Captain
Join Date: Nov 2012
Posts: 3,929
# 31
11-30-2012, 10:27 PM
Bob has it... the issue isn't dmg... its the fact that you don't have to worry as much about healing anymore.

TAC team not Alpha is the real issue.

The fed care bear types will scream no no no don't nerf my super shield button... what they don't seem to think about is the escort shooting at them is using 2 copies of the super shield button to pew pew them with impunity.
When the messenger comes to appropriate your profits ... kill the messenger.
Commander
Join Date: Jun 2012
Posts: 270
# 32
11-30-2012, 10:33 PM
Quote:
Originally Posted by antoniosalieri View Post
TAC team not Alpha is the real issue
Agreed, but that's been suggested before and the carebears are against it
Lieutenant
Join Date: Jun 2012
Posts: 75
# 33 nope
11-30-2012, 10:35 PM
Nope it's the damage I worry about. You have about 2-3 seconds to react to the damage or die.

edit: Usually only RSP can save you or a combo of TT, EPTS, and TS. Anything less and boom.

Last edited by davidfloresii; 11-30-2012 at 10:40 PM.
Commander
Join Date: Jun 2012
Posts: 270
# 34
11-30-2012, 10:47 PM
Quote:
Originally Posted by davidfloresii View Post
You have about 2-3 seconds to react to the damage or die.
Preemptive buffing and situational awareness can negate that.
Captain
Join Date: Nov 2012
Posts: 3,929
# 35
11-30-2012, 10:55 PM
It also goes like this get a team... you know why klink teams always lost to fed teams before the tac team changes and people still did premade pvp sometimes....

Its not because the klinks couldn't decloak and POP someone... we could almost every time we would pop *someone*... problem is we would then have to high tail it or die... now we don't need to really high tail it all that often... tac team baby pew pew till the shields are low and then high tail.

Used to be you would get the decloak drop on one person and the score would be 1 to 0 ... perhaps 2 to 0 if you had a good klink team and you timed it right... however almost every time the score was 2 to 2 20 sec later... and the reason most of those fed teams won... is in a lot of cases it was 2 to 5 20 sec after that. lol

There are plenty of ways to survive an alpha strike that don't involve tac team... tac team is just the easy brain dead way to do it... as Bob says... be aware and you won't have any issues.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 1,123
# 36
11-30-2012, 10:55 PM
I've seen 18k+ damage to pop up a few times on my screen when I was doing an alpha strike.

I was using my Tactical Escort Retrofit (not the Fleet variety). I decloaked and used CRF3, APO1, and all the rest of the Tactical officer buff/debuff abilities.

I run 4x phaser DHC [critd]x3, (at the time) 3x purple mk xii phaser relay and 1x blue mk xi phaser relay, Tachyokinetic Converter and Assimilated Module. My passive critical severity is/was at 66+%.

I do not consistently get 18k+ damage. It's only happened a few times and certainly not consistent. But, when I get lucky, I can kill a fully healed escort in two volleys. But, again, I have to be really lucky.

Last edited by shookyang; 11-30-2012 at 10:57 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 37
12-01-2012, 01:33 AM
Post a combat log?

It is utterly pointless to discuss balance with just two single values. Also it would be helpful to know the hull/GDF status of the attacking ship. If this was a lucky near-0%-GDF attack, it's probably not much of an issue.
Rihannsu
Join Date: Jun 2012
Posts: 1,531
# 38
12-01-2012, 07:13 AM
Quote:
Originally Posted by bobtheyak View Post
Oh and I vote for a slight reduction in cannon damage. In my opinion torpedo hybrid builds should do more damage than full cannon builds.
I wouldn't.. Unless I could be sure that they wouldn't also reduce the "DPS" on Dual Cannons as well to keep them in line with each other.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Lieutenant
Join Date: Jun 2012
Posts: 53
# 39 Happens
12-01-2012, 07:22 AM
Quote:
Originally Posted by devorasx View Post
Im curios. How does one justify this kind of damage from DHC using CRF2:

Edit:

X player deals 17333 (8152) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.
X player deals 18045 (8486) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.

I had the beta debuff on me and maybe a sensor scan, and the escort was probaly buffed to kingdom comes, but how the blazing heck does one sanction such ridiculous numbers? It makes Thissler look like an amateur in comparison, no offense bud. I got 2 shooted with 2 shot from cannons. 2!!

I on the other hand was buffed with Extend Shields 1, TSS3 on full aux from a cruiser and an EPTS 2 from myself.

I would love a VERY good argument.
I have hit 8k,9k,9k,7k's when I am "buffed to kingdom come" on occasion with my enemy pinned down. Depends on the distance and shields as my buffs are coming online.
Commander
Join Date: Jun 2012
Posts: 270
# 40
12-01-2012, 07:27 AM
Quote:
Originally Posted by webdeath View Post
I wouldn't.. Unless I could be sure that they wouldn't also reduce the "DPS" on Dual Cannons as well to keep them in line with each other.
If only those dual cannons didn't proc so much...
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