Looks like the major foundry bug is now fixed (woot) but I have noticed a couple of issues with it while testing.
1) the beam in animation for contacts does not always seem to work. very hit and miss these days. The contact will just appear instead of the animation going off.
2) enemy mobs are now named after the cosutume, not the original actor.
So for example. Take a borg ground mob, before if you gave the elite tactical drone a new costume, like Armek for example, it would look like Armek but still be called an 'elite tactical drone' unless you specifically renamed it. This was important as it left the player know what was under the costume, and how they should fight it.
Now however the actor is named after the costume itself. So the elite drone not only looks like Armek, it is called Armek as well. To make matters worse some of the costume names are very rough. some of them are called things like 'borg drone Voy 2371' or 'raid boss STF' or something along those lines.
This means players have to rename every mob they reskin so the names dont look to silly, or out of place and it stops the player from knowing what they are fighting underneath.