Commander
Join Date: Jun 2012
Posts: 309
# 41
12-01-2012, 04:19 AM
What needs to be remembered when it comes to the saucer seperation....


Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 42
12-01-2012, 04:21 AM
Quote:
Originally Posted by tilarium1979 View Post
What needs to be remembered when it comes to the saucer seperation....


Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
Logical or not there is a working version of this that was demostrated on tribble last year. I don't remember why it wasn't released. Think there are pix on the forums somewhere.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Career Officer
Join Date: Jun 2012
Posts: 1,107
# 43
12-01-2012, 04:50 AM
Quote:
Originally Posted by tilarium1979 View Post
What needs to be remembered when it comes to the saucer seperation....


Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
...yes, plz look at the ship: it's a galaxy ... it was build from the start to seperate. and if the saucer was meant to be being able to seperate from warp-drive-section, why the lance shouldn't be so?
"spinal" in this sense not seems to be a proper description of this technical thing to me. this also could just point on that the lance sticks through the whole ship in one piece.
but again: why should it be technically impossible to cut off a bit?

Klink: House of Beautiful - J'Luc / Rommie: Lag Industries - D'Waste
Join Date Hoster: Dec 2011 - Join Date Symbiont: 1403 A.D. and not a dull moment
PLZ ADD MARKS-TO-CHOOSE PACKS AND AFK/LEAVER PENALTY TO PVP PUBLIC QUES (not privates!)
AND DON'T TOUCH OUR DIL!!!

Last edited by wast33; 12-01-2012 at 10:19 AM.
Rihannsu
Join Date: Jul 2012
Posts: 22
# 44 The poor neglected Gal-X
12-01-2012, 05:22 AM
Quote:
Originally Posted by robeasom View Post
You say that the Devs promised you this you all know how they say one thing and do the other. Doubt you will ever see the saucer sep just like us KDF fans will never see another klingon mission in the games lifetime
Yea.... Just look at the full version description of the Spinal Lance ability, if you own this ship. It does mention a Wide Beam version for when the ship is saucer separated, that has a 5 KM range and a hits in a 25 degree cone. It hits for less damage than the lance too.
The point is, the ability is already in the game, the only thing keeping us from using it is the lack of the ability to use the Saucer sep console on the ship.

To those saying the Galaxy-X needs an overhaul, I agree. With Abilities like the Phaser Lotus and the Vesta's Quantum Field Focus Controller doing such crazy levels of damage in comparison to the Galaxy-X's lance (and the Guramba's), and also other various issues, such as the lack of ANY accuracy mods on the lance, a mediocre BOFF layout, a terrible base turn rate, and well, thats just the start. This poor old bird is showing her age. She may well need a bit of a rethink. As many have said:
Cannons + Terrible Turn Rate + Narrow Attack Range on the Main Special Ability of the Ship + Mediocre Tactical BOFF Layout = 1 Fail Tactical Cruiser
The Gal-X can be a good tank, but, if it as meant to be a tank, it shouldn't be able to mount cannons. Its supposed to be a War Ship.

I love the Gal-X from the show. Her appearance, though brief, was amazing. I only wish that the version in game did her justice.
I would also like to add that the Venture skin for the Gal-X is AMAZING!!!!



PS - For those who say they can make the Gal-X turn effectively by applying Battle Cruiser turn rate boosting techniques, you can, but it'll still be no where near as effective, as you're giving up too much due to the difference in base turn rate. Everything you do is modified by that, and Klingon Battle Cruisers at the Rear Admiral/Brigadier General rank have a 9 or 10 degree per second turn rate, to the Gal-X's 6. Yes, you can apply the same techniques, but no where near as effectively, as everything is a percentage improvement off the base turn rate.
Those 3 to 4 degrees makes a huge difference. Heck, the 2 degrees difference between the Excelsior and the Galaxy class ships is huge, using the same techniques. I know this for a fact because I tried with both the Galaxy and the Excelsior. Roach wrote an amazing post called "HOW TO: Make your Negh'var Battle Cruiser Turn on a Dime" that I followed to the letter, but the differences between a Negh'var's base turn and a Gal-X's are too different.
Additionally, back on the old Cryptic forums, I had a post on the theoretical Maximum turn rate you could get out of a Gal-X, with data like how much each additional RCS console would improve it, how Aux to Inertial Dampeners would affect it (with data at a couple of different AUX levels), how engine power factored in, as well as Evasive Maneuvers. Needless to say, the numbers weren't pretty, and can't compare to a T5 Battle Cruiser.
Career Officer
Join Date: Jun 2012
Posts: 2,162
# 45
12-01-2012, 05:32 AM
Quote:
Originally Posted by necriemoon View Post
Yea.... Just look at the full version description of the Spinal Lance ability, if you own this ship. It does mention a Wide Beam version for when the ship is saucer separated, that has a 5 KM range and a hits in a 25 degree cone. It hits for less damage than the lance too.
The point is, the ability is already in the game, the only thing keeping us from using it is the lack of the ability to use the Saucer sep console on the ship.

