Ensign
Join Date: Nov 2012
Posts: 27
# 1 A few questions please!
11-26-2012, 06:06 PM
Hi all, just to put in perspective, I'm level 22 commander.

1) Does this game get harder? I very rarely die and find it all too easy in my escort.

2) Is there any point (in terms of dil, energy credits, skill points) in exploring? Seems like EVERYTHING is quest based.

3) Is there anything else to do apart from quests? I know there's crafting which I haven't tried yet, but it seems like a pointless endeavour.

4) What is the point in crafting. Is it too craft to use, or craft to sell? I already have almost the best my rank allows so I don't really understand the point of it.

5) What do I need energy credits for? I have almost the best my rank allows. seems like there's no point in using the exchange.

6) Are there any scanners that you can use to find ships and not only anomalies?(not necessarily cloaked). A few times I have been on a mission, destroy fleet A, I'll do that, then it will say destroy battleship but the battleship just doesn't appear, so I spend 20mins flying round a system aimlessly.

Has happened a few times where I just can't find the enemy....


Thankyou to anyone who takes the time to reply.

Last edited by oneoftwoof1; 11-26-2012 at 06:22 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,524
# 2
11-26-2012, 06:26 PM
1) There are difficulty settings - advanced and elite are a greater challenge. Some enemy factions you encounter as you progress are also more dangerous - Romulans are the first big step up. Tholians and Borg will come later, and Fek'irhi are probably the worst, Feds only face them in high-tier fleet events or Foundry missions. Most queue content has either stronger enemies or simply more.

2) Not a whole lot, no. It's a passable source of dilithium. Not the best, but one of the best that doesn't involve group queues. Most people hit points where they finish episodes faster than they unlock, in which case patrols and exploration are the go-to for leveling to the next mission.

3) There are queue events - more of these unlock at level 45 (Borg special task force), and more yet at 50 (New Romulus related), and there's some that are gated behind fleet membership (for starbase and holding advancement). There's also the duty officer system, which is... sort of another kind of questing I guess, but you send your crew off to do the quests and collect the rewards when they get back, rather than doing the work yourself.

4) Crafting is pretty underwhelming. There's only one really worthwhile bit of gear from it, and that's the Aegis set. And that's not bind on pickup, so you can just buy it on the exchange or have somebody else make it for you, or start getting better sets as early as tier 2 in the reputation system once you hit 50.

5) At endgame, the exchange is an effective way to get the gear you need to tune your setup. It's also a major source of duty officers, whether for your own ship or your fleet's starbase. There's not much use for EC between cheap stuff and ridiculously expensive stuff, though.

6) Sort of - if you press M to bring up the map, its view range is generally longer than your own. Not by much, but usually enough to, for example, track down a flagship group in a deep space encounter or find the ship you missed clearing an exploration system. Sounds like you need to watch the objective waypoints more than anything, they're more useful for this sort of problem. Aside from deep space encounters, your targets are almost always in or very near a marked area on the map.
Ensign
Join Date: Nov 2012
Posts: 27
# 3
11-26-2012, 06:40 PM
Thankyou hevach, much appreciated.
Career Officer
Join Date: Jun 2012
Posts: 1,184
# 4
11-27-2012, 01:30 PM
6. On most maps, pressing "V" will not only show you anomalies, but, enemy ships.
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Lieutenant
Join Date: Nov 2012
Posts: 32
# 5
11-28-2012, 07:14 AM
I purchased c-points yesterday and I still cannot post a new topic. Which is really uncool. I should not be barred from posting on fourms. On another note I have had a perfectworld account for 4 years and have spent $4000 dollars or so in that period of time on pwi. I moved to another game and find that I am barred from posting a new topic on the new game forums. This I find to be very uncool. As I am a loyal customer of pwe regardless of which of the games that I play. And according to a different topic I am suppose to be able to post a new topic after I make a c store purchase which I have done, but I still cannot post a new topic. What the hell?
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 6
11-28-2012, 07:22 AM
Quote:
Originally Posted by oldkirkfan View Post
6. On most maps, pressing "V" will not only show you anomalies, but, enemy ships.
Yes, but if there are anomalies nearby then they will override the "V" sensor scan directional indicator. Once the anomaly is scanned, the "V" sensor scan will default to the nearest Enemy/interaction console/ waypoint.
Commander
Join Date: Jul 2012
Posts: 312
# 7
11-28-2012, 08:26 AM
Quote:
Originally Posted by kirstiein View Post
I purchased c-points yesterday and I still cannot post a new topic. Which is really uncool. I should not be barred from posting on fourms. On another note I have had a perfectworld account for 4 years and have spent $4000 dollars or so in that period of time on pwi. I moved to another game and find that I am barred from posting a new topic on the new game forums. This I find to be very uncool. As I am a loyal customer of pwe regardless of which of the games that I play. And according to a different topic I am suppose to be able to post a new topic after I make a c store purchase which I have done, but I still cannot post a new topic. What the hell?
Are you sure that you are banned? I am having this problem on a different game, but that is because I am not paying for it and they just went FTP. At the top of this thread: The Academy, there should be a button that says new thread. Top left. Hope this helps! If not, then it may be a bug.

Kyle
Delta Fleet Command
Lt. Commander
Join Date: Nov 2012
Posts: 219
# 8
11-28-2012, 08:51 AM
Those anomaly things are the bane of my gameplay. You go to scan for your next ship in distress or whatever and you find that your scanners deliver you to one of those silly res anomaly reading things. Kind of a red herring, y'know? Just scan it, get it out of the way and be done with it.

Some of the missions are mind numbingly tedious. Back and fourth, searching, scanning, fighting. I noticed early on that when you were killed and had to respawn, the enemy you were fighting would still be at the same health level be it a ship or Klingon soldier but later, that hanged. They went back to 100% health by the time I got back to them.
Captain
Join Date: Sep 2012
Posts: 2,457
# 9
11-28-2012, 10:09 AM
On exploring: there is a point to it and that is breaking up the gameplay you have been doing. Simply put, its just adding another layer to the game itself. If you are more focused on the tangible (and I use the term loosely) reward, then exploring does not grant you any more reward than a quest, per se.

On crafting: the system as a whole is lacking ... something. To me, it IS a worthwhile endeavor for a few reasons. 1) I get to make something and that is critical to me. It is rewarding enough to gather the parts needed, click a button, and viola and new thing is made. 2) Cryptic knows the system is lackluster. If/when they work on it, my character may have the skills needed to be ahead of the game, so to speak and ahead of the players who *now* say it is worthless. That's a gamble, but I'll take that bet. SO, crafting is a source of material to use AND sell.

Otherwise, you'll need EC to buy what you need ... or want.

Good questions!
Kathryn S. Beringer - The Dawn Patrol

Solaris build - Veritatum Liquido Cernene
Career Officer
Join Date: Sep 2012
Posts: 2,481
# 10
11-28-2012, 01:33 PM
In regards to crafting, it really isn't worth it unless you want to craft Kits. The best and higher level stuff costs a ton of Dilithium to get the common and uncommon unreplicatable materials. We're talking for purple Mk XI stuff costing a total of over 15,000 Dilithium upwards to over 20,000, and that's PER item crafted. Crafting Kits doesn't require the unreplicatable materials. Just data samples and particle traces.

Hail your new Overlord!
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