Career Officer
Join Date: Jun 2012
Posts: 107
# 101
12-03-2012, 04:18 AM
Will there be a Fleet Galaxy-X, and if so, could you please add a fleet texture that allows the canon galaxy deflector texture. Also if its not too much bother could we have a little more customisation when it comes to using venture parts on the dreadnought? As it stands, if i want to use the venture neck, I'm forced to use venture nacells.

One Year and Three months waiting for Fleet Galaxy X - "Technical Difficulties" Since 8th Feb 12.
Landmark Technical Difficulties Dates: 13/01/12 - 8/11/12 - 14/11/12 - 14/12/12 - 26/04/13
Career Officer
Join Date: Jun 2012
Posts: 875
# 102
12-03-2012, 05:24 AM
Quote:
Originally Posted by adorkabledori View Post
Can the devs please inform how much abilities our Boffs have on each station of a ship, in the ingame store and on the C-Store? Atm, it's more guessing with the wet finger in the air, to know from were the wind is coming.

Or better : Why do it have to be restricted it in the first place ? Each station should be open for the 4 abilities that a Boff has.
Erm, the cstore and the in game ship vendors all tell you what boff slots are available on the ship. There is no guessing involved.

Ensign Station = 1 Ability
Lieutenant Station = 2 Abilities
Lieutenant Cmdr. Station = 3 Abilities
Commander Station = 4 Abilites

Also, no, the system will never be made so you can simply have all Commander Stations, nor should it be.
Join date is wrong, I've actually been around since Beta.
99 little bugs in the code, 99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
Captain
Join Date: Jun 2012
Posts: 3,277
# 103
12-03-2012, 06:54 AM
You guys know they've already answered all the questions, right?
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Career Officer
Join Date: Jun 2012
Posts: 875
# 104
12-03-2012, 11:10 AM
Quote:
Originally Posted by psycoticvulcan View Post
You guys know they've already answered all the questions, right?
Was going to point that out, but it seemed more fun not to. lol
Join date is wrong, I've actually been around since Beta.
99 little bugs in the code, 99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
Lt. Commander
Join Date: Nov 2012
Posts: 125
# 105
12-03-2012, 11:13 AM
Quote:
Originally Posted by khamseenair View Post
Erm, the cstore and the in game ship vendors all tell you what boff slots are available on the ship. There is no guessing involved.

Ensign Station = 1 Ability
Lieutenant Station = 2 Abilities
Lieutenant Cmdr. Station = 3 Abilities
Commander Station = 4 Abilites

Also, no, the system will never be made so you can simply have all Commander Stations, nor should it be.
Least... not till they bring back the Voldy BUG.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,299
# 106
12-03-2012, 11:29 AM
there not going to answer any new questions its to easy for them to repost the old ones
Heres a question when are there going to fix all the old/new bugs in the game, or there just going to leave them like there have been doing for past 8 months ive been playing.
Captain
Join Date: Jun 2012
Posts: 623
# 107
12-03-2012, 03:15 PM
Any chance you can add more windows to the ships, I swear the feds ships have more windows on there hull. It will make the ships seem bigger in my opinion. Also shouldn't all the 25th century new ships that are made after the odyssey from the C-store come with the Advanced QSD? Like the odyssey classes, chirmra, vesta etc so how come ships like the sao paula class, regent class does not have one equipped? Does this seem fair?

Last edited by raj011; 12-06-2012 at 11:43 AM.
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