Career Officer
Join Date: Jun 2012
Posts: 76
# 21 take notice devs
11-29-2012, 02:45 PM
I think class balance is a real issue and I think there are some viable ideas here. I dont understand people thinking sci is overpowered, i guess their own experiences have led them to that conclusion. My expereience has forced my sci captains into escorts and that does seem to work at killing things.
Captain
Join Date: Jul 2012
Posts: 2,691
# 22
11-29-2012, 02:55 PM
Quote:
Originally Posted by mozoha View Post
I dont understand people thinking sci is overpowered
I think I can understand that, it's a great feeling as a science captain in a sci ship to have an escort at your mercy, that's a great feeling.

I once managed to lock one down with:
TB2, SNB, SS, TR2, Photonic Fleet x3, fleet support, beam target subsystem attacks and AP:B2

I felt both all powerful and sorry for the escort at my mercy...

So yeah, a well played sci can convince escort pilots that sci is OP...
Starfleet Veteran
Join Date: Jun 2012
Posts: 349
# 23
11-29-2012, 10:29 PM
Tactical Officers shouldn't be buffing damage that isn't attributed to weapons systems. I think we can all agree on that. For Science, Sensor Scan's effect should scale with the Starship Sensors skill and increase proportionally to the number of Sensor Analysis stacks you have on your target. Engineers... I'm not so sure. Ideas?
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