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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Fire at Will have a 20 second global cooldown when cannon rapid fire, scatter volley, and beam overload have 15 second global cooldowns and the cannon abilities are mostly superior to it?
Another problem I have with FAW is the fact it shares a cooldown with Target Subsystems. I see FAW as a defensive abillity against incoming fighters and/or torpedoes. So it should always be ready to use. Target Subsystems are offensive abillities in my view.
I like Target Weapons, because if you cannot fire and I can, you go kapputt, but at the same time I am gimping my defense by locking out FAW.
Another problem I have with FAW is the fact it shares a cooldown with Target Subsystems. I see FAW as a defensive abillity against incoming fighters and/or torpedoes. So it should always be ready to use. Target Subsystems are offensive abillities in my view.
I like Target Weapons, because if you cannot fire and I can, you go kapputt, but at the same time I am gimping my defense by locking out FAW.
Never noticed it either, but indeed, it should be brought in line to 15 so you can cycle 2 copies.
The Subsystem Targetting abilities should just not be specific to beams, but work with all Energy weapons.
This would fix:
- The shared cooldown with BO/BFAW. They should only share it between themselves.
- The useless Ensign on some 'scorts.
- The "Vesta dilemma": Aux DHCs vs at least 1 DBB for subsystems. I know the Vesta is already quite strong, but Subsystem Targetting is hardly a gamebreaker.
Never noticed it either, but indeed, it should be brought in line to 15 so you can cycle 2 copies.
The Subsystem Targetting abilities should just not be specific to beams, but work with all Energy weapons.
This would fix:
- The shared cooldown with BO/BFAW. They should only share it between themselves.
- The useless Ensign on some 'scorts.
- The "Vesta dilemma": Aux DHCs vs at least 1 DBB for subsystems. I know the Vesta is already quite strong, but Subsystem Targetting is hardly a gamebreaker.
I don't think the game engine could handle that although I could be wrong. I don't think 2 abilities can effect a weapon at the same time so if your fire at will or rapid fire was active it might go bug out crazy with that change.