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Captain
Join Date: Jun 2012
Posts: 1,111
# 11
11-26-2012, 05:17 PM
i would need to see raw stats on it, but like i said, i go by "feel" mostly.

and what i can say, is that it does have an impact. both is tac team effectiveness, and cutting down phaser proc duration.

lower crew = slower subsys repair. the mechanic i believe is off, depending on the patch.

someone get some testing on this. so im sure im not drunk talking out my ass.

only if the big red jedi were here......

hilbert?

pax?

someone get on it!

have fun kill bad guys
Captain
Join Date: Jun 2012
Posts: 1,395
# 12
11-26-2012, 05:36 PM
Little known secret but the slight damage boost from TT scales on your "crew", too. It's very minor but in an escort more damage is more damage, every little helps.

I have a bad habit of taking threads wildly off topic. Please feel free to return back to the scheduled programming.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 13
11-26-2012, 06:00 PM
Wow this is funny

Last edited by wolfpack12c; 11-26-2012 at 06:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 597
# 14
11-26-2012, 06:34 PM
Quote:
Originally Posted by shimmerless View Post
Little known secret but the slight damage boost from TT scales on your "crew", too. It's very minor but in an escort more damage is more damage, every little helps.

I have a bad habit of taking threads wildly off topic. Please feel free to return back to the scheduled programming.
Well thats why when the space doff first came out i had to pm capt as fast as i could. i told him about it because it would keep tt up. i then asked him if it would help verse phaser procs. we did hit the ques (not together) and i was telling him how i was getting max 2 sec pahser procs. this was not the norm since they lasted around 5-7 secs. drunk posted pics of this actually. but this 1 doff no 1 really cares much about has saved my ship a number of times when phaser procs was at its worse. just sad people knock it as an rp doff. i used to use 2 tt doffs a blue space nurse and 2 sdo when people thought its much better to have 3 sdo. and i did test 3 sdo with 2 tt doffs. truth is the nurse with 2 tt and 2 sdo kepted me alive longer. aslo this nurse makes it so skilling sub rep isent wasted points. its the main reason in pug vm never bothered me. and i see why now. ty bort for the heads up on a messed up tool tip. its the reason i wondered why when i respeced with 0 points into sub rep vm was lasting longer. never knew why till bort said it.
Captain
Join Date: Jul 2012
Posts: 1,273
# 15
11-26-2012, 07:22 PM
Ok, the impression I'm getting is this: Subsystem repair isn't the useless waste of points that it might seem, especially since Viral Matrix is getting a little popular nowadays.

My question is, how does that really help? There are severe limitations as to what someone can spec against. I don't think it's possible for someone in an escort/raptor/BoP to spec against all possible methods of attack, not without seriously gimping their tactical abilities (i.e., the reason the ship classes exist).

Unless you can predict ahead of time what someone is going to be running, and can afford the ridiculous 500 zen per respec. . .this information doesn't help that much. It's still gonna be considered a low-priority system over, say, power-boosting or shield/hull recovery skills.
Career Officer
Join Date: Jun 2012
Posts: 635
# 16
11-26-2012, 08:31 PM
Quote:
Originally Posted by paxottoman View Post
/snip...

repairing the human passive "+20 to Subsystem Repair." It is also not recommended to spec into sub system repair if you're running an escort in a team setting as your crew is dead majority of the time and you will not benefit from the points.

