Lieutenant
Join Date: Aug 2012
Posts: 84
# 151
11-30-2012, 11:12 PM
Here's a novel idea; if you want to do more DPS fly an escort, if you want to sustain more damage fly a cruiser, if you want to have loads of awesome abilities fly a Sci ship, if you want to do a little of a everything there are even ships that do that too! What would really suck is if the devs listened to all the moaning and made cruisers faster and capable of dishing out more DPS as that would totally remove the reason for having any other ship class in the game.

One of the best thjings in my opinion about STO is that you are not limited as to what ships you're allowed to use based on your character class, add to that the fact that we've been told we should be soon able to take multiple ships with us (with the other vessels piloted by Boffs) then you have even less of a gripe because you could then have your Boffs flying escorts to deal damage while your cruiser soaks up the damage/heals/etc.

Also for you cruiser types out there, can I suggest trying a couple of tetryon beam arrays (the 10% proc one from New Link) to obliterate opponent's shields (with a much better field of fire than cannons) matched up with a couple of cutting beams (360 degree firing arc) to decimate enemy hulls once the tetryon arrays have done their job.

What I'm trying to say (and although I may be fed up with this whole 'Cruisers are UP' topic cropping up every other hour, I am genuinely trying to be helpful and NOT a snide bugger) is that there are ways and means to change your role in STO without having to beg the devs to give you a leg-up. Cruisers are still a viable ship class as they stand with just a little imagination.
***The above ramblings are, as always, my own opinion. Based on my experiences and interpreted by my mind, they by no means reflect the universal truth (unless coincidentally). Peace.***
Captain
Join Date: Jul 2012
Posts: 2,976
# 152
12-01-2012, 02:36 AM
Quote:
Originally Posted by stormbringer77 View Post
What would really suck is if the devs listened to all the moaning and made cruisers faster and capable of dishing out more DPS as that would totally remove the reason for having any other ship class in the game.
I get the upper end of the cruiser DPS range and I feel inadequate in the face of an unbuffed escort doing over twice my damage... I mean, really?

And on top of that I have to wait ages to move... while this escort is ripping things up left right and centre... again, really?

All this for what? A little extra health... A borg HY torp is going to kill me in the same number of seconds as it will the aforementioned escort, meanwhile the escort gets damage output capability AND movement capability, the only drawback being that if you don't build it perfectly you're a little flimsy... BIG DEAL! (I don't think)

So yeah, give us something, I can live with being slow if my damage output could compete, I can live with my lower damage if I could move... Hell my Fleet Nova class is keeping up with cruisers and I chose EPtS for that one...

I don't think it unreasonable that Cruisers should get something, preferably an inherent power drain resistance so that they could hold up 6 beams broadsiding
Captain
Join Date: Jul 2012
Posts: 2,976
# 153
12-01-2012, 02:37 AM
Quote:
Originally Posted by skyranger1414 View Post
Escorts aren't glass cannons
Which is the point of his comment...
Career Officer
Join Date: Jun 2012
Posts: 1,694
# 154
12-01-2012, 11:55 AM
Quote:
Originally Posted by adamkafei View Post
I get the upper end of the cruiser DPS range and I feel inadequate in the face of an unbuffed escort doing over twice my damage... I mean, really?
I think you are mistakenly claiming to be in the upper DPS range for cruisers if an unbuffed escort is doing twice the damage

Quote:
Originally Posted by adamkafei View Post
Which is the point of his comment...
I think you missed the more relevant part "Cruisers aren't toothless..".

