Ensign
Join Date: Jun 2012
Posts: 11
# 41
11-30-2012, 03:35 AM
Quote:
Please let me know if this is not the case tomorrow when you log-in.
Does it means, you have not tested it and you are not sure it is fixed now (again)???
Starfleet Veteran
Join Date: Jun 2012
Posts: 14
# 42
11-30-2012, 04:40 AM
Um one question why cost the Fleet Advanced Heavy Cruiser Retrofit and the Fleet B'rel Bird-of-Prey 5 and not 4 Flee Modules when you don't have the Zen store version? Is this a mistake in the patch notes?
Commander
Join Date: Jun 2012
Posts: 441
# 43
11-30-2012, 04:41 AM
Quote:
Originally Posted by neosagara View Post
Um one question why cost the Fleet Advanced Heavy Cruiser Retrofit and the Fleet B'rel Bird-of-Prey 5 and not 4 Flee Modules when you don't have the Zen store version? Is this a mistake in the patch notes?
Been explained a dozen times in this very thread: The ships in question have an innate ability, NOT a console. Hence, the increase in the module cost.
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Lt. Commander
Join Date: Sep 2012
Posts: 129
# 44
11-30-2012, 05:20 AM
Quote:
Originally Posted by monkeybone13 View Post
Because currently the Assimilated Console is already part of the Omega reputation. They are removing an easy free way to get it as their intentions are for us to actually work for it and pay 15k dilithium. That's right. After you unlock tier 1 omega you get a project for the console and it costs 15k dilithium among other costs. It is NOT a store unlock but simply you claim the reward after the project is finished. If you want another console for another ship you have to do the project again and wait another 2 days. The same goes for most, if not all, set equipment through the rep system. Wait 2 days per piece for a total of 6 days for a complete 3 piece set, or 4 days if you do 2 of the set gear projects at the same time.
What's "work" about that ? It has nothing to do with effort but with grind. From looks of things they simply want no one at all to ever bother again with storyline missions but instead focus 100% on dilithium grind and/or marks grind ... otherwise I can't explain this decision . The way the unlocks or claims work is horrible design : grinding dilithium takes no effort at all ( it isn't challenging ) , just time. From their perspective that might seem ideal-because it means they can take lots longer in adding content - but it always backfires . That can and already could be witnessed in other MMO's which attempted the same ploy and which subsequently folded .
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 45
11-30-2012, 05:36 AM
as far as i am concerned - the fleet b'rel should be tier 3. Thank you for bringing this.
Will i get the fleet module bonus (per character) as a 900day veteran - i got the B'rel for free on every toon and can't seem to buy it as "i already have it"??

i'm NOT buying ANY new character slots, cause i am effectively discouraged to create new toons and grind the equipment i was getting for free previously. Assimilated console, STF drops, etc.
You really could leave us a CHANCE, no matter how small, on a MK XI, XII set drop, that way we would be inclined to finish our sets with the reputation projects.

I am also VERY unhappy about the bonuses of the new KHG set.

Will there be EVER a way for a KDF officer to get to a set with the +25 on projectile damage?

If no, i am also staying with my old MK XI KHG sets and not buying new sets from the Omega reputation, cause i have NO use for it.

other updates seem to be positive.

WHAT ABOUT FLEET MARKS?

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Last edited by duaths1; 11-30-2012 at 06:06 AM.
Career Officer
Join Date: Jul 2012
Posts: 3,274
# 46
11-30-2012, 06:23 AM
Well, it's nice to see the patch is addressing the excessive costs of the Duty Officer Exchange.
Captain
Join Date: Jun 2012
Posts: 529
# 47
11-30-2012, 06:35 AM
Nice patch notes
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Career Officer
Join Date: Jul 2012
Posts: 1,125
# 48
11-30-2012, 06:44 AM
The patch does little for the dilithium and fleet mark issues, which are among the most important in the game right now.
Captain
Join Date: Jun 2012
Posts: 2,289
# 49
11-30-2012, 06:48 AM
Quote:
Originally Posted by nicha0 View Post
The patch does little for the dilithium and fleet mark issues, which are among the most important in the game right now.
Or the massive amount t of bugs making this game unplayable or just a horrible experience for people!
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 50
11-30-2012, 07:10 AM
Nice patchnotes, keep up the good work!


Tl;dr summary of what I like the most:

* Updated the visual appearance of all of the Breen ships.

* The timer should now reliably start after tagging the first epohh.
* Updated the visual appearance of the trees and rocks on New Romulus.
* Updated the voice over audio for the New Romulus content.
* Staging Area event mission updated to increase bug population and make it easier to complete.

* Resolved an issue that prevented several missions from completing.

* Updated New Romulus Mountain Pass - Defeat Tal Shiar Agents mission now completes correctly.
* The Tau Dewa Radiation Scan Daily is now correctly being offered from the Radiation Radiophysicist in the Staging Area of New Romulus after scanning radiation 10 times.

* Fixed various text and formatting errors with descriptions on Romulan Reputation projects.
* All Tier-Up projects have had their durations reduced from 1 hour to 15 minutes.
* All Tier-Up projects have had their Dilithium costs completely removed.
* Significantly lowered the cost of the items in the Omega reputation consumable store.

* Vesta ships now get a recharge reduction on launching Hangar Pets from Auxiliary Power. (not 100% sure about thatone, is it the time between launches or the powerlevels that is reduced? hm)
* Slightly increased base damage of Quantum Field Focus Phaser.

Last edited by idrona; 11-30-2012 at 07:21 AM.
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