Join Date: Jun 2012
Posts: 17
One thing that I would like to see is more "Random" encounters. On the TV shows, Captains were always being hailed by Starfleet, or a nearby Planet for assistance. And yes, I know you can do exploration missions for this type of thing, but how about having a random pop-up "Hail" to do one of these types of missions. For example:

You're traveling from Sol to the Transwarp Gate in the Sirius sector when you get a "hail" from Starfleet requesting your presence at a nearby system. To make it simple, it could already use one of the pre-made Exploration missions. Although I really wish they'd revamp those.

It could also be Sector dependent. If you're in Federation Space, there's more of a chance for an "Aid the Planet" type. If you're in a more hostile area of the Galaxy, you'd get more "Patrol" type requests. Make it more realistic and believable.

As it is, you always know what you're getting into. STFs, Dailies, you have to sign up to do this...no real surprise. With this system, you'd at least have a little bit of an "unknown" quality.

To really make it interesting, new DOFF missions could be assigned to these Hails. Or maybe make a new Daily out of them.

And of course, you could turn these down if you want. Maybe make an Option to disable them completely, or change the frequency.

I'm just hoping to see ANY kind of quasi-random, repeatable things to do...instead of just grinding.

Just an idea.
Starfleet Veteran
Join Date: Aug 2012
Posts: 359
# 2
12-02-2012, 09:25 AM
What a great idea, simple but adding much to gameplay.
Join Date: Jun 2012
Posts: 1,063
# 3
12-02-2012, 09:29 AM
An interesting idea. I'd say it'd be very neat, at least if there's a way to disable them completely.
Lt. Commander
Join Date: Jul 2012
Posts: 123
# 4
12-02-2012, 07:27 PM
Originally Posted by red01999 View Post
An interesting idea. I'd say it'd be very neat, at least if there's a way to disable them completely.
AND make them expire if you do not accept them in a reasonable time.

Because it simply doesn't make sense to have another mission permanently added for an "emergency" ignored long time ago.

Let us imagine someone else answered the request.
Join Date: Jun 2012
Posts: 17
# 5
12-02-2012, 08:40 PM
Good point, an expiration time would make sense.

After looking at some of the DOFF mission descriptions, they sound like it'd be a feasible in-game mission. Quell civil unrest? Beam down with your team. Cure an outbreak of disease? Beam down and hypo the locals...it could be just a version of the "Scan these artifacts" Exploration missions.

Discipline a Crew Member? Well...I'm not gonna touch that one...

We're just looking for variety here, Cryptic...
Join Date: Jun 2012
Posts: 810
# 6
12-02-2012, 09:05 PM
This! This would be epic to break up the grind.

It would also be nice if there was a feature to allow certain foundry missions to pop up as well within certain sector blocks. I think this will help "unbury" some of them and bring soem of these stories to the light. Also, alot of these stories could be better written as a "emergency hail" system.

Keep the current pull options on these missions, but ad this push for the lazy ones among us who don't like digging through titles to get our trekkie fix

Last edited by kyeto13; 12-02-2012 at 09:07 PM.
Career Officer
Join Date: Jul 2012
Posts: 81
# 7 Great idea!
12-02-2012, 09:59 PM
And have the reward be marks or a bit of dili. Or maybe doff mission points like military science or diplomacy etc. Definitely not exp. those areceasy to get.
Join Date: Jun 2012
Posts: 17
# 8
12-02-2012, 10:29 PM
You know, some small addition like this would make this game feel a whole lot more Trek-Like.

I like the Foundry idea, too. Although I'd like it if there were a way for authors to create a "set" of missions...there are so many multi-part episodes out there, it's hard to find the starting one.

You listening, Cryptic?

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