Captain
Join Date: Jun 2012
Posts: 3,045
# 11
12-03-2012, 02:22 PM
There is a lot of stuff that we could do if that beam in animation was not there.

I could make a npc walk patrol after a dialogue by making one disappear replaced by one that patrols. I could set him do disappear when he reaches a spot, replaced by a new version of himself, etc.

friendly can turn violent. We can do all of that now with the updates, but every time we spawn a npc there is a beam-in animation.
Career Officer
Join Date: Jun 2012
Posts: 844
# 12
12-03-2012, 03:13 PM
Yeah, if they were to get rid of the automatic beam in animation we'd be able to do a lot of things. Although there still might be a brief moment when the NPC fades in.

Ideally I'd like to see a choice of what appear animation we want for NPCs and enemy groups, both in space and on the ground. That way we could also have ships warp in when they appear.

It would be best if we had a few selections to choose from including the current fade in, and an option where they just appear with no animation at all (just visible instantly).


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Captain
Join Date: Jun 2012
Posts: 3,262
# 13
12-03-2012, 03:21 PM
Quote:
Originally Posted by nagorak View Post
Ideally I'd like to see a choice of what appear animation we want for NPCs and enemy groups, both in space and on the ground. That way we could also have ships warp in when they appear.
And warp out when they disappear.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 472
# 14
12-03-2012, 03:26 PM
I would also like to see Tholian NPC groups on space and ground for the Foundry editor soon, that would be great.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Rihannsu
Join Date: Jun 2012
Posts: 12,633
# 15
12-03-2012, 07:03 PM
Quote:
Originally Posted by kirksplat View Post
There is a lot of stuff that we could do if that beam in animation was not there.

I could make a npc walk patrol after a dialogue by making one disappear replaced by one that patrols. I could set him do disappear when he reaches a spot, replaced by a new version of himself, etc.

friendly can turn violent. We can do all of that now with the updates, but every time we spawn a npc there is a beam-in animation.
Ideally, they would make it so we could choose an animation for when NPCs appear and disappear.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 472
# 16
12-05-2012, 09:31 AM
Well, Zero does not read threads on the forums about the foundry except those she's specifically asked for opinions and opened the thread by herself ... so we can write here as much as we want, it won't get picked up by the dev team. Too bad, as I have really thought about it in depth.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,822
# 17
12-05-2012, 09:53 AM
Quote:
Originally Posted by eristhevorta View Post
Well, Zero does not read threads on the forums about the foundry except those she's specifically asked for opinions and opened the thread by herself ... so we can write here as much as we want, it won't get picked up by the dev team. Too bad, as I have really thought about it in depth.
Yeah I was disappointed to hear that. Not surprised, but disappointed.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 472
# 18
12-05-2012, 01:00 PM
We can just hope that purrhaps Brandy or Jeremy will pick this one up and tell Maria.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Career Officer
Join Date: Jun 2012
Posts: 844
# 19
12-05-2012, 01:06 PM
Quote:
Originally Posted by drogyn1701 View Post
Yeah I was disappointed to hear that. Not surprised, but disappointed.
I don't really understand that at all. There's not that much traffic in the Foundry forum. Keeping up on what is posted here probably wouldn't take more than 5 minutes per day.

Does anyone read the Foundry Bugs forum? I hope so, because there are still a number of bugs with the Season 7 Foundry update that need to be fixed.


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Starfleet Veteran
Join Date: Jun 2012
Posts: 472
# 20
12-07-2012, 02:58 PM
According to how Zero worded it, she is only reading threads who she is specifically asking opinions for. Therefore, the bug forum is also unread, except topics she is opening.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
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