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Commander
Join Date: Jun 2012
Posts: 251
# 11
11-24-2012, 04:27 PM
Quote:
Originally Posted by momaw View Post
Consider the Mirror Vor'cha instead of the normal one. You lose an ensign tactical and gain an ensign science. Low-level science slots are a virtual gold mine for a cruiser, because they're filled with great survivability-enhancing abilities.

If you throw an RCS console onto a Vor'cha you shouldn't be overtaking the target on a regular basis. Get on their six and stay there. If you're flying past everything constantly it's because your throttle is jammed at 100%, not because you lack turning rate. You're a cruiser: you won't spontaneously explode if you slow down.

And with dual heavies, also consider throwing on a copy of Auxiliary to Inertial Dampener. This ability recently got a nice buff, in that it lasts for 15 seconds with a 30 second cooldown. It provides a big boost to your turn rate and has 50% up time. You also fly somewhat faster and gain some kinetic resistance. (just watch out because Vor'cha on Aux2Damp drifts like it's on ice).



Negh'var gets you 10% more hull. Realistically, if you're down to 10% hull you're alive by pure LUCK not the strength of your ship. It has a third ensign engineer slot, which is useful I guess if you want to run E-team 1 and 2 copies of EPTW1 in the "Dragon build" configuration, but consider that you also give up 10% of your turn rate compared to the Vor'cha and either an ensign tactical (tac team for shield balancing? torpedo spread?) or an ensign science (Hazard emitters? Polarize hull? Tractor beam? TSS?).

I'd say Negh'var is better if you're going to go Dragon, but for everything else, the higher agility and more flexible boff slots on the Vor'cha twins is the better pick.
Well I based my recommendation for the Negh'var off of my own experiences with it. I had an engineer in the Negh'var before I got the Bortas (now in a Fleet K'tinga), so that's why I recommended it due to my success with the hull.
Captain
Join Date: Jun 2012
Posts: 1,462
# 12
11-24-2012, 04:30 PM
Quote:
Originally Posted by cliftona91 View Post
Well I based my recommendation for the Negh'var off of my own experiences with it. I had an engineer in the Negh'var before I got the Bortas (now in a Fleet K'tinga), so that's why I recommended it due to my success with the hull.
And I've used it too, which is why I feel like my comments about its strengths and weaknesses is well founded.
Commander
Join Date: Jun 2012
Posts: 251
# 13
11-24-2012, 04:31 PM
Quote:
Originally Posted by momaw View Post
And I've used it too, which is why I feel like my comments about its strengths and weaknesses is well founded.
And in this case, I agree.
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 14
11-25-2012, 07:09 PM
For pve, the turn rate diffence between between any of the Klingon Cruisers is negligible outside of the Bortas. Let the Feds keep the RCS consoles.

Dual Heavies on anything outside of a Bortas or a Fleet Vorcha and you really don't have the tactical abilities to make them worth it. You're better off with duals. Even in one of those ships you are better off using the tactical slots to improve torpedo damage and sticking to DEM for the cannons. If you aren't going to go DEM just stick DBB's on there and call it a day.

As far as boff slots, meh. No really, meh. So far the OP is really looking at non c store ships. So grabbing the Negvahr and a Mirror Vor'cha is a good solid option, and it gives some nice variety. Once you pick the mission you can pick the specific layout.

On a side note, I'd like to mention that the extra sci slot on the mirror can be handy for a tractor beam to catch those plasma bolts in Hive Onslaught.

A six beam, 2 torpedoe loadout is very good. Try not to discount the ability of KDF cruisiers to just spin around and keep those launchers firing spreads or high yields while maintaining beam fire. This is a really nice build to use when you will primarily be focusing on healing team members or otherwise supporting. It is very forgiving on newer pilots.

And remember, RCS consoles and Dual Heavies make the Egg Bringer cry. Really.

Cheers happy flying.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Aug 2012
Posts: 3,553
# 15
11-25-2012, 08:34 PM
If you still have trouble keeping targets in your forward firing arc, could I perhaps recommend a tractor beam 1 or 2. Most npcs don't have points into inertial dampeners, so you should be able to snag them and hold them still, then slap them for moving in the first place.

A common tactic I like to use, I sneak up under cloak, while still cloaked I hit my TT, CRF, APB, and then decloak, hit my tractor and EPtW2, while at the same time opening fire on them. Will usually destroy most normal NPCs in less than 6 seconds, most elite NPCs in around 9 or 10. And if they survive that first salvo, I just either hold position or stay at 1/4 speed while they try to turn on me, still firing the whole time. I do this with both my Qin and Tor'Kaht. And it works quite well, the only things that won't die in one pass are boss class enemies and a few battleships/cruisers on elite. But on normal, you are guaranteed to destroy your target outright with the first pass, if not within the first salvo.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Captain
Join Date: Jul 2012
Posts: 1,449
# 16
11-26-2012, 01:53 AM
The normal Vorcha is fine since you are going to use up to the next lvl.You don't need upgrade your weapons.
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Commander
Join Date: Oct 2012
Posts: 314
# 17
11-26-2012, 08:20 AM
Hi everyone,

Again, thanks for the feedback. I've got a lot to chew on here, and I actually have been getting some improvements over the past few days. Key point I've started realizing is that hey, the throttle goes both up *and* down, what do you know. And no, it turns out my ship will not spontaneously explode at speeds less than full.

Thissler, I finally got a chance to watch your vids over the weekend. Beaucoup food for thought, thanks.

Improving slowly,
Me
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 18
11-26-2012, 09:37 AM
Quote:
Originally Posted by generator88 View Post
Hi everyone,

Again, thanks for the feedback. I've got a lot to chew on here, and I actually have been getting some improvements over the past few days. Key point I've started realizing is that hey, the throttle goes both up *and* down, what do you know. And no, it turns out my ship will not spontaneously explode at speeds less than full.

Thissler, I finally got a chance to watch your vids over the weekend. Beaucoup food for thought, thanks.

Improving slowly,
Me

Anyone else besides me remembering being in EXACTLY that same spot? I still like in PVP when I try to hit reverse and I just hit stop instead, and I'm wondering why I can't turn!

Ohhhhh silly me.

Cheers happy flying!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Commander
Join Date: Oct 2012
Posts: 314
# 19
11-26-2012, 09:49 AM
Thissler, while I've got your ear, in your post above you alluded to the difference between DCs and DHCs. I'm not yet getting the difference between the two, and how it relates to use in battlecruisers. Could I trouble you for a quick breakdown?

Thanks very much.
Empire Veteran
Join Date: Aug 2012
Posts: 255
# 20
11-26-2012, 08:47 PM
I recently got that console you get in exchange lobi crystals (it comes with a turn rate buff etc) for my Fleet Vorcha. Doing some STFs I noticed something awesome. You can do a nice slide with this ship while still facing the enemy ship. So essentially you kinda revolve around the enemy but with your fore still pointed at the enemy ship!. Works even better with Evasive!!

Now if you have dual heavies, you can do some serious damage and if you Rapid cannon Fire, you have a very high chance of a proc! I've been making fed escorts captains so jealous with this ship now!

This is one ship that I'm really so happy Cryptic made for us KDF!!
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