Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 51
12-01-2012, 08:25 PM
Quote:
Originally Posted by davidfloresii View Post
@Pax whats wrong? You can't handle the truth about cannons doing 18k+. Just admit that it is op.

1. Shock
2. Denial
3. Anger
4. Sadness/Depression
5. Numb
6. Acceptance

Come on buddy!!! you can make it to that 6th step!!!

ps. At least you can counter trics.
Is it actually cannons though or the sum of all that is applied both Tac buff and more to make the cannons effective in the end?

I find little issue if the sum of the effect takes skill and timing to pull off over just blind button mashing.

Im a button masher actually, using key binds, and my damage only hits around 6k-8k most days.

So if its legit, i can respect it, but lament I cant do it.
He who laughs last thinks slowest.
Captain
Join Date: Oct 2012
Posts: 661
# 52
12-01-2012, 08:56 PM
Quote:
Originally Posted by bitemepwe View Post
Is it actually cannons though or the sum of all that is applied both Tac buff and more to make the cannons effective in the end?

I find little issue if the sum of the effect takes skill and timing to pull off over just blind button mashing.

Im a button masher actually, using key binds, and my damage only hits around 6k-8k most days.

So if its legit, i can respect it, but lament I cant do it.
Something to cheer you up with
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 53
12-01-2012, 10:15 PM
Quote:
Originally Posted by devorasx View Post
Something to cheer you up with
Thank you. That did cheer me up.
He who laughs last thinks slowest.
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 54
12-01-2012, 11:36 PM
Quote:
Originally Posted by devorasx View Post
Im curios. How does one justify this kind of damage from DHC using CRF2:

Edit:

X player deals 17333 (8152) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.
X player deals 18045 (8486) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.

I had the beta debuff on me and maybe a sensor scan, and the escort was probaly buffed to kingdom comes, but how the blazing heck does one sanction such ridiculous numbers? It makes Thissler look like an amateur in comparison, no offense bud. I got 2 shooted with 2 shot from cannons. 2!!

I on the other hand was buffed with Extend Shields 1, TSS3 on full aux from a cruiser and an EPTS 2 from myself.

I would love a VERY good argument.
Very easy
Debuff the target.
Look at the log the cannons did 8k damage which is very easy to achieve. U had a -100% damage resistance... Which means u had no shields, u were definitly debuffed APB 3, FOMM and Sensor Scan. And its possible to do 17k Crits without the resistance. Oh and it takes 1 APA to buff a cnanon crit to 8k.

Personaly, Buffed to kingdom come yields me 8k base, not 8k crits like u posted. My REALLY buffed to kingdom come can Slaughter ppl doinf 6k-10k Every shot with 20k crits, GDF from 10% will do that.

Last edited by brokenmirror2012; 12-01-2012 at 11:43 PM.
Lt. Commander
Join Date: Nov 2012
Posts: 165
# 55
12-02-2012, 03:16 AM
Quote:
Originally Posted by devorasx View Post
X player deals 17333 (8152) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.
X player deals 18045 (8486) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II..
This doesn't make sense... even if you were running without shields, you'd have to have 60% negative hull resist... and assuming there are diminishing returns on negative as well as positive resists, that would take... -150 resist? so if you'r own resist was +60ish, you'd have to be defuffed 210. barely even possible...

And add to that all the damage negated shields... hmm... doesn't make much sense...

Sure, the raw damage of 8k is not that hard to understand from a crit, but net damage of 18k is just wierd...


Maybe the diminishing returns on resist work opposite on the negative side? Causing a increasingly steep curve of resist loss?
Captain
Join Date: Aug 2012
Posts: 9,186
# 56
12-02-2012, 03:26 AM
Quote:
Originally Posted by devorasx View Post
Something to cheer you up with
Every Fed should watch this before they queue FvK: http://www.youtube.com/watch?v=CayMeza487M
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Captain
Join Date: Jun 2012
Posts: 822
# 57
12-02-2012, 07:32 AM
Quote:
Originally Posted by devorasx View Post
Im curios. How does one justify this kind of damage from DHC using CRF2:

Edit:

X player deals 17333 (8152) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.
X player deals 18045 (8486) Disruptor Damage(Critical) to you with Dual Heavy Disruptor Cannons - Rapid Fire II.

