Lt. Commander
Join Date: Aug 2012
Posts: 118
# 1 Proposal for a NEW PVP MAP!
11-29-2012, 09:11 PM
Hello everyone, in the last days I've played some interesting, often frustrating, bot arenas that gave me an idea.
It could be very little work to implement this in a map, so maybe Borticus and BranFlakes could escalate this to their boss? It's probably a couple of days of a single developer time.

Ok here's the idea, suppose that this is one of the existing PvP maps

-------------------------------------------------------------------
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|spawn +++++++++++sb\asteroid++++++++spawn+|
|team blue+++++++++\lagwind+++++++++team red|
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
-------------------------------------------------------------------

Ok usually after starting the arena, the two teams approach the center of the map and start killing each other until one of the two teams reaches 15 points.
In this new game it's the same BUT additionally to the two teams, a T1 ship appears at each spawn point and must be defended.
It could be a freighter in distress.
Being a Freighter In Distress (FID from now on), he can't move from spawn point.
So the situation after starting the game could be the following.

-------------------------------------------------------------------
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
| FID1++++++++++teams fighting+++++++++FID2|
|+++++++++++++near starbase+++++++++++++++|
|+++++++++++++++asteroid or+++++++++++++++|
|++++++++++++other lag generator++++++++++++|
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
-------------------------------------------------------------------

Here's the idea: killing FID grants 3 points instead of normal 1 point, so FID must be defended if attacked, and healed if damaged.
Once killed, a FID does not respawn, so only 3\15 of the total score can be made by killing FID.

It could be great to play this type of FID arena because:
- teams could split in any moment to help defend FID
- healers wont spend entire match extending shields of their favorite escort but could decide to run to FID to heal him
- sci could use their crowd control powers to prevent enemies to run toward FID
- escorts could decide to make a surprise attack and kill enemy FID.

What do you think?

Last edited by francescos772; 11-29-2012 at 10:55 PM.
Captain
Join Date: Oct 2012
Posts: 663
# 2
11-29-2012, 09:38 PM
PvPvE then?

Maybe...
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 3
11-29-2012, 09:51 PM
I think it is a grand idea. Though I would change the Freighter In Distress to something else. FID1 looks too much like Fidi and I would not be inclined to help an AFK hero.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Commander
Join Date: Jun 2012
Posts: 318
# 4
11-29-2012, 09:52 PM
Space bombing run. Subspace bomb in middle bases at ends. Ship that interacts with bomb cant use weapons or powers but gets a shield regen/s and resist + and a speed boost.
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 5
11-29-2012, 10:13 PM
Capture the bacon, winner takes all.

Place a large amount of dill in the center of a football shaped map that both teams start at the far ends of. Now try to tractor, repel, or nudge that dill to your teams end. Winning side divies up the loot. Both side gets some non-existent PvP marks and EXP or Expertise. Those on either team that do not get points for nudging, repelling, tractoring, dealing damage, and or heals get nada.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 6
11-29-2012, 10:54 PM
Quote:
Originally Posted by piwright42 View Post
I think it is a grand idea. Though I would change the Freighter In Distress to something else. FID1 looks too much like Fidi and I would not be inclined to help an AFK hero.
Lol /10char
Captain
Join Date: Aug 2012
Posts: 13,325
# 7
11-30-2012, 04:13 AM
So we have a Team Deathmatch and Domination...

We're missing Deathmatch, Last Man Standing, Capture the Flag, and Assault.

I'd also like to see a form of TDM where it's not a 10v10 - but actually allows for a 5v5v5v5.

Speaking of which, there are various options and the like that can add flavor to the various game types outside of just different maps as well.

You can have a Domination where the various areas "captured" actually provide bonuses - might increase damage or healing. Which resources will be most important to the team - to help guarantee them victory in the end?

As PvPvE was mentioned, one could try to add some confusion - throw things off, by pulling a little Ker'rat off in certain maps. You might have Borg, Undine, Tholians, or even Mirror folks showing up in the middle of the fight.

One could go on and on - about how certain things could be changed/improved/etc in regard to PvP...

...in the end though, does PWE/Cryptic see any money in it?
Vice Admiral Geist, Klingon Science Officer
V.S.S. K'Dyr, D'Kyr-class Science Vessel
Empire Veteran
Join Date: Jun 2012
Posts: 355
# 8
11-30-2012, 04:29 AM
5v5v5v5 now thats a cool idea. Maybe something like king of the hill? One point in the center that can be captured. The team who holds it gains points. After 10min the team with the most points wins, or something like that.
Captain
Join Date: Jul 2012
Posts: 2,879
# 9
11-30-2012, 04:32 AM
Quote:
Originally Posted by virusdancer View Post
So we have a Team Deathmatch and Domination...

We're missing Deathmatch, Last Man Standing, Capture the Flag, and Assault.

I'd also like to see a form of TDM where it's not a 10v10 - but actually allows for a 5v5v5v5.

Speaking of which, there are various options and the like that can add flavor to the various game types outside of just different maps as well.

You can have a Domination where the various areas "captured" actually provide bonuses - might increase damage or healing. Which resources will be most important to the team - to help guarantee them victory in the end?

As PvPvE was mentioned, one could try to add some confusion - throw things off, by pulling a little Ker'rat off in certain maps. You might have Borg, Undine, Tholians, or even Mirror folks showing up in the middle of the fight.

One could go on and on - about how certain things could be changed/improved/etc in regard to PvP...

...in the end though, does PWE/Cryptic see any money in it?
Rumour has it, the PWE folks were not impressed with how Cryptic has handled PvP, something about they were annoyed it didn't work better and so much was so unfinished.

That's just a rumour, and may be thoroughly wrong...

My own suspicion is that STO went F2P as part of following the pattern of "It goes F2P, stops getting development, and eventually dies"...

Except the game didn't, so now some folks higher up are still in "Holy **** damage control" mode-what this says about the future of the game is uncertain, what IS certain, is that you don't lock your PvP gear behind monetization barriers if you don't eventually intend to do something with it. Most of the Maco/Omega/KHG/Borg Assimilated gear is lacklustre in actual STF play-little better than the stuff you can get in the Dil. Store, to be honest.

the abilities only really WORK in PvP. Similarly for the Breen and Jem 'hadar sets, or some of the hyped abilities of the newer ships-the EBC on a B'rel retrofit is pretty much useless in PvE, it only has a purpose in PvP, so their incorporating the FLEET B'rel retro into the line at this point?

Means someone eitehr doesn't understand how their PvE material functions, OR, they're at least laying the gear-groundwork for something to do with PvP. What is it? dunno that. DO know that you don't do major rework of rewards and incorporate new passives into a game that's not going to be here next year-so someone, somewhere, has cottoned on to SOME idea that ends with "We need to make money on this, because it's not going to go away quietly."

So, however clumsy and hamhanded it may be, Stahl and Borticus might actually be TRYING to figure out HOW to implement fixes to PvP...maybe.

It could happen, people get hit by lightening and win the lottery, after all...
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Captain
Join Date: Jun 2012
Posts: 2,229
# 10
11-30-2012, 08:28 AM
Nice idea, but please no more lag. We have enough to worry about.
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