We hear Cryptic talking about the player data that they review when making adjustments to the game.
Can I ask, what the hell are they looking at?
S7 has been filled with stupid mistakes, namely the excessive timers, removing the dilithium from STFs and the high dil costs of Rep. gear projects.
Granted, they've fixed a number of their mistakes, but seeing as how they've had to go and undo their nonsense so many times, are they just making up their supposed player data, or is there just a bunch of super elite people that are seriously screwing with the data?
More to that point, reduce the dil costs of the rep system equipment projects.
Last edited by drtassadar; 12-04-2012 at 07:33 PM.
Believe it or not, there are people who pretty much constantly grind anything they can get. That's what the metrics show, a small percentage of players that accumulate this, that, or the other too quickly, and must be stopped at any cost, lest they... I don't know what the worst case is there. Bore themselves to death? I don't enjoy massive cooldown timers any more than the next person, but there seems to be little that can be done about it. As far as dilithium, it was ankled in some ways, but you can still hit your refining cap in under an hour.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
I don't mind the mark costs, that I can deal with since there's no cap on it, but it's the dilithium cost combined with the cap that bugs me, since the most obvious alternative is to buy dil with zen.
The high dil and time cost to get the best gear annoys me. I'm all for having to work for the best gear through some elaborate mission, but just grinding bores me to ****ing tears, especially since I have more important things to do with my time.
LTS Join Date : September 2010. Boldly going forward because Cryptic forgot reverse.
I am currently unsupervised, anyone who knows me will tell you that this will most likely lead to trouble. =3
I'd post constructively but I'm too busy dodging the Forum MOD's due to my usual posts.