> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I noticed a new odd behaviour of the Enemy Neutralization kit MK X in some recent ground stf runs post season 7.
And yes, there are still people trying to do them.
In a cure ground elite run, our group detected, that the chroniton mine barrier or transphasic bomb placed by one player, blows up every other mine barrer / or bomb placed by other players in the blasting area.
This is really bad for an engineer trying to protect one of the transformers, who usually drops a mine barrier and a bomb to fight off approaching waves of borg and really rely on the knock back effect of the bomb and the damage of the mine barrier.
With season 7 it changed, if both mine barrier and explosives are placed on the ground, an approaching borg triggers the mine barrier which also let the bomb explode/vanish without doing damage at all... *yay*
It gets way worse if another engi was kind enough and helped mining or planting an additional bomb bacause the first triggered mine barrier just wipes out all other defences.
I really would want to know if this behaviour is working as intended or if it is another bug from season 7, like the non working tachyon harmonics etc, because it really limits the use of the engineer class in ground stfs. There wasn't anything announced related to this in the various release notes, so I really hope this is only another bug.
I noticed during an stf I just did that the bomb is also detonated by plasma fire patch from a friendly plasma grenade (as in thorwn by a teammate). I think in general, friendly AoE is setting it off prematurely.
Man is a gaming animal. He must always be trying to get the better in something or other.
With private PvP matches available again we did some more extensive testing, the explosives automatically detonates if an enemy gets closer than 3m, but of course only with a really low detonation damage making it rather useless.
There is also a really easy way to make the bombs invisible and undetectable by enemy players.