Join Date: Jul 2012
Posts: 3,512
# 11
11-28-2012, 04:50 AM
ways to Monetize PvP...

1. The Rep system-not as implemented, that was counterproductive, but similarly structured, with specific PVP abilities to be gained at each Tier, PvP Maps opening as your fleet and team advance in the tiered system, and a "Master List" ranking similar to the method used to track Fleetmarks/credit. Tier 1 should open to a player when a character reaches level 25 (the level at which a Fed may make his first Klink), with two kinds of Mark to be pursued:

1a)Warzone Credit/Fleet Marks-obtainable to either fed or klink, these are "you participated in a PvP match" (similar to Omega marks) Number of Kills divided by 5 (minimum 1) per player, per match. This is your basic "PVP awarded Fleetmark" and replaces existing PvP Dilithium rewards on Klink side, while opening an award for Feds. (Not including Ker'rat, which should remain kind of the sinkhole of PvP for now-we're trying to draw people into the ques, where they can be enticed to be fleeced.)

1b) Victory Marks-Like the Borg Neural Processor from STF's, every member of a team (premade OR PUG) who WINS a C&H, Assault, Arena, or other PvP Que'd event, gets a "Victory Mark". Victory Marks are worth Dilithium, or can be turned in (with other items/resources) to unlock passive abilities until Level 40, when they can be turned in for GEAR (Mk X, MkXI, and MkXII respectively), with an associated Dil. pricetag, naturally.

2. The "Master's List"-this is a FLEET STANDING list, that is, if your fleet is very successful in PvP (in the ques), it makes it onto the "Master's list", with FLEET rankings. (as in Ranked By Fleet). Higher ranked Fleets gain access to new chances to waste their money-such as having access to purchase (with Fleet modules) certain lockbox or prototype ships and/or special Z-store consoles through their fleet shipyards (presuming said shipyards are, naturally, of sufficient tier-level to accomodate the purchase.)

3. "The List of Masters" This is individual ranking based on kills in PvP Arenas, Heals given out, or Objectives taken and held (duration) to INDIVIDUALS. There will only be four "Masters" at any one time-the four BEST PvP'ers in the STO community. The List of Masters resets every "Patch Day" (thursdays.). "Masters" generate a small Omega/Romulan/Fleet mark bonus for everyone in their Fleet betwen the day of award, and the next day of award. (thus, encouraging both individual achievement, and TEAM achievement.) Access to certain costume items for "Masters", and a title that can be used permanently. (For KDF players, naturally this should be the "Greatcoat" of a Dahar Master, and the title "Dahar Master". Greatcoat should cost in the range of 300 to 500 zen... not sure what you'd give a Fed, they already HAVE everything...)

4. "The Journeymen's List"-this is limited to PvP'ers between Level 25, and level 35, with two holders for each of the same categories as in the "List of Masters", representing the best "LOW LEVEL" to "Mid Level" PvP'ers. Making the Journeyman's List provides the individual players with a mid-size Dilithium payment, or "Purse", as well as a moderate Fleet Marks boost, and access to a Duty Officer Pack appropriate to their rank, and opens access to purchase special gear/costume accessories and the like-only available for the duration of the title, and exclusive to those who make the list between Thursday and Thursday. (for KDF this could include access to different hair-styles, off-duty clothing, etc.)
Each week a member of this list retains their title, they gain 1 costume unlock. (aka first week unlocks 1 purchaseable costume bit, second week unlocks an additional bit, and so on)

5. "Top Gun"-title only applies to PvP in fighters/shuttles, awarded monthly/quarterly, or in a monthly event. Awards: "Top Gun" Title, purchaseable unlock "Leather flight Jacket" (500 Zen). Costume unlock stays character bound (as with "List of Masters" and "Journeyman's list" unlocks), but the title goes away at the end of the awardee's term.

"The Master's Map-Challenge zone"- two space and two ground maps, suitable for any structured PvP event, one player from each team (minimum) needs to purchase hte unlock for this map set, which should include features not seen on standard ground or space maps publicly available. Cost: 500 zen per map in the set, account bound.

Okay, them's my first ideas, anyone see anything about 'em that might NOT make Cryptic more money off us honest Players?
"when you're out of Birds of Prey, you're out of ships."

I play KDF, because being a genocidal maniac works better with Klingons, than explaining it as a member of Starfleet.
Join Date: Jun 2012
Posts: 1,736
# 12
11-28-2012, 05:13 AM
Originally Posted by p2wsucks View Post
How every Mgt choice to weaken PvP has been made?

1a. You know things like the previously mention reward system creating nothing but PvE grinds which are needed to improve PvP builds yet only available via PvE.

1b. Then using PvE vs PvP playtime as a reason to justify lack of PvP investment.

