Star Trek Online
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The Foundry for Star Trek Online - Discussion & Feedback
More NPC Freedom - A Few Suggestions
Mark Forums Read
Join Date: Jun 2012
12-03-2012, 02:22 PM
There is a lot of stuff that we could do if that beam in animation was not there.
I could make a npc walk patrol after a dialogue by making one disappear replaced by one that patrols. I could set him do disappear when he reaches a spot, replaced by a new version of himself, etc.
friendly can turn violent. We can do all of that now with the updates, but every time we spawn a npc there is a beam-in animation.
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