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Career Officer
Join Date: Jun 2012
Posts: 6,416
# 10
12-05-2012, 01:41 AM
Quote:
Originally Posted by borticuscryptic View Post
If the torpedo was an entity (targetable), then it will continue tracking you after you cloak unless you get >10km from it, or use Jam Sensors on it. Stealth on its own doesn't remove you from its target. This is true for any targetable torpedo, not just the Heavy Disruption Torpedoes.

As for the disables... keep in mind that Tholian ships have less shields and hull than any other space critter. So while they may disable you regularly, they shouldn't be, in the end, much more difficult than other space critters, due to this fragility.

One of our goals when designing a major new enemy group like the Tholians, is getting players to try out new tactics and countermeasures against them. The fact that Tholian weaponry can drain and disable you should mean that things like Target Subsystem: Weapons and Emergency Power to Weapons become more valuable tools when facing off against them. Their Tholian Webs also make it a near-necessity to keep an AOE power like Photonic Shockwave, Tractor Beam Repulsors, or Beam Fire-at-Will on hand and ready to use.

In the end, it's all about making the game more interesting and fun. Try something new when facing an enemy you think is too hard/annoying. You may be pleasantly surprised by the results.

Borticus, its one thing if you cloak while you are in mid battle. But if you cloak outside 10km and then approach, it's a different matter. Which is case in point.

Quote:
Originally Posted by borticuscryptic View Post
As for the disables... keep in mind that Tholian ships have less shields and hull than any other space critter. So while they may disable you regularly, they shouldn't be, in the end, much more difficult than other space critters, due to this fragility.

Not seeing that fragility when my weapons are constantly being offline and being 1-shot by Captains.

Given the massive increase of disables with Season 7, we should've gotten a free respec token to invest in subsystem repair.

Quote:
Originally Posted by borticuscryptic View Post
One of our goals when designing a major new enemy group like the Tholians, is getting players to try out new tactics and countermeasures against them. The fact that Tholian weaponry can drain and disable you should mean that things like Target Subsystem: Weapons and Emergency Power to Weapons become more valuable tools when facing off against them. Their Tholian Webs also make it a near-necessity to keep an AOE power like Photonic Shockwave, Tractor Beam Repulsors, or Beam Fire-at-Will on hand and ready to use.

In the end, it's all about making the game more interesting and fun. Try something new when facing an enemy you think is too hard/annoying. You may be pleasantly surprised by the results.
While others have said it, some people have their prefered layouts, and most people don't bother with subsystem targeting since subsystem targeting is useless and people rather use more important abilities like Level 2 / 3 Torpedoes or Fire at Will.

Not to mention some people just don't want an army of BOFFs to have BOFF for every situation.

And when it comes to Engineering abilities, due to cooldowns, people aren't going to give up their Emergency Shields or hull heals. Because you guys made ships too fragile in the past year. Heck, Cruisers can hardly tank anymore, most people rather fly Escorts in doing damage.
 

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