Last edited by skyranger1414; 12-01-2012 at 12:22 PM.
Captain
Join Date: Jul 2012
Posts: 2,976
# 155
12-01-2012, 12:22 PM
Quote:
Originally Posted by skyranger1414 View Post
I am highly suspect of you claiming to be in the upper DPS range for cruisers if an unbuffed escort is doing twice the damage
You like Biteme are welcome to throw me a friend invite and find out for yourself
Commander
Join Date: Jun 2012
Posts: 346
# 156
12-01-2012, 12:41 PM
Alright, adam, I'll take you up on that. What's your char name and handle?
Captain
Join Date: Jul 2012
Posts: 2,976
# 157
12-01-2012, 12:47 PM
Quote:
Originally Posted by quiscustodiet View Post
Alright, adam, I'll take you up on that. What's your char name and handle?
just throw an invite to "@adamkafei"
Captain
Join Date: Jun 2012
Posts: 1,644
# 158
12-01-2012, 01:26 PM
I play a lot of solo in PVE. Have a Fed eng and KDF eng in both cruisers. I have yet have any problems being UP. At least what I do. A few times I got into battle with several ships, and made me wonder how in the world I managed to survive. I was hitting everything I had, and saw epic fighting on the screen. As I fought for survival and came out in Victory. Specially with my Fed cruiser with beams/torpedoes firing like crazy. As for my KDF I got into a couple good battles as well. And that style is different since I have cannons mounted that can only fire forward. (Dual and Heavy). After those battles, my Klingon Capt passed out blood wine and sang victory songs. With songs to tell to other Captains of Glorious Battles.
Captain
Join Date: Aug 2012
Posts: 3,553
# 159
12-01-2012, 02:12 PM
Quote:
Originally Posted by adamkafei View Post
I get the upper end of the cruiser DPS range and I feel inadequate in the face of an unbuffed escort doing over twice my damage... I mean, really?

And on top of that I have to wait ages to move... while this escort is ripping things up left right and centre... again, really?

All this for what? A little extra health... A borg HY torp is going to kill me in the same number of seconds as it will the aforementioned escort, meanwhile the escort gets damage output capability AND movement capability, the only drawback being that if you don't build it perfectly you're a little flimsy... BIG DEAL! (I don't think)

So yeah, give us something, I can live with being slow if my damage output could compete, I can live with my lower damage if I could move... Hell my Fleet Nova class is keeping up with cruisers and I chose EPtS for that one...

I don't think it unreasonable that Cruisers should get something, preferably an inherent power drain resistance so that they could hold up 6 beams broadsiding
Lol saw you at DS9 last night, standing around looking purty =P

Anyways, that out of the way, I agree, an inherent power drain resistance would be nice, especially if you consider the fact that Cruisers are supposed to have the largest and most capable warp cores (especially the larger ships, like the Odyssey, Galaxy, and Sovereign). But we have that ability as Engineers in Nadion Inversion. It's probably one of our best abilities, since it not only reduces our self power drain, but greatly reduces all external drains as well. BUT it would be nice if it wasn't like Aceton Beam 3 and had a cooldown that lasted until next week. Same goes for EPS transfer booster. It's an AMAZING ability (I mean come on, massive power transfer rate bonus, AND a bonus 30 to ALL subsystems) but it's cooldown is long. Very long. Disgustingly long... -.-

But I am a little concerned since you were saying you have trouble maintaining a powerful 6 beam broadside. This troubles me since on my Odyssey I can maintain a rather mean 7 beam broadside, and have my power not drop below the 85-95 range. This means all of my shots on Borg ships (which have an inherent 20-30% damage resistance bonus) are still not going any lower than 550 at the END of my salvo. The beginning I am up near the 900-1000 range (depending on buffs and debuffs). And this is with mk XI blue tactical consoles. I imagine if I had mk XII purples it would increase to around 1100-1200 at the start, and not go below 600. But until those drop below their insanely high price (not happening I know), no thanks. But the concerning part is that my freebie Sovereign can maintain a 6 beam broadside with ease. And her power bonuses are the same as an Excelsior. So I think you might need to take a look at either 1) your power settings, or 2) your EPtX. If you don't have an EPtW going constantly, that might be why your broadsides are a little lacking. To cycle that, since you run an excel, I would say have two copies of at least EPtW2 (I mean you have all those bloody engi spots, might as well make use of them), OR if you want to be pure damage, two copies of EPtW3, and keep them activating one after the other. I mean, +40 power to weapons, +25% damage for 5 seconds, that's a nightmare.

Just my 2 rather long-winded ECs.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jul 2012
Posts: 2,976
# 160
12-01-2012, 02:20 PM
I never said I had problems holding up a powerful 6 beam broadside, I get 800-1300 and usually no lower than 600-700 at the end of a volley (I use a Mk XI Rare EPS flow reg, try it, it moved my weapon power low from 75 to 90-95) it just feels somewhat underwhelming
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