I'm glad they got rid of the 1 click missions. It was causing rampant dil supply inflation.
This wasn't fair to players who earn dilithium legitimately as the inflated dil market caused their hard earned dil to be worth less. I have no problem reaching dil refinement cap on multiple characters by actually playing the game and not cheating.
"Plenty" of ways to make it, but less of it, and it takes a lot longer to get it. That's what's called a raw deal and nothing to cheerlead about.
How is it a raw deal? Take Big Dig for example. An instance that takes less than 20 minutes and when paired with the daily, it gives you a significant amount of dil.
Fact is if all people want to do it complain that they can't get this or that because of time constraints, maybe playing the game should not be what they are doing with their time. I even once read a post where a guy thought we should get 500 dil just for logging in for the day...WHAT!?!
All this and now they give us mark turn ins for dil and a small amount of rep. Really, what more do you want? The improvements have increased the value of dil which is something I'm sure all of us wanted. I have no seen any increase in time to make it at all. In fact, I think I am spending less time working to get the dil cap. For someone like me who spends a good deal of their time talking in chat and socializing, these changes have improved dil collection.
Remember, the idea of a game is not only fun, but also to present a reasonable challenge. In my eyes, the changes seem reasonable. You don't see it that way. We can agree to disagree.