Ensign
Join Date: Jun 2012
Posts: 11
Hi all,

I realized there is a new Beam Weapon, I was so extemly happy. Sounds so cool: 360 arc and more DPS then a normal beam, downside is only Kinetic and this means nearly useless against Shields, but that is absolutely okay! This is the price for that good DPS value and the 8 Power consumption.

Then I realized that the system has many many restrictions:
This is the only weapon (not weapon console) which can`t be buffed by a BOFF Skill like BO1-3 or Target Subystems*. This would be a perfect weapon for everyone who want to use a Cannon Vesta build without losing the Target subystems abilty....
But NO, the designers desided to introdue a expensive weapon which is useless.

* Except the Harh Peng Torpedo, but this is not an energy weapon.

Then Okay, my thought was, well I can live with that, then mount 4 or more of them, but again only one is allowed. What the hell????

You give us a weapon which is only effective against Shield-less Targets, espcially Boss enemys are nearly never without the shields fully down, they regenerate so quickly. Which makes Cutting Beam useless. On the other Hand, if Borg are using them it is a Pain even with Shields are fully up.
And please don`t tell me about the Omega Weapon Ability, nobody will really notice that, a 2,5% chance proc for 3 seconds, that is wow...., what shall I write about it, the devs thinks that this makes the differencee. If you found some sarcasm, then you are right.

To be honest, I am so extremly disappointed about that Weapon, This is the most restricted and useless weapon ever.
Coolness Factor, oh yes definteley!
Useless factor YES and I mean a very very big YES, again here is why:
Useless when the target has shields up, which is 90% of the time.
Can not be combined with an BOFF skill, which could make this Beam very effective as soon the shiels are offline/down.
Only one per Ship.
Can?t becombined with FAW to shoot down heavy torpedos.

Every Turret is more effective, because the Turret can help bring down shields and hull.
Or use a normal beam bank, this can be combined with the existing BOFF skills or the additional Science-Ship-Target-Subsystem skills, even if the beam has only 250 arc.

OMG, remove the Cutting Beam completely or make it at least non unique. For this I am fine with removing the dumb 2,% Omega proc, which I believe makes this a unique weapon.
Or give this Beam access to the BOFF skills.

We are not idiots to mount a Beam, which has very good DPS at 125 energy level, but should only be fired when the shields are down, for probably ~6 seconds before the enemy Boss shields regenerate?
Think how often you see Donatra without shields...

Please give us an option to remove/unslott this project asap, because I slotted this project on my second char before I realized the (in)effectivness about that weapon.

However do something with the Cutting Beam weapon, this weapon is so ineffective, you (the devs) can do nearly nothing to make it more useless, except reducing the DPS.

It is better to use turrets, normal beams or torpedos then that toy weapon.
Yes it might be effective against nanite xyz targets, but every other weapon can use BOFF skills and is logically more effective. So what is the point?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 2
11-30-2012, 02:13 AM
YOu do know that as a kinetic weapon it shared the same dps value as the 180 degree torp and the feringi missle launcher, and is only slightlt les than most normal torp launchers? Its also effected by weapons power. And that it shares the same shield damage restriction as any other kinetic weapon? Or that all borg gates, nodes, and transformers have no shielding?
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Republic Veteran
Join Date: Jun 2012
Posts: 2,885
# 3
11-30-2012, 02:31 AM
Until we know how often the 3 piece bonus procs...if it has any internal cooldown or what I would hold out on the bashing. The 3 piece bonus could be very powerful.

Not to mention if its so weak why would you want multiple ones?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 4
11-30-2012, 02:35 AM
Quote:
Originally Posted by lianthelia View Post
Until we know how often the 3 piece bonus procs...if it has any internal cooldown or what I would hold out on the bashing. The 3 piece bonus could be very powerful.

Not to mention if its so weak why would you want multiple ones?
Some people like to buy things before they know what they are getting. The tool tip is viewable from the project window and there is always the wiki.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Captain
Join Date: Jun 2012
Posts: 652
# 5
11-30-2012, 02:35 AM
Im pretty much the same as the OP, im not finding it that good at all, the only time i found it really good - against things like gates ect - was when i experimented with the Borg 3 piece as the Tractor Beam did a lot of damage as it gives it a bonus if the target has been hit with the beam.