.../snip
I think they intentionally disabled it because the klingons have no such space trait... all they get are letheans. If they did not intentionally disable it because of that, then fix it, but also give it to klingon boffs as well (+20 subsystem repair)
my new saying is "cryptic made me do it" in lieu of the the "devil"
Member since January 2010. I AM NOT A PWE FAN!!!!
Career Officer
Join Date: Jun 2012
Posts: 597
# 17
11-26-2012, 08:33 PM
Quote:
Originally Posted by travelingmaster View Post
Ok, the impression I'm getting is this: Subsystem repair isn't the useless waste of points that it might seem, especially since Viral Matrix is getting a little popular nowadays.
sub rep has never been usless. its just that less crew makes the points in it seem usless. when phaser procs was op to hell i had to spec it. but during a match thoes points were wasted. then space nurse came along and made sub rep awesome. now i can say for a fact that turk heroes are corect when they say sub rep reduces the duration of vm. i noticed that when i had no points vm lasted longer. i thought it got a duration buff lol. but when bort cleared up the tool tip error and i put 6 into sub rep vm just isent as bad as it was. but again space nurse is broke, its not doing crew regen like it should. so if your deciding on specing sub rep and have like 50-100 crew just know thoes points are usless 6 min into a match.
Career Officer
Join Date: Jun 2012
Posts: 597
# 18
11-26-2012, 08:38 PM
Quote:
Originally Posted by travelingmaster View Post

My question is, how does that really help? There are severe limitations as to what someone can spec against. I don't think it's possible for someone in an escort/raptor/BoP to spec against all possible methods of attack, not without seriously gimping their tactical abilities (i.e., the reason the ship classes exist).

Unless you can predict ahead of time what someone is going to be running, and can afford the ridiculous 500 zen per respec.
http://www.stoacademy.com/tools/skil...=mybuildhere_0

i have a spec to guard against everything but ss. if you want points into sencors take 3 out of hull, so u only have 3 in theat 3 in hull 3 in sencors. but putting points into sencors in my opion is wasted.
Captain
Join Date: Aug 2012
Posts: 13,660
# 19
11-26-2012, 09:19 PM
Speaking of "feel" - were any tests done to see how it played out on the KDF side with the Medic instead of the Nurse? I say this - because I think the majority of the people that pointed at me and laughed whenever I posted a build with SubRep or crew modules to keep the crew alive, etc - were mainly KDF.

So in talking about the "feel" of things - I really don't "feel" like it's working on the KDF side the same way it's working on the Fed side. I could be totally off there, like I said - it's just the way it "feels" like it is not working the same.

EFF. BFM, & Nurse vs. EFF, BFM, & Medic... w/ or w/o SubRep - just does not "feel" the same.

Most of my "experience" with that on different ships on both sides admittedly comes from PvE (I've got a reroll addiction, man - it's bad) - but the passive hull healing on the Fed side is noticeable compared to the passive hull healing on the KDF side... because the Fed crew's almost always near 100% while the KDF crew's almost never above 75% (usually closer to 40-60%).

But it's just a "feeling" - could be something else going on that I'm totally missing...

edit: Course, I could have just looked at the crew recovery rate on the ship while in combat to see that it does not appear to be working...meh.

edit2: I'm an idiot - sort of. I forgot that I run better quality Nurses than Medics. Medics are damn expensive compared to Nurses.

edit3: Still though - the Fed's showing 6.8% recovery in combat while the KDF's showing 10.1% recovery. The Fed rarely if ever drops below 80%+ (outside of Theta...meh) while the KDF's almost never above 20-40%. I rarely have to do a hull heal on my Fed while I'm always topping off the KDF. In extended fights it makes a difference - whether I use that heal for me or somebody else...and just outright survivability.


"Wheeeee, this is kind of fun. Oopsie...my bad."
Fleet Admiral Geist, Klingon Science Officer
Endless, Hazari Destroyer

Last edited by virusdancer; 11-26-2012 at 11:07 PM.
Captain
Join Date: Jun 2012
Posts: 1,111
# 20
11-26-2012, 10:35 PM
yeah virus, i should really have a parser or something to confirm what i spout out. but i rely so much on piloting instead of gear and stuffs.

i do know some things work better for me, and those are the things i suggest to people that i think may have a similar playstyle to mine.

so much of this game, and most team based mmo's is positioning and timing. and i think much of the player base just needs coaching on that topic alone.

have fun kill bad guys
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