms that this seems to be the quickest way to farm dilithium as of right now. The mining game takers about 7 mins and I get average of 185 per mine for 925 per day. Throw in the academy test and you looking at 2 hours to put yourself over the max for the day.

Sadly I don't have 2 hours a day to play this game but on week ends I can play for longer so following this route will only lead to slightly less results once the 2 dailies are over with.

So thanks again for taking the time to break it all down for us. I'll check back to see if any updates come which makes a different route quicker.

Last edited by dehcuot; 11-25-2012 at 06:05 AM.
Ensign
Join Date: Jul 2012
Posts: 15
# 28
11-26-2012, 06:39 AM
you would think that with the slight increase in dilthium from your report, you would think the dilthium economy conversion rate would increase, right? Last time I was it was 126 dilthium to the Zen
Career Officer
Join Date: Aug 2012
Posts: 953
# 29
11-26-2012, 06:55 AM
Quote:
Originally Posted by crashoveride2 View Post
you would think that with the slight increase in dilthium from your report, you would think the dilthium economy conversion rate would increase, right? Last time I was it was 126 dilthium to the Zen
No for two key reasons.

1. The reality is these calculations posted are not in any way accurate at all. The truth is if you ask anyone on the STF's channels in game how much they made from Proto Salvage and Rare Salvage, they would tell you... a lot. Over 5 STF's I'd usually get at least 1 proto salvage and 1 rare salvage (that's 3k Dilithium alone). They were random, but they sure showed up a lot for most people. In some instances I got 3 Proto Salvages, but I'd say that's a 1/20 mission event.

In continuation on the point about dilithium, there are 2 factors not mentioned at all here. Firstly the large dilithium sinks in embassies and the continuing dilithium sinks in fleet projects. Ultimately there are more sinks and there has been no significant inflation in dilithium to match the increased sink costs. Add to that the next factor, that dilithium is now spread across more thinly across more events than being concentrated in just a few events. This increases the time it takes to farm and increases player irritation with the game, thus both the amount refined and the amount spare after commitments to exchange is lower than Pre-Season 7.

2. The other key factor in all this is people have been sitting on their dilithium or are still converting all the dilithium they cashed out knowing how poor the OMEGA boxes would be. Many are also sitting on their dilithium because of the uncertainty of dilithium costs for future projects. There was a I had posted and expected in the other forums a brief rallying of Zen values as people began to unleash some of their reserves when Zen hit a low prices... this flooded the market temporarily... this was however then offset by that wave of dilithium spending receding and the amount of Zen increasing on the exchange due to the dilithium sale.

Overall the value of Zen will continue to be depressed until people have hit Tier 5 and know for sure what they need to spend on what projects. Even after that though the price will probably not increase to the level it was Pre-Season 7 thus reflecting the overall negative change in the economy.

This of course will benefit Cryptic as less dilithium spare means more Zen transactions to buy up what Spare dilithium there is. It will also be a boon to those who are not in fleets, do not need to worry about any large dilithium sinks or costs at the moment.

============================================

Let explain my own conclusion about how much the average player needs per to do per day to keep up with personal progression and fleet progression.

I set the goal at:
  • 60 Romulan Marks per day
  • 75 Omega Marks per day
  • 50 Fleet Marks
  • Setting up Doff Assignments
  • 1 Dilithium based PVE
  • 5 minutes to queue up your rep projects
  • 5 minutes to contribute to fleet projects

The result is at the moment for one character you need:

15 Minutes for the 60 Romulan Marks, using the Tau Dewu daily.
15 Minutes for the 75 Omega Marks, using ISE
45 Minutes for the 50 Fleet Marks, using Officer reports (until the daily minefield is fixed)
20 Minutes for setting up Doffs, (includes travel to various places)
20 Minutes for Dilithium PVE, SB24
10 Minutes for queuing projects

Total: About 2 hours (not including time wasted due to loading transitions etc)

In terms of Dilithium farming you will make from 2 hours work...

960 from ISE
1440 from Officer Reports
1000avg from doffing (more if you have the option to do rare assignement and then crit them, plus of course contraband)
1440 from SB24

total Dilithium: appx 4840. (this can be boosted by increasing weekly incomes like cashing in 5 contraband and 5 BNP's, those rewards would then be divided over 5 or 7 days... if you have a lot of Purple doffs you could crit a lot of missions and get maybe 2-3k dilith from assignments)

======================================

I have 3 characters so to keep up with the daily I would need to do 6 hours per day.

Therefore, most of this work is shunted to the weekends, apart from Officer reports which is on a timer.

Last edited by thisisoverlord; 11-26-2012 at 07:17 AM.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 30
11-26-2012, 09:14 AM
Individual experiences will vary, as I indicated in my original post. Some won't make their cap, others will do it in 6 hours. My own experience has me making my cap in about 2-3 hours of play each day with a combination of DOff'ing, Fleet Actions, and Dailies.

I did want to address this particular point though.

Quote:
Originally Posted by thisisoverlord View Post
In continuation on the point about dilithium, there are 2 factors not mentioned at all here. Firstly the large dilithium sinks in embassies and the continuing dilithium sinks in fleet projects. Ultimately there are more sinks and there has been no significant inflation in dilithium to match the increased sink costs. Add to that the next factor, that dilithium is now spread across more thinly across more events than being concentrated in just a few events. This increases the time it takes to farm and increases player irritation with the game, thus both the amount refined and the amount spare after commitments to exchange is lower than Pre-Season 7.
While there are more sinks in Season 7, you do not have to do all of them at the same time. It's entirely up to you with regards to what you want to put resources into. No one is under any pressure to get their Starbase, Embassy, or Reputation to max as fast as possible. That's a pressure they've created themselves if anyone feels that way.
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