Captain
Join Date: Jul 2012
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# 1 Why does
11-28-2012, 06:02 PM
Fire at Will have a 20 second global cooldown when cannon rapid fire, scatter volley, and beam overload have 15 second global cooldowns and the cannon abilities are mostly superior to it?

This just annoys me to no end.
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# 2
11-28-2012, 06:09 PM
The fix seems fairly self explanatory. Make the BFAW gcd 15 as well.

Though those extra 5 seconds may be because BFAW is nearly a 360 degree attack?
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Captain
Join Date: Jul 2012
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# 3
11-28-2012, 06:11 PM
Quote:
Originally Posted by bitemepwe View Post
The fix seems fairly self explanatory. Make the BFAW gcd 15 as well.
But is there or was there ever a reason for this?
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Join Date: Jun 2012
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# 4
11-28-2012, 06:23 PM
Quote:
Originally Posted by bitemepwe View Post
The fix seems fairly self explanatory. Make the BFAW gcd 15 as well.

Though those extra 5 seconds may be because BFAW is nearly a 360 degree attack?
Nope. This is Cryptic remember. They'll raise the other to 20 second cds
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# 5
11-28-2012, 06:29 PM
Quote:
Originally Posted by bareel View Post
But is there or was there ever a reason for this?
No idea. I never noticed the gcd before.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
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# 6
11-28-2012, 06:30 PM
Quote:
Originally Posted by oldkirkfan View Post
Nope. This is Cryptic remember. They'll raise the other to 20 second cds
/ chuckle

Likely
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 552
# 7
11-29-2012, 03:57 AM
Another problem I have with FAW is the fact it shares a cooldown with Target Subsystems. I see FAW as a defensive abillity against incoming fighters and/or torpedoes. So it should always be ready to use. Target Subsystems are offensive abillities in my view.

I like Target Weapons, because if you cannot fire and I can, you go kapputt, but at the same time I am gimping my defense by locking out FAW.
Captain
Join Date: Jun 2012
Posts: 891
# 8
11-29-2012, 08:41 AM
Quote:
Originally Posted by fovrel View Post
Another problem I have with FAW is the fact it shares a cooldown with Target Subsystems. I see FAW as a defensive abillity against incoming fighters and/or torpedoes. So it should always be ready to use. Target Subsystems are offensive abillities in my view.

I like Target Weapons, because if you cannot fire and I can, you go kapputt, but at the same time I am gimping my defense by locking out FAW.
They're both very offensive in nature.
Commander
Join Date: Jun 2012
Posts: 346
# 9
11-29-2012, 10:45 AM
Never noticed it either, but indeed, it should be brought in line to 15 so you can cycle 2 copies.

The Subsystem Targetting abilities should just not be specific to beams, but work with all Energy weapons.
This would fix:
- The shared cooldown with BO/BFAW. They should only share it between themselves.
- The useless Ensign on some 'scorts.
- The "Vesta dilemma": Aux DHCs vs at least 1 DBB for subsystems. I know the Vesta is already quite strong, but Subsystem Targetting is hardly a gamebreaker.
Captain
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# 10
11-29-2012, 12:23 PM
Quote:
Originally Posted by quiscustodiet View Post
Never noticed it either, but indeed, it should be brought in line to 15 so you can cycle 2 copies.

The Subsystem Targetting abilities should just not be specific to beams, but work with all Energy weapons.
This would fix:
- The shared cooldown with BO/BFAW. They should only share it between themselves.
- The useless Ensign on some 'scorts.
- The "Vesta dilemma": Aux DHCs vs at least 1 DBB for subsystems. I know the Vesta is already quite strong, but Subsystem Targetting is hardly a gamebreaker.
I don't think the game engine could handle that although I could be wrong. I don't think 2 abilities can effect a weapon at the same time so if your fire at will or rapid fire was active it might go bug out crazy with that change.
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