Starfleet Veteran
Join Date: Jun 2012
Posts: 52
# 31
11-28-2012, 09:07 PM
Log in daily still, just not really motivated as much with the high fleet/embassy requirements and long wait times for reputation increases. Our fleet has completely stopped star base progression with the high cost/non-stop grinds of reaching tier 3.

Holding my breath for a change in the requirements of this "grinder".
Career Officer
Join Date: Sep 2012
Posts: 15
# 32
11-28-2012, 09:13 PM
Quote:
Originally Posted by xantris View Post
Just the same drop that happens every season after the newness of a new season wears off. There is always a surge right before and during, and then a drop a week or two after
Its not the same drop. Lots of the people I noticed are fleetmates and friends that I have known for quite some time. They used to play damn near every day, and for hours and hours at a time. Now some of them don't even log in every day and when they do its for 1/4 to 1/3 of the time they used to.

There is almost 0 incentive for them to play most of thier characters. Do 1 STF and the Tae Dewa patrol daily and that character is good for about 2 days. No other reason to play those characters because there is nothing they can gain to improve thier characters.

I am in the same boat. Hell the main reason I used to play STF's was for the random borg items to collect and turn in that dropped at the end. I have had my primarly weapon sets and gear for some time. I liked trying to get alternate weapon set types for all of my character, fill out all my other ships I like to get into with them so I did not have to transfer the gear, or help fleet mates gear out thier characters.

That is all gone now. Hell, there is almost 0 reason other then the Tier passives you can get to even do Omega Rep for me. If you don't like plasma weapons (which I actually do btw) its damn near the same for Romulan Rep as it is for the Omega.

I still get on an play (admittedly not the same amount of time as in the previous Seasons) but the grind feels like I have a second job, and the reward for it is.. well.. yeah.. umm..... I think its there somewhere over the horizon or in that collapsing stars center maybe.
--------------------
Arika, Particle Physicist that stole the ship.
Original Signup date: August 4, 2008
LTS since Pre-Order
Career Officer
Join Date: Sep 2012
Posts: 170
# 33
11-28-2012, 09:44 PM
Quote:
Originally Posted by bareel View Post
I think their is a major problem with the entire philosophy of the new content that boils down to the player not feeling very 'rewarded' for their effort. The old STFs gave amazing rewards both for a long term grind (EDCs) and instant gratification (loot drops) and even helped get you closer to your refining cap of purple rock.

Compare that to all the latest content. STFs no longer drop loot bags with sweet purple Mk XIIs instead you get a single green crap drop from the end boss.

Fleet Mark content always sucked reward wise the only reason we put up with it was because it was a very minor part of your daily activity usually.

The Romulan Mark content gives what, ten or twenty marks and a single digit fleet mark reward. Doff missions have better payout.

The old Fleet Actions I think are the most lively queue events and the reason is simple, decent rewards.

A grind is all well and good but a player needs that instant gratification reward AND needs to feel like they are making progress not trending water. Right now the mentality is we need to keep up with the time gates and let the rest burn at best. I'm not going to sit here and bludgeon the time gate with the 'really stupid idea' dead horse stick instead I'll focus on rewards.

- EVERY SINGLE QUEUE EVENT NEEDS TO HAVE A PURPLE ROCK REWARD NO MATTER WHAT. We like purple rocks.
- Fleet Marks need to be easier to earn.
- Every event needs an 'instant gratification' reward loot bag. I don't care if it is tied to an optional or even if the loot is flavored. Would anyone complain if a loot bag of say 1-3 white doffs dropped for each player in a Fleet Mark event? Or even a bag with 20k EC worth of commodities? WE LIKE RANDOM PRIZES

Bold and caps the important bits. And cryptic, hire a Sociologist or Psychologist be the best freaking move you ever made. Even a captainoblivous would see that as a good idea
THIS

Big time.

I am done gathering marks and stuff i can't immediately put to good use or trade for something i need.

Sorry but the excitement of getting good loot is gone and it shows in the queues ( why you think they removed queue numbers? ) . they knew damn well most STF queues would become ghost towns.

It is crazy, last night i wait over 10 minutes just to start an ISE! Never saw that before. And queuing for Ground mission is a waste of time. Empty, it is empty!

Tired waiting for something exciting happening. Gone playing XCOM a bit and i will check later on my DOFF missions but that is all. Hell with the Rep system! It is a waste.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,642
# 34
11-28-2012, 09:58 PM
I log in less only because Halo 4 has me in its evil clutches. I still log in to get my 8K dilithium for my toons, however!!
Rihannsu
Join Date: Jun 2012
Posts: 1,183
# 35
11-28-2012, 11:57 PM
i think they need to rethink the strategy.

if an average player has 3 hours a day to play the game, it SHOULD be possible to finish teh daily grind for 1 toon in 2 hours.

what is a daily grind?
- 8000 dill
- 100 romulan marks
- 100 omega marks
- 100 fleet marks
- setting the DOFF's

the last, 3rd hour should be optional and just for fun, or for alts.