To those saying the Galaxy-X needs an overhaul, I agree. With Abilities like the Phaser Lotus and the Vesta's Quantum Field Focus Controller doing such crazy levels of damage in comparison to the Galaxy-X's lance (and the Guramba's), and also other various issues, such as the lack of ANY accuracy mods on the lance, a mediocre BOFF layout, a terrible base turn rate, and well, thats just the start. This poor old bird is showing her age. She may well need a bit of a rethink. As many have said:
Cannons + Terrible Turn Rate + Narrow Attack Range on the Main Special Ability of the Ship + Mediocre Tactical BOFF Layout = 1 Fail Tactical Cruiser
The Gal-X can be a good tank, but, if it as meant to be a tank, it shouldn't be able to mount cannons. Its supposed to be a War Ship.

I love the Gal-X from the show. Her appearance, though brief, was amazing. I only wish that the version in game did her justice.
I would also like to add that the Venture skin for the Gal-X is AMAZING!!!!



PS - For those who say they can make the Gal-X turn effectively by applying Battle Cruiser turn rate boosting techniques, you can, but it'll still be no where near as effective, as you're giving up too much due to the difference in base turn rate. Everything you do is modified by that, and Klingon Battle Cruisers at the Rear Admiral/Brigadier General rank have a 9 or 10 degree per second turn rate, to the Gal-X's 6. Yes, you can apply the same techniques, but no where near as effectively, as everything is a percentage improvement off the base turn rate.
Those 3 to 4 degrees makes a huge difference. Heck, the 2 degrees difference between the Excelsior and the Galaxy class ships is huge, using the same techniques. I know this for a fact because I tried with both the Galaxy and the Excelsior. Roach wrote an amazing post called "HOW TO: Make your Negh'var Battle Cruiser Turn on a Dime" that I followed to the letter, but the differences between a Negh'var's base turn and a Gal-X's are too different.
Additionally, back on the old Cryptic forums, I had a post on the theoretical Maximum turn rate you could get out of a Gal-X, with data like how much each additional RCS console would improve it, how Aux to Inertial Dampeners would affect it (with data at a couple of different AUX levels), how engine power factored in, as well as Evasive Maneuvers. Needless to say, the numbers weren't pretty, and can't compare to a T5 Battle Cruiser.
Spot on in all respects.

The reason I fly the Galaxy instead of the Dread, (apart from being more Trek to me personally) is the 21 deg turn rate with the saucer removed.

FLTCDR SRS FLEETS - S.R.S. - S.R.S. ACADEMY - SRS GUARDIANS - SRS KDF
Join Us www.srs-fleet.net/html/join_srs.html
Republic Veteran
Join Date: Jun 2012
Posts: 6,184
# 46
12-01-2012, 08:45 AM
Cryptic is not the first company to say this ship can separate


https://www.youtube.com/watch?v=X-RKUvm3mQg

The Following signature is not endorsed by the Dukat administration, and Down with Bajor Party


Captain
Join Date: Jun 2012
Posts: 1,463
# 47
12-01-2012, 10:46 AM
I still don't get it why they still don't combine their spotlights with a sale for that specific ship...
Captain
Join Date: Jun 2012
Posts: 1,814
# 48
12-01-2012, 10:57 AM
This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.
Career Officer
Join Date: Jun 2012
Posts: 4
# 49
12-01-2012, 12:02 PM
For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?

laters....
Original join date 11-2010
Crash test tribble
1000 day veteran reward
Survivor of Romulus
Join Date: Oct 2012
Posts: 152
# 50
12-01-2012, 12:24 PM
Quote:
Originally Posted by farmallm View Post
This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.


If it is a choice betweent the galaxy X and other federation cruisers, I would not recommend getting the Gal-x.

http://www.stowiki.org/Federation_Dreadnought_Cruiser vs. http://www.stowiki.org/Odyssey_Tactical_Cruiser

With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.

Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.

Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.

The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.

Last edited by theuser2021; 12-01-2012 at 12:27 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:12 AM.