Okay... So I'm probably going to scale back on feedback and playing as we get into the holiday rush.
But I wanted to toss this out there.
We've looked at personality systems before. I had a giant thread proposing one when the game launched, rivaling Thomas' mini-games thread.
I heard Kestrel make buzz about wanting one, so she could offer things like more customized dialogue.
One thing I think would be cool is if this was handled as a micro-reputation system. Same rough timeframe (30 days) but with smaller projects since you'd ostensibly be running multiple reps for multiple BOs. This is separate from any department head system.
Here's the broad strokes of it:
You select a personality archetype for a BO. These are all sortof Trek archetypes, as opposed to being species or profession specific.
Things like "Combat Veteran," "Logical Observer," "Youthful Recruit," etc.
A BO can have one archetype. As you progress through tiers, you choose one of two personality traits. These provide passive bonuses but also tag these BOs for additional bits of dialogue in missions.
If you finish out an archetype, you get a "personality" variant of the Odyssey uniform for that BO. Rolled up sleeves. Odyssey with utility vest. Unzipped Odyssey like the Vulcan on the front page. Odyssey with medical jacket. Then you get an additional project that unlocks that costume for your captain.
One additional feature would be a ship interior "Senior Staff Briefing." This is a fairly standardized mission. You launch into it and consult your bridge officers (you choose five from a list and then they appear in a briefing room, based on ship interior style). You stand before them and announce a problem, choosing the threat you wish to deal with from a list. They offer up suggestions based on personality and profession. Which set you navigate through gives you a buff.
It goes like this:
Ops officer: What did you call us here to discuss...?
Choice: The Borg Situation, The Romulan Situation, The Tholian Situation, etc. Maybe also choices like Engine Efficiency, Diplomacy, etc.
Then the choices you navigate through select a buff that gets placed on you and any live players teamed with you. More personalities, more choices. More choices, more possible buffs. Buffs last an hour and persist through death. Some buffs may do things like offer a different branch in a mission (for example, a peaceful solution to "Divide et Impera") or unlock a door, exposing a new part of a map. Some may autocomplete parts of a mission or an STF optional. Some may open up DOff assignments or additional missions or add limited rewards to normal missions.