Lt. Commander
Join Date: Nov 2012
Posts: 165
# 151
11-26-2012, 04:33 AM
Quote:
Originally Posted by ruongdoh View Post
After S7 I remember my first stf, where a borg hit me for 300 000 dmg. How the f?$k am I suppose to defend against that?
Now here is a point often overlooked...

We have NPC abilities in the game hitting for 300k, 500k, 2000k, etc... that are just fine, because you can avoid being hit. Shoot down that heavy torp, stay out of the firing arc of that weapon etc. One-shot abilities are just fine, as long as they can be avoided in some way. (Be it by skill, build, planning...)

The issue is when there are one-shot abilities you can not avoid being killed by. Abilities that can not be shot down like a heavy torp; abilities that have 360deg arc; abilities that are invisible to you until they hit you.

These kind of abilities lend nothing to the game. They punish you for no reason other than just playing the game. The can not be countered by skill or knowledge, so they don't increase the game's demands on you. In short, all they do is allow you to be the redshirt. The guy who dies for purely dramatic reasons. Sure, it's canon, but noone (or at least very few) want to play a game where they're the 5th member on the away team.
Captain
Join Date: Jul 2012
Posts: 3,283
# 152
11-26-2012, 04:48 AM
Would someone like to explain how I can go from 24k hull to dead while only taking 11k in damage?
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 153
11-26-2012, 05:57 AM
Quote:
Originally Posted by adamkafei View Post
Would someone like to explain how I can go from 24k hull to dead while only taking 11k in damage?
Lucky hit took out your entire office... with you in it!
Captain
Join Date: Sep 2012
Posts: 2,586
# 154
11-26-2012, 06:07 AM
To be honest i relish in strong opponents either being borg, undine, tholian or Klingon.

I have been known to go lower tier ships on Elite STF to get a challenge.

What is annoying is that due to the extreme damage output many players quit Elite STF and you end up with half a team facing the borg queen.

You get killed without seeing the projectile, respawn only to get killed instantly and having to wait a LONG time to respawn and repeat.
Captain
Join Date: Jul 2012
Posts: 3,283
# 155
11-26-2012, 05:34 PM
I took my Fleet Nova out to a KASE run today with 4 cruisers (I'm an engineer, usually in an Excelsior) and I was successfully playing tank. I died once to a gate that got a (invisible) lucky shot in the second my guard was down checking my cooldowns, other than that I played tank against the tac cube (No cross heals), solo-ed a (standard) cube, tanked the other gate (with some un-needed cross healing) and tanked Donny (with no cross healing).

I don't know if I should be impressed or worried
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 156
11-27-2012, 06:31 AM
Quote:
Originally Posted by adamkafei View Post
I don't know if I should be impressed or worried
I'd say when the tank is one-shotted, there is cause for worry... Especially with the need for high-dps escorts that can survive only a fraction of the burst-damage a tank-cruiser can.

Also, regular cubes does not appear to be overly strong and tac cubes only slightly so. The main issues are one-shots from the gateways or special borg vessles, critical hits from tac cubes, and massive combined burst-damage+DoT from huge groups of spheres...
Lieutenant
Join Date: Aug 2012
Posts: 58
# 157
11-27-2012, 08:13 PM
I will agree with people that the Borg, before Season 7, were a bit on the weaker side.
I was normally able to take out two drones with my Mk XI Maco Batle Rifle and buffs (Ambush III, Power cell, and Target Optics) with ease before I had to switch weapons. Fun way to blow off steam, but little challenge for what the Borg are.

Now, I'm lucky to get a single drone's shields halfway down fully buffed.

I'm not asking for a return to S6 levels. I LIKE the damage the ground units do. I would, however, like to feel as though I can make some headway. I should be able to handle the defense of a single Transformer in CGE, but feel as though I?m barely hanging on.
I shouldn't be trying to knock the shields offline of the first drone sent in while its two buddies come in to remodulate the transformer. Even with my best buffs, my plasma grenades, and my army of 5 redshirts weren't making any difference.

Yadda Yadda, complainer wanting to nerf the Borg. I get it, gear up better, I tried before S7 went into effect. Ran out of time.

All I?m asking for is a doable challenge.
Starfleet Veteran
Join Date: Jun 2012
Posts: 562
# 158 STF - Suffering Til Finish
11-28-2012, 10:13 AM
As far as Space STF is concern, the repetitive risk of being locked down by a strong tractor beam and then pummeled by an inviso one-hit torp is getting frustrating. I have seen numerous times that I am doing the Cure Found Space STF (Normal) and found myself fighting for survival because of this new, odd Borg ability to hit me without knowing and reduce my hull to near death before I can even react and then have a persistent DoT that further bleeds me down. Add on top that it seems to repeat itself within a matter of seconds (i.e. repetitive tractor beams within a minute). The STF should be challenging, but not frustrating and totally upredicatable.

Last edited by sentinel64; 11-28-2012 at 10:14 AM. Reason: Misspelling
Career Officer
Join Date: Oct 2012
Posts: 294
# 159
11-28-2012, 10:31 AM
this is from my combat log at the end of ISE:

[Combat (Self)] Tactical Cube's Plasma Torpedo dealt 1001 (6450) shield damage to you.

[Combat (Self)] Tactical Cube deals 913 (1222) Plasma Damage to you with Plasma Torpedo.

[Combat (Self)] Tactical Cube deals 32452 (49738) Kinetic Damage to you with Plasma Torpedo.


the cube was destroyed prior to my death. I never saw the torpedo, I just exploded. Note this is not a critical hit or a high yield torpedo.
Starfleet Veteran
Join Date: Jun 2012
Posts: 362
# 160
11-29-2012, 03:14 PM
From a friend:

[Combat (Self)] Sphere deals 57179 (64538) Kinetic Damage(Critical) to you with Plasma Torpedo.
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