Empire Veteran
Join Date: Jun 2012
Posts: 2,529
# 51
12-03-2012, 10:16 PM
LOL, to be honest there is an issue hardly any fleets out there are near a Tier 5 shipyard any satisfactory fleets without their little llama drama's are at 6 months or more from getting to the tier 5 shipyard. On top of that as Cryptic uses as a comfort blanket their little metrics of the KDF being so small in population but yet the starbase system does not reflect this difference.

So pretty much Cryptic has a decision to make... Either start pushing out actual KDF content as well as C-Store ships for the KDF or reduce the requirements by 84% since we are the 16% It's only fair if you go how many months has it been since the bortasqu' came out and nothing for the KDF? So pick one make KDF stuff or cut the KDF's starbase requirements so you can actually obtain this with the lower population.
Survivor of Romulus
Join Date: Jun 2012
Posts: 249
# 52
12-04-2012, 06:59 AM
Quote:
Originally Posted by f2pdrakron View Post
I am going to assume you are not really thinking about what a extra FORWARD weapon would do in a ship that can fire torpedoes under cloak.
You're joking, right? What cloak? The ship's automatically decloaking before an attack. I don't get it - so many ways to detect a cloaked ship and yet there was whining about the BoP being OP.
Commander
Join Date: Jun 2012
Posts: 251
# 53
12-04-2012, 12:55 PM
Quote:
Originally Posted by jjumetley View Post
You're joking, right? What cloak? The ship's automatically decloaking before an attack. I don't get it - so many ways to detect a cloaked ship and yet there was whining about the BoP being OP.
It's the way that the player drives the BOP that makes people complain about it being OP.

When you have a good, if not great BOP pilot, decloaking