2. Lack of balance, varying degrees of P2W

3. Lack of MMO scaled PvP environments

4. No PvP foundry features despite requests for such since the foundry was in its design phase

5. Influx of NPC pet spam

6. Abilities which can't be countered (ie timeship's)

7. Opening up FvF PvP instead of expanding existing cross faction PvP playability

8. Gating KDF character creation by needing to make a Fed 1st and be leveled

9. Never fixing the only Open system PvPvE environment after it's been broken for years

10. Doffs and other items being broken for months if not longer

11. Nothing to actually compete for in PvP win or lose it doesn't matter.

12. Having the only means to do controlled tests (private queues) be shut down.

13. Having little if any testing time on Tribble.

14. Not having any power adjustments made the few times we get to test something on tribble.

15. Zero accountablitiy on Cryptic's part in 1. identifying significant bugs, 2. informing players on bugs 3. enforcing the ToS for those who exploit/grief using said bugs

I could go on and you may feel free to do what you want, but after putting up with a crappy product w/an EP who lies and teaches his employees to lie I will express myself as I see fit. Make no mistake it wasn't Bort who ran that "it's technically not an exploit" b.s. talking point out. It came from the EP bser.
/Please hold the line
PWE wants great PvP, whenever the Pandas have carried me through a match, i had soo much fun, I and the company i speak on behalf do everything in our power to make sure everything will be great. ...EH what questions, no sorry can't answer these, let me patch you through the proper operater
/please hold the line
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 11-28-2012 at 05:18 AM.
Join Date: Jun 2012
Posts: 434
# 13
11-28-2012, 07:40 AM
I'm sure that there are a number of ways to milk a PvPer without resorting to balance destroying gimmicks. Better game play begets a more dedicated and supportive player base.

One of the biggest things they could do, short of selling respecs for EC, is lower the zen price to 50-100, add multipacks at discounted rates, and make them tradable on the exchange (like keys). Never mind the fact that respecs should be free until things are straightened out with bugs and description errors, but the cost is prohibitively high for a single character purchase. Respecs cost cryptic nothing so why not run it as a low price volume based commodity? Furthermore, PvPers likely enjoy the chance to respec more frequently than your typical PvEer. Folks think I'm weird for having fun trying new combinations of skills and sets but that's something that could be beneficial across the entire game.

Why does there even need to be a specific money scheme for this specific portion of the game? Anything in the z store has appeal to just about every subset of the gaming population. PvPers enjoy new ships, they need the goodies from doff packs and missions, everyone can use more space for inventory and crew, etc. a specific scheme for PvP smacks of literal P2W gimmicks or even an expansion prohibitive tax on an already nearly inaccessible feature.

All of this really boils down to accessibility and appeal. Things that work and are fun are more accessible and more appealing. Give people something to draw them in. Don't expect them to line up in hopes that things will get better.
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Join Date: Aug 2012
Posts: 15,495
# 14
11-28-2012, 08:02 AM
Originally Posted by stevehale View Post
Respecs cost cryptic nothing so why not run it as a low price volume based commodity?
While I wouldn't say that it costs them nothing, I've always wondered about their logic behind the pricing. While the price need not be "low" - it's so ridiculously high as it stands, that outside of toons with single toon unlocks (odd, eh - how Cryptic's increased the number of these) - folks are likely just to reroll.

Instead of saying running even with a 200-250 Zen price - they've gone about increasing the odds that you'll pay the higher price for a respec. Of course, with that gamble - they're also going to lose folks who say effit.

It's the whole $2 vs. $5 marketing thing. A couple of bucks? No big deal. Oh, it's an Abe? Honest Abe don't play that... Hell no. Folks tend not to think about it, when they're getting nickel and dimed - once you get into certain denominations... well, they think about it. While $5 may not be that big of a deal to them - it's in the arena of where they might wonder where else they could spend that $5...

...and yes, a lower price on respecs would likely provide more income from PvP folks as they chase FoTM builds or change ships, etc, etc, etc.
I'm just another poster on the forums with my own ideas and opinions.

Join Date: Jun 2012
Posts: 1,015
# 15
11-28-2012, 08:26 AM
Ray. People will come Ray. They'll come to Earth Spacedock, for reasons they can't even fathom. They'll materialize on the transporter pad, not even sure why they're doing it. They'll arrive at Admiral Quinn's office, innocent as children, longing for the future. Of course, we won't mind if you look around, we'll say, it's F2P... They'll pass over the money without even thinking about it, for it is money they have, and pew they like.

Ray. Just grind the dil.

And they'll walk out to the bridge; sit in a duty uniform on a perfect alpha shift. They'll find they have reserved seats with fleeties in a pre-made, flying ships they first knew as children and cheered their heroes. And they'll join the game and it'll be as if they dipped themselves in magic waters. The memories will be so thick they'll have to brush them away from their faces.

Ray. If you don't grind this PvE you won't get passives or gear.

People will come Ray.

You're underpowered Ray. You grind now or you'll be underpowered and you'll lose every match.

The one constant through all the years, Ray, has been Trek. P2W has rolled by like an army of steamrollers. Balance has been erased like a blackboard, rebuilt and erased again. But PvP has marked the time. This field, this game: it's a part of our past, Ray. It reminds us of all that once was good and that could be again. Oh...people will come Ray. People will most definitely come.

"Hey Dad? You wanna have some pew pew?"

"I'd like that."

Empire Veteran
Join Date: Jun 2012
Posts: 7,272
# 16
11-28-2012, 11:02 AM
^ hopefully this moves the devs enough to throw pvp a single bone before the new year, of 2014.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

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