After S7 I remember my first stf, where a borg hit me for 300 000 dmg. How the f?$k am I suppose to defend against that?
Now here is a point often overlooked...
We have NPC abilities in the game hitting for 300k, 500k, 2000k, etc... that are just fine, because you can avoid being hit. Shoot down that heavy torp, stay out of the firing arc of that weapon etc. One-shot abilities are just fine, as long as they can be avoided in some way. (Be it by skill, build, planning...)
The issue is when there are one-shot abilities you can not avoid being killed by. Abilities that can not be shot down like a heavy torp; abilities that have 360deg arc; abilities that are invisible to you until they hit you.
These kind of abilities lend nothing to the game. They punish you for no reason other than just playing the game. The can not be countered by skill or knowledge, so they don't increase the game's demands on you. In short, all they do is allow you to be the redshirt. The guy who dies for purely dramatic reasons. Sure, it's canon, but noone (or at least very few) want to play a game where they're the 5th member on the away team.
I took my Fleet Nova out to a KASE run today with 4 cruisers (I'm an engineer, usually in an Excelsior) and I was successfully playing tank. I died once to a gate that got a (invisible) lucky shot in the second my guard was down checking my cooldowns, other than that I played tank against the tac cube (No cross heals), solo-ed a (standard) cube, tanked the other gate (with some un-needed cross healing) and tanked Donny (with no cross healing).
I'd say when the tank is one-shotted, there is cause for worry... Especially with the need for high-dps escorts that can survive only a fraction of the burst-damage a tank-cruiser can.
Also, regular cubes does not appear to be overly strong and tac cubes only slightly so. The main issues are one-shots from the gateways or special borg vessles, critical hits from tac cubes, and massive combined burst-damage+DoT from huge groups of spheres...
I will agree with people that the Borg, before Season 7, were a bit on the weaker side.
I was normally able to take out two drones with my Mk XI Maco Batle Rifle and buffs (Ambush III, Power cell, and Target Optics) with ease before I had to switch weapons. Fun way to blow off steam, but little challenge for what the Borg are.
Now, I'm lucky to get a single drone's shields halfway down fully buffed.
I'm not asking for a return to S6 levels. I LIKE the damage the ground units do. I would, however, like to feel as though I can make some headway. I should be able to handle the defense of a single Transformer in CGE, but feel as though I?m barely hanging on.
I shouldn't be trying to knock the shields offline of the first drone sent in while its two buddies come in to remodulate the transformer. Even with my best buffs, my plasma grenades, and my army of 5 redshirts weren't making any difference.
Yadda Yadda, complainer wanting to nerf the Borg. I get it, gear up better, I tried before S7 went into effect. Ran out of time.
As far as Space STF is concern, the repetitive risk of being locked down by a strong tractor beam and then pummeled by an inviso one-hit torp is getting frustrating. I have seen numerous times that I am doing the Cure Found Space STF (Normal) and found myself fighting for survival because of this new, odd Borg ability to hit me without knowing and reduce my hull to near death before I can even react and then have a persistent DoT that further bleeds me down. Add on top that it seems to repeat itself within a matter of seconds (i.e. repetitive tractor beams within a minute). The STF should be challenging, but not frustrating and totally upredicatable.
Last edited by sentinel64; 11-28-2012 at 09:14 AM.