problems:
- to reach 8000 dill takes an average player 4.5 hours
- to reach 100 fleet marks seems to be impossible (cryptic, this is VITAL = give us FREE 50 marks for a daily log-in)
- the omega marks are fine
- the romulan marks rate for fleet actions and ground missions should be increased
- DOFF'S are ok

what can i do in 2 hours?
- DOFF's - 15 minutes (average 2500 DILL earned)
- romulan patrol daily - 30 minutes (60 romulan marks)
- 2 STF's - 2000 dill, 120 omega marks, 40 minutes sometimes more when doing the ground ones or PUGging
- 10 minutes clicking the rewards for fleet and reputation system
- 5 minutes to say hello to fleet

we are at 1:45 hours now, have 4k dill, 60 romulan marks, enough omega marks and got NO fleet marks.. so you queue a fleet action rewarding fleet marks, you do one run, get some 17 to 27 fleet marks..

you see the problem?

Lieutenant
Join Date: Jun 2012
Posts: 34
# 36
11-29-2012, 12:00 AM
facts are facts.
fact 1
6 toons spent at least half an hour on each per day pre 7 2 hours on 1 toon after.
fact 2
12-30k delithium per day over the 6 toons pre 7 after i have made less than 8k since total.
fact 3
fleet vent on my days off evenings had 6-18 on it pre 7 after droped to max of 6.

Personally to fix this is make all non elite queue give 500 dilithium and 10 fleet marks plus chance at loot/random mark bags drop by enemies and give their normal mark rewards.

Elites should be 1k dilithium 25 fleet marks and 50+ omega or whatever the reward mark is. Add a loot bag that gives random gear plus marks/borg thingy in it. Add more loot/random mark drops.

officer reports limited time thing is kinda rediculous you yourself dahl said that not many get close to the limit so killing off that way for them to get the 1400 dilithium was oposite of what you said you wanted. Change it back to theway it was. You still have the 8k refine limit.


Baring all this get rid of all requirements for dilithium use for star base/embasy since we now have to spend 50 times the amount to get our gear. to get a full set of weapons for an escort will take over 2 weeks if you happen to make the 8 k dilithium a day per toon.
Captain
Join Date: Jul 2012
Posts: 1,292
# 37
11-29-2012, 12:00 AM
Quote:
Originally Posted by duaths1 View Post
i think they need to rethink the strategy.

if an average player has 3 hours a day to play the game, it SHOULD be possible to finish teh daily grind for 1 toon in 2 hours.

what is a daily grind?
- 8000 dill
- 100 romulan marks
- 100 omega marks
- 100 fleet marks
- setting the DOFF's

((((the last, 3rd hour should be optional and just for fun, or for alts. ))))

problems:
- to reach 8000 dill takes an average player 4.5 hours
- to reach 100 fleet marks seems to be impossible (cryptic, this is VITAL = give us FREE 50 marks for a daily log-in)
- the omega marks are fine
- the romulan marks rate for fleet actions and ground missions should be increased
- DOFF'S are ok

what can i do in 2 hours?
- DOFF's - 15 minutes (average 2500 DILL earned)
- romulan patrol daily - 30 minutes (60 romulan marks)
- 2 STF's - 2000 dill, 120 omega marks, 40 minutes sometimes more when doing the ground ones or PUGging
- 10 minutes clicking the rewards for fleet and reputation system
- 5 minutes to say hello to fleet

we are at 1:45 hours now, have 4k dill, 60 romulan marks, enough omega marks and got NO fleet marks.. so you queue a fleet action rewarding fleet marks, you do one run, get some 17 to 27 fleet marks..

you see the problem?
I outlined the whole problem in your post - the WHOLE 3 hours should be fun - that IS the problem!
Rihannsu
Join Date: Jun 2012
Posts: 1,183
# 38
11-29-2012, 01:06 AM
Quote:
Originally Posted by born2bwild1 View Post
I outlined the whole problem in your post - the WHOLE 3 hours should be fun - that IS the problem!
hmmm, you CAN play the game 100% of the time how you want..

some consider STF's fun, some foundry, some grinding fleet actions with their fleet friends..
some even have fun grinding Defera..

what i did in that post wast outlining the most efficient way an average player would take THROUGH all the content - to show that it is not possible to get to the daily limit within 2 hours of playing time (for an average player).

Last edited by duaths1; 11-29-2012 at 01:09 AM.
Captain
Join Date: Jul 2012
Posts: 2,459
# 39
11-29-2012, 01:16 AM
I haven't logged in at all since S7, actually a tad bit before. But then again, I don't pay money so it doesn't matter anyway
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Captain
Join Date: Jun 2012
Posts: 2,060
# 40
11-29-2012, 01:36 AM
Quote:
Originally Posted by born2bwild1 View Post
I outlined the whole problem in your post - the WHOLE 3 hours should be fun - that IS the problem!
Fun?! Whaddayah think this is? A game!? E- willies are in danger of being less purple! Hats may never see a head! Fake markets won't be manipulated! Money might be spent!

Why do you want the terrorists to win?

Fun... Sheesh.
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