Career Officer
Join Date: Jun 2012
Posts: 374
# 21
10-14-2012, 11:47 PM
Well, we must give the engineer something decent to fly... So I made following MVAE build, which has good spike dps.

Fore: 2x dhc, 1xDBB, 1x quantum
Back: 3x turret
I prefer using disruptors because the proc is usefull for the impacting torpedos.

Cmdr tac: BO1, APD1, APO1, APO3
Lt tac: HY1, BO2
Ens tac: HY1
Lt eng: EptE/A, EptS
LtCmdr sci: TSS1, HE2, ST3

Purple Doffs: 2x development lab scientists, 2x damage engineer, 1x ?? (torpedo, shield distro, evasive conn)

Because the engineer has some self heals/resist, he can give away his sci based heals. Especially science team 3 can be used every 15 seconds with the 2 lab scientists; and it can clear those nasty SNBs. The engineers EPS/nadion is good to reduce energy drain from BO. With the 2 damage control engineers you have almost 100% uptime of shield and aux/engine power.
Career Officer
Join Date: Jun 2012
Posts: 374
# 22
10-15-2012, 04:37 PM
This is my newest build for an engineer in an escort.

Boy, Its Trekkie humor saying this build is not from this planet.

So durable, team heals and high dps.

I present to you the chimera vet reward engscort (or the klingon version). It is based on drunk's suggestion using 2x aux to battery....It may be even more powerfull with tacticans or scientists, but the engineer has a good option now.

Front: 2x dhc, 1x cannon, 1x DBB
Back: 3x turret

Borg engine and deflector, maco shield

Cmdr tac: TT1, BO2, CSV2, APO3
LtCmdr eng: EptA1, AtoB1, EptS3
Lt eng: ET1, AtoB1
Lt Sci: TSS1, HE2
Eng Sci: PH1

Purple doffs: 3x technician, 2x shield distro

Bind Ph1, AtoB, EptX, BO, CSV. With 2x AtoB, everything is reduced to global cooldown. You only need 1 copy of each ability. Its sick. Everything is always up. With EptS3, you have strong shields. TSS, HE you can use to heal your team. TT1 and ET1 are more to use on demand on yourself or teamie. Your EPS, Nadeon are to boost dps and resist. And miracle worker and BFI are your "oh crap, do I really have to use these" buttons.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 23
10-15-2012, 04:49 PM
Well, since the game has to give the Engineer class a Tactical build Vessel for for them to play bang-bang my KDF science toon wants a Tactically slanted science vessel with all the bells and whistles that science vessels hold.
I mean, come on. My Science toon wants some bangbang.

Come on everybody, get some bangbang for your toon too.
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1945-2014
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Captain
Join Date: Jun 2012
Posts: 3,137
# 24
10-15-2012, 05:30 PM
I do most pvp KDF side where it is almost always a KDF pug stomping a Fed pug, and in a few games the lone Fed that would stand out and put up a serious fight (although still losing) and get most damage and kills on his team was a Fed eng in an escort. In pug on pug where everything is pretty chaotic you can't rely so much on teamwork and heals, you have to be a good individual fighter and these players were able to dish out enough damage to get kills on their own while not dying so much.

Premade Fed vs Fed matches doesn't interest me so not really sure but I suspect what earlier posters said to be true, tac or sci escorts would be better in those settings.

I think the good eng escort player I ran into a few times was Diazen or Daizen or something like that, but not many else out there.
Captain
Join Date: Jun 2012
Posts: 743
# 25
11-26-2012, 10:05 AM
Quote:
Originally Posted by rudiefix1 View Post
This is my newest build for an engineer in an escort.

Boy, Its Trekkie humor saying this build is not from this planet.

So durable, team heals and high dps.

I present to you the chimera vet reward engscort (or the klingon version). It is based on drunk's suggestion using 2x aux to battery....It may be even more powerfull with tacticans or scientists, but the engineer has a good option now.

[layout stuff cut]

Bind Ph1, AtoB, EptX, BO, CSV. With 2x AtoB, everything is reduced to global cooldown. You only need 1 copy of each ability. Its sick. Everything is always up. With EptS3, you have strong shields. TSS, HE you can use to heal your team. TT1 and ET1 are more to use on demand on yourself or teamie. Your EPS, Nadeon are to boost dps and resist. And miracle worker and BFI are your "oh crap, do I really have to use these" buttons.
I just wanted to say thanks for this build! I've been flying an Odyssey for a while, and got tired of the slow turn rate, so I figured I'd try my Chimera out. I wasn't really happy with it until I found this, and it is great! It also led me to finally use the spacebar bind, and basically the whole thing is just fantastic.

It's not quite as durable as my Ody, but it still manages to be pretty darn survivable. Plus, it's WAY more fun to fly around than the ol' boat. The nice thing about it, from my perspective, is that it's not as fast turning as regular escorts, but it's still a huge improvement (having flown cruisers or science ships basically my whole STO career, I know from experience that trying something like a Defiant is hard to do, what with the speed and lining up itty bitty firing arcs).

Edit: I should note that I PvP on the ground, so I use this build for PvE and can't tell you how it performs in real PvP. But it's still awesome!
Join Date: July 29 2008
Rihannsu
Join Date: Jun 2012
Posts: 3,084
# 26
11-27-2012, 12:45 AM
Armitages seem to be pretty popular as engineer captain ships - a bit more survivability (in a pug at least) goes well with carrier pets that vanish once you are taken out.

In general, I feel that engineers might be salvageable if the scale of their abilities was increased - more energy bonus from EPS Power Transfer, more self-heal from Miracle Worker, more drain resistance (or maybe even total immunity?) from Nadion Inversion, more shield heal from Rotate Shield Frequency, and more bonuses from Engineering Fleet.
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Career Officer
Join Date: Jun 2012
Posts: 238
# 27
11-27-2012, 01:20 AM
Quote:
Originally Posted by sophlogimo View Post
Armitages seem to be pretty popular as engineer captain ships - a bit more survivability (in a pug at least) goes well with carrier pets that vanish once you are taken out.

In general, I feel that engineers might be salvageable if the scale of their abilities was increased - more energy bonus from EPS Power Transfer, more self-heal from Miracle Worker, more drain resistance (or maybe even total immunity?) from Nadion Inversion, more shield heal from Rotate Shield Frequency, and more bonuses from Engineering Fleet.
EPS gives plenty of energy already.

Miracle worker is nothing more than an oh-**** button.
It should be the current amount of heal to self, and half that amount healed on all team mates.

More drain resistance, sure why not. Seams like a good way to give Engineer some energy only damage ability, not directly but affecting the ships systems, seams Engineer like to me.

Rotate isn't ment as a heal really, it's a resistance buff for the most part.
Again making it useable on self and ally would make the ability much better.

More bonus from Engineering Fleet, sure why not.
It seams to be the weakest of the bunch at the moment.

Vornek@oberlerchner123 - Join Date: July 2008
Captain
Join Date: Jun 2012
Posts: 1,395
# 28
11-27-2012, 03:22 AM
I've seen a lot of Engscorts go pure torps, IMO it's a little odd since you're not really playing to your strengths. Nadion/EPS almost exist solely for a DBB, it has the same arc as a torp (and knocks a facing off for you to boot when your BO lands). Basically unless you're going against a drain team, Nadion is only going to help you out with your weaps power, so it's kind of a waste not to use it.

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