Prev Previous Post   Next Post Next
Join Date: Jun 2012
Posts: 3,071
# 11
12-03-2012, 02:22 PM
There is a lot of stuff that we could do if that beam in animation was not there.

I could make a npc walk patrol after a dialogue by making one disappear replaced by one that patrols. I could set him do disappear when he reaches a spot, replaced by a new version of himself, etc.

friendly can turn violent. We can do all of that now with the updates, but every time we spawn a npc there is a beam-in animation.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -7. The time now is 05:42 PM.