Captain
Join Date: Jun 2012
Posts: 1,671
# 21
11-28-2012, 01:03 PM
Quote:
Originally Posted by princedimwit View Post
going into the red? I thought the more you had, the better you were.
Yes, but there's this thing called "diminishing returns." The first three points of specialization give you +18 to the skill. The next three (the yellow zone) give you +10 for each. The final three points give you only +5 each, meaning you get a lot less benefit from finishing off the skill.
Captain
Join Date: Jun 2012
Posts: 2,051
# 22
11-28-2012, 01:08 PM
The best course of action would be to obtain a respec token and set up your character's skills like this. http://www.stoacademy.com/tools/skil...d=mikesrefit_0

The star cruiser excels at one thing and that's tanking. This build is designed to keep you alive the longest, while still providing a modest amount of damage. For the build, run 1x Dual Beam Bank, 2x Beam Array, and 1x Quantum Torpedo in fore with 3x Beam array and 1x Quantum Mine Launcher in aft. For engineering consoles run 3x Neutronium Alloy (last undine episode reward) and 1x EPS. For Science run 2x Field Generator and 1x Universal - Borg Assimilated module (first undine episode reward). For Tactical run 2x Tetryon Pulse. This build will maximize your damage potential while keeping you alive, but it will still be nothing compared to using an escort.

You are a tactical captain, if you want to reach your full potential you need to be flying an escort. I use this build to great effect in PvE http://www.stoacademy.com/tools/skil...rtomegaalpha_0 (if you use an escort, use this build instead of the above)

Power levels:
Weapons: 100
Shields: 25
Engines: 50
Aux: 25

Weapons fore:
2x Dual Heavy Cannons, 1x Dual Beam Bank, 1x Quantum Torpedo launcher

Weapons aft:
2x Turret, 1x Quantum Torpedo launcher

Engines/Deflector/Shields:
Full Omega Force Space Set MK XII

Engineering Consoles:
3x Neutronium Alloy

Science Consoles:
1x Universal - Subspace Jumper (from the ferengi lockbox)
1x Universal - Borg Assimilated Module

Tactical Consoles:
4x [Energy Type] Console (in my case 4x Phaser Relay)

Duty Officers:
1x Conn Officer (Evasive maneuvers cooldown reduction)
2x Conn Officer (Tactical Team Cooldown reduction and Attack Pattern Buff)
2x Projectile Weapons Officer (Torpedo Cooldown reduction chance)

Please note that the build is unorthodox because I do not run any cannon buff abilities (personally I hate them). However, the build excels because you are able to fire a beam overload and a buffed torpedo every 15 seconds, and attack patterns are up 90% of the time. It also permits a decent amount of tanking. I hope this information helps you whatever build you decide to run. If you have any questions I would be more than happy to help.
Career Officer
Join Date: Jun 2012
Posts: 1,927
# 23
11-28-2012, 01:34 PM
I glanced at most of this and didn't see anyone else mention it, but if you want more firepower with Star Cruiser looks, you'll want to get the Mirror Universe Assault Cruiser. It has more Tactical console and BOff slots, which should help you rain a little more death. The drawback being you'll not have the slightly extra Science lean, and I'm not sure if that's something you wanted to keep or not.

If, however, you do want to keep the little bit of extra Science the Star Cruiser has, you'll definitely need to reconsider the whole "raining death" thing. The Star Cruiser is a support tank, not a death-dealing machine of unstoppable fury. You will, quite simply, never be able to more than moderately annoy high-level enemies. You can mitigate this a little as a Tac captain, of course, but not that much.

But my main advice is not to beat yourself up too much over mistakes. STO is a forgiving mistress. There's basically no content except for No Win Scenario, PVP, and Elite STF's that require you to be running ZOMG LEET gear to be effective. Don't worry too much about it, rebuild your EC with some SB24 runs and Tour the Universe. You'll be back on your feet in no time.
Career Officer
Join Date: Sep 2012
Posts: 2,756
# 24
11-28-2012, 01:54 PM
Quote:
Originally Posted by princedimwit View Post
There is your problem. Replace the dual beam banks with beam arrays. Cruisers are more suited for broadsiding an enemy, that is, have the side of the ship face the enemy and let the front and rear beam arrays overlap and fire at the same time. A cruiser's turn rate is too slow to use weapons that force you to keep the front of your ship pointed at the enemy. Some enemies can move pretty quick and get out of the small firing arc of dual beams and cannons. Dual beam banks have a smaller firing arc and you have to have the front of your ship pointed more towards the enemy and this means your rear weapons won't fire because you will be turned too far. Also, torpedo launchers have a shared cooldown. When you fire 1 they all end up on recharge so you can't fire 2 at the same time. All of my cruisers I have set up with 3 beam arrays and 1 torpedo launcher on both the front and rear of the ship. Edit: Although, if weapon power is a problem you could feasibly stick with 2 torps on the front and rear. If weapon power gets too low your ship will stop firing for a few seconds until it goes back up a little. It's a good idea to spend skill points for your character to increase weapon power and also the bridge officer skill Emergency power to Weapons as well as a Weapons Battery in a device slot helps alleviate this problem.

Quote:
Originally Posted by princedimwit View Post
That is because Commander is the highest rank you can promote a bridge officer. You can however have ALL bridge officers promoted to this rank.

Last edited by monkeybone13; 11-28-2012 at 02:16 PM.
Career Officer
Join Date: Sep 2012
Posts: 2,756
# 25
11-28-2012, 02:05 PM
Quote:
Originally Posted by jexsamx View Post
I glanced at most of this and didn't see anyone else mention it, but if you want more firepower with Star Cruiser looks, you'll want to get the Mirror Universe Assault Cruiser. It has more Tactical console and BOff slots, which should help you rain a little more death. The drawback being you'll not have the slightly extra Science lean, and I'm not sure if that's something you wanted to keep or not.

Edit: Misread your post. Sorry.

A Mirror Assault Cruiser is fairly cheap in the exchange. You would want to search in the Reward Packs category. You may get lucky and be able to find them as low as 100,000 energy credits or so.

Last edited by monkeybone13; 11-28-2012 at 02:24 PM.
Lt. Commander
Join Date: Nov 2012
Posts: 219
# 26
11-28-2012, 06:39 PM
Edited for accuracy.

Last edited by princedimwit; 11-28-2012 at 06:41 PM.
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