Was expecting a lot more damage against the hull compared to normal weapons but it does not seem to be the case from what i have seen.

I think mine is going on my shuttle as that has the Borg 3 piece + the console - probebly be more useful there
http://www.auroratrek.com/index.html
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 6
11-30-2012, 02:49 AM
I think this one can be really good...

Normal escort:
DBB, DHC, DHC, DHC,
TUR, TUR, TUR

With this:
DBB, DHC, DHC, DHC,
TUR, KCB, TUR

it's like a extra torpedo weapon without giving up a front slot. Sure, you'll give up a turret, but that's such a puny weapon anyway.
Ensign
Join Date: Jun 2012
Posts: 11
# 7
11-30-2012, 03:16 AM
@pvehero

But thats the problem,
you basically waste a turret, because the Borg Cutting Beam (BCB?) is only working if shields are down, and then a Torpedo which is well timed with HY or Torpdeo spread is much more effective.

@disposeableh3r0
Yes, I know that, because I have all this weapons.
But I can combine this Ferenei or Quantum Wide angle wepaon with my Torpedo skills.
Not possible for that Cutting Beam!

@lianthelia
Valid point, but please be aware, the proc is not per SHOT it is per weapon cycle!
Which is the same for the borg Cutting Beam: one shot one cycle, because the Cutting Beam is a constant beam!
So this means with every 40th shot of your beam you get the proc (as an average value).
I am not fully sure, but this means every ~ 160seconds you can see this proc for 3 seconds.
Too bad if you BOff skills hare on cooldown during that 3 seconds...
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 8
11-30-2012, 03:36 AM
Quote:
Originally Posted by guli20 View Post
@pvehero

But thats the problem,
you basically waste a turret, because the Borg Cutting Beam (BCB?) is only working if shields are down, and then a Torpedo which is well timed with HY or Torpdeo spread is much more effective.

@disposeableh3r0
Yes, I know that, because I have all this weapons.
But I can combine this Ferenei or Quantum Wide angle wepaon with my Torpedo skills.
Not possible for that Cutting Beam!

@lianthelia
Valid point, but please be aware, the proc is not per SHOT it is per weapon cycle!
Which is the same for the borg Cutting Beam: one shot one cycle, because the Cutting Beam is a constant beam!
So this means with every 40th shot of your beam you get the proc (as an average value).
I am not fully sure, but this means every ~ 160seconds you can see this proc for 3 seconds.
Too bad if you BOff skills hare on cooldown during that 3 seconds...
Except that its 360 degree so it has an advantage over the 180 weapons. And dont forget just because it doesnt fit your build doesnt make it useless. I could see this as a valid choice for a shield stripper build.

The firing cycle is also 4 shots (toggle 4 max) so not that bad and if you paired the omega proc with cannons it would go off much more often
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Ensign
Join Date: Jun 2012
Posts: 11
# 9
11-30-2012, 03:55 AM
I am experienced enough to not just look if it fits to my builds.
I tried nearly all type of builds on tons of ships and still experimenting and trying new combinations, with all 3 Char classes...

From what I know is a firing cycle one Weapon activation, not the weapon fire animation.
Otherwise this would mean to see a Proc on Enemies every few seconds, with so many wepons. But this is not happening.
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 10
11-30-2012, 05:33 AM
Quote:
Originally Posted by guli20 View Post
@pvehero

But thats the problem,
you basically waste a turret, because the Borg Cutting Beam (BCB?) is only working if shields are down, and then a Torpedo which is well timed with HY or Torpdeo spread is much more effective.
First, a turret is a puny thing to waste. Barely noticeable. From what I understand, the KCB deals almost the same damage as the 180deg torp, so not bad.

In addition, there are at least 3 good reasons why I can't use a regular torp:
- I have no fore slots available for torps, and I sure ain't gonna let the enemies out of my DHC arc.
- I have no free Boff stations to fit torp abilities in anyway.
- I don't have any points in "Projectile Weapons". The cutting beam is affected by energy weapon skill, so I don't have to waste a single skillpoint in projectile weapons.

Sure, it's no magical super weapon, but it should be able to hold it's own.
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