I had the beta debuff on me and maybe a sensor scan, and the escort was probaly buffed to kingdom comes, but how the blazing heck does one sanction such ridiculous numbers? It makes Thissler look like an amateur in comparison, no offense bud. I got 2 shooted with 2 shot from cannons. 2!!

I on the other hand was buffed with Extend Shields 1, TSS3 on full aux from a cruiser and an EPTS 2 from myself.

I would love a VERY good argument.

I found this to be pretty routine in PvP with my disruptor dual heavy cannons mk XII, with the right non-ACC mods. Normally I wouldn't use them due to lack of Acc mod, but if the opposing team aren't highly maneuverable (as in not escorts), I'll stick them on.

In fact that sounds like it was me playing Selia, since when I use those DHCs I'll sometimes use attack pattern beta for the small gap in tactical teams. Then there's the disruptor hull debuff.

I've said it multiple times now, but one of the reasons I don't use torps is that dual heavy cannons are simply SOOOOO good. They fire at a high rate, with each shot dealing only slightly less damage then a quantum torp and when they crit they might as well be a beam overload or a criting torp. This is in fact one of my main reasons for dropping fed cruisers.

As for justification, there is none, other than cryptic made them that powerful.


Quote:
Originally Posted by devorasx View Post
Well its not like Escort online which is the apparent fotm is any better. Its just boring to see a ship go from 100% to 0 in a split second.
I wouldn't say FOTM, more like FOTL2Y (Feature of the last two years).
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai

Last edited by orondis; 12-02-2012 at 08:19 AM.
Commander
Join Date: Jul 2012
Posts: 363
# 58
12-02-2012, 08:30 AM
Quote:
Originally Posted by praxi5 View Post
How in the world are you getting your QFP up that high? Mine's only ~8k, spread over 15 seconds or whatever. Granted, I'm a Sci and I'm not using any Particle Gens, but still.
TRH technology has surpassed Panda technology.

lol jk buddy.

I'm using tactical buffs along side with it. Last night I had a max hit of 13k with mine, I don't think it crits though.

Yeah it's a span of 12 seconds consistent beam of very hot fire. I saw people survive it last night.

You really do need to debuff the target a lot in order for it to be effective at that level. But, it's extremely clutch if you ask me.

@Devoras,

I'm sorry, it seemed as though you inferred that conclusion on cannons being OP.

*Big guns. It was a typo.

"STO to Escort Online"

No, and again it's inferring to escorts being OP and the ultimate weapon to have. Every class, variation, ability, etc has a role in this game. Strictly DPS does not dominate all, nor will it. However, it is quite essential to have it in team base play since it is a specific role that must be played on a team. Having too much of it can cost games, and having too little can as well.

"Now if im narrowed down to only being able of seeing the game from a science PoV is up for a debate, but to be honest that point is moot."

No, it is not moot. Because I think a lot of people will agree here, is that experiencing multiple classes or roles is the ultimate method of learning and understanding this game. I'm giving this advice, so you have an enhanced experience in the game, and ultimately more fun. Sure the grind is a pain, but it is very rewarding to be able to see and understand game mechanics on your own rather than take the word of others.

Good luck.

Last edited by paxottoman; 12-02-2012 at 08:45 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 59
12-02-2012, 08:50 PM
So its not Cannons OP so much as the target is basically 100% debuffed.

That makes sense and is legit to me.
He who laughs last thinks slowest.
Captain
Join Date: Jul 2012
Posts: 2,192
# 60
12-02-2012, 11:59 PM
Quote:
Originally Posted by webdeath View Post
I wouldn't.. Unless I could be sure that they wouldn't also reduce the "DPS" on Dual Cannons as well to keep them in line with each other.
But dual cannons can never crit for such huge numbers.
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