Lieutenant
Join Date: Jul 2012
Posts: 36
I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.
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Lieutenant
Join Date: Jul 2012
Posts: 95
# 2
12-01-2012, 10:50 AM
Quote:
Originally Posted by butter1484 View Post
I went on to Tribble to check out the new foundry features. The patch notes say that the patrol behavior will not work in a preview but only in a published mission. I set a patrol path and when I went into the preview guess what happened. The path was in the preview.
So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?
Captain
Join Date: Jun 2012
Posts: 3,219
# 3
12-01-2012, 11:08 AM
Quote:
Originally Posted by alax2011 View Post
So im confused? your reporting a bug that is not susposed to work but does? so would you like it not to work?
Butter's not reporting a bug, he/she's informing the rest of the Foundry community that something is working better than intended.
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Career Officer
Join Date: Jun 2012
Posts: 844
# 4
12-01-2012, 02:01 PM
I bet the "problem" has something to do with collision detection due to the pathing data not being generated until publish. The patrol will probably work, but if there are any objects such as consoles in their way, they'll either walk into them and get stuck, or jump through them. Possibly on uneven ground they'll also fall through.


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Starfleet Veteran
Join Date: Jun 2012
Posts: 471
# 5
12-02-2012, 06:42 AM
So the wander option is working now, too?
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Original Join Date: January 30th, 2010
Lieutenant
Join Date: Jul 2012
Posts: 36
# 6
12-03-2012, 12:48 PM
Quote:
Originally Posted by psycoticvulcan View Post
Butter's not reporting a bug, he/she's informing the rest of the Foundry community that something is working better than intended.
That is exactly what I was doing.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,712
# 7
12-03-2012, 01:11 PM
When I was testing on Tribble, I set up a scenario where I had some fortifications with friendlies inside, and some Jem Hadar would spawn and run towards them and then fight. While map testing pre-publish, the NPCS, both friendly and enemy, would just randomly disappear when they got in aggro range of each other. However once published, it worked great. This might be the sort of thing they were referring to.
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