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Career Officer
Join Date: Jun 2012
Posts: 222
# 51
11-28-2012, 01:58 PM
I run an engineer in her cruiser and am built for taking heavy damage.

I have not really norticed any new issues and the old issues of invis torps of death seem to avoid me.

I am not debatying whether it exists or not but in my play style I am not impacted by these seemingly DEITY-induced events.


I think much of the issues experienced here are related to PUG groups where it is a hodge-podge and Ad-hoc mess of players who are forced to endure each other.

In the STFS I die about once every , maybe, 10 stfs at the most while driving my tank. And even then it is because I did something stupid where I know I was gambling.

Most often the invis torp of anti proton death hits it does around 20k at best. Which is easily overcome with self heals.

My most difficult times in PUGS are when there is no balance of classes and one class aka DPS is relied on too heavily. then ships tend to die fast in a domino effect unless the main aggro escort knows enough to get away and KITE the Borg.

I also have timers...BLAME this on EQ2. Timers for everything. I know when the Borg Abilities are going off and when to avoid them and to buff myself. In eq2 raids always called out the mega damage potential and it was mandatory the whole group countered them or we risked a wipe. This has carried over into STO that I know when a Borg does somethng and so I am pretty much prepared.

I dare say the casual player in STO is not doinig this either and I am not so sure it is required but every little thing helps.
Napoleon's final defeat came at Waterloo. Must've been embarrassing. You're the f'ing emperor. You conquered all of Europe, only to lose in a place with a stupid name like Waterloo. Or Watergate, or Whitewater. Note to politicans: Stay on land.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 52
11-28-2012, 02:46 PM
Quote:
Originally Posted by borticuscryptic View Post
Torpedo Spreads - that's another issue altogether, and one that is currently under review for further tweaking.

The FX drop-off issue in general is something we've been seeking a tech fix for, for a long time now. It was brought to the forefront of our concerns when we rolled out the 20-man Starbase Defense events/missions, and saw it in full swing even in skirmishes taking place on the outlying areas of the map. There is no quick fix for this issue, and it's something we continue to struggle to overcome. The best we can offer at this time, is that it's a limitation we are aware of, and that we do our best to work with when creating and tuning content and encounters.
I'm wondering if the same bug that affects Dispersal Pattern Beta, Eject warp Plasma, and other effects similar, also affects Torpedo Spread.. Where if one of the Torpedo Explosion AOE's Crits, the entire torpedo Spread also Crits. If that's so, couple that in with the "Invisible Torpedo" Scenero and Plasma DoT burns also already affected by this bug, it could be an even more serious problem that might seriously need to be fixed for both PVE and PVP's sake.
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Think about this:
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Captain
Join Date: Jul 2012
Posts: 2,085
# 53
11-28-2012, 04:49 PM
There is one easy way to tank HY torps when pointblank in a cube's face.

Tractor Beam Repulsars FTW!
Captain
Join Date: Jun 2012
Posts: 1,764
# 54
11-28-2012, 04:53 PM
Wait a minute, how did you get timers into STO? What mod is that?

Because I missed my Deadly Boss Mods from a certain warcrafting mmo.
Quote:
Originally Posted by Lt. Comm. Pion
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To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 55
11-28-2012, 04:53 PM
Quote:
Originally Posted by bareel View Post
There is one easy way to tank HY torps when pointblank in a cube's face.

Tractor Beam Repulsars FTW!
This is basically what I'm doing now.

I've moved every captain that it makes sense for out of their patrol escorts and into ships that can load one or more of the following:

GW
TBR
EWP

Captain
Join Date: Jun 2012
Posts: 533
# 56
11-28-2012, 06:15 PM
Actually just went in ISE and was hit by a invisible torp so they still do exist despite claims by bort that they dont disappear anymore. Also i noticed just before i was insta killed that when i was hit i was about 70% health and 1 sec later when evasive maneuvers was on to get away the plasma burn insta killed me so i see 2 problems. 1 the invisible torp does happen either that or something the borg is knocking out is applying plasma burn damage although i cant be certain i saw green burn on my ship but i did see the purple icon showing plasma was on me. Then there's 2, the burn or plasma damage that lingers is what causes massive damage in a second or two at most which is the big killer.

Please look into these areas bort.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 57
11-28-2012, 08:14 PM
What bugs me about all of this is that these problems started coming up because SOMEONE decided to tinker with the stats of the gotdamned Tac cubes...and didnt put it in the tribble build and CERTAINLY didnt put it in the patch notes. WTF is up with that? When did this start happening? Is this a new policy?

All back to "playing as intended". People using Borg alcoves to hide from Rebecca? Delete them. People coming up with interesting combinations of Starship sets? Nerf them. ISE too much fun? Too many people staying on "top" of the cube? Buff it, add a metric ****ton of HP, stronger weps and a firing arc not allowed to human players.

W
T
F

Now the chickens are coming home to roost. "We don't know what happened to the Borg!!!" from Stahl and some Devs....pure and utter nonsense! They wouldn't be broken if you werent stealth tweaking them so much.
Career Officer
Join Date: Jun 2012
Posts: 542
# 58
11-28-2012, 09:58 PM
Quote:
Originally Posted by badname834854 View Post
What bugs me about all of this is that these problems started coming up because SOMEONE decided to tinker with the stats of the gotdamned Tac cubes...and didnt put it in the tribble build and CERTAINLY didnt put it in the patch notes. WTF is up with that? When did this start happening? Is this a new policy?

All back to "playing as intended". People using Borg alcoves to hide from Rebecca? Delete them. People coming up with interesting combinations of Starship sets? Nerf them. ISE too much fun? Too many people staying on "top" of the cube? Buff it, add a metric ****ton of HP, stronger weps and a firing arc not allowed to human players.

W
T
F

Now the chickens are coming home to roost. "We don't know what happened to the Borg!!!" from Stahl and some Devs....pure and utter nonsense! They wouldn't be broken if you werent stealth tweaking them so much.
Amen, brother.
Captain
Join Date: Jun 2012
Posts: 568
# 59
11-29-2012, 01:14 AM
Quote:
Originally Posted by ussultimatum View Post
This is basically what I'm doing now.

I've moved every captain that it makes sense for out of their patrol escorts and into ships that can load one or more of the following:

GW
TBR
EWP
I've started running my Escorts with HE1 and TBR1 (dropping PH or TSS - TBR1 can sometimes push smaller foes away far enough to break Tractor Locks) and the Vent Theta Radiation Console. Coating a Cube in Warp Plasma will usually kill heavy torps as they launch, but sitting in a cloud of it yourself is a bit hit and miss (literally - the damage ticks of the cloud will often miss the torpedo as it passes through).

Combined with Torpedo Spread and a copy of CSV1, I'll usually survive one Cube unless I'm not paying attention. But it's still not foolproof whenever I'm sitting within 2KM range. The only way for me to be sure that nothing will one-shot me in a smaller ship when I'm sitting that close range is to drop a copy of Gravity Well or Tykens's Rift on the Cube - Escorts can generally take a copy of TR1, but it's only useful in that one situation and it doesn't last as long as GW...

At least all the Vesta Pilots are fine, I guess... TBR3, GW1 AND Tykens 1...

[ <<<--- @Maelwys --->>> ]
Captain
Join Date: Jun 2012
Posts: 1,001
# 60
11-29-2012, 07:04 AM
Quote:
Originally Posted by maelwy5 View Post
At least all the Vesta Pilots are fine, I guess... TBR3, GW1 AND Tykens 1...
Scoff all you want, but a half-decent science captain will keep the HY's away from the entire team*, including escorts


A brave/foolish captain in a Vesta might even decide to run GW, Tykens, TBR, EWP, FaW and Torp Spread, at the same time. And would you like some aggro to go with that?

In that build, there'd also be possibilities to run TT1, 2xEPtS, RSP, Aux2SIF and a HE1, at the same time.

Sure, it's not dps-focussed, but it's got HY's, CC and some survivability covered. Particularly if done by an engineer with Fermion Field console...

Should be hilarious in SB24 too.

*split situations like KASE transformer cubes and the Cure cubes excluded

Edit: put like that, it does seem slightly overpowered, doesn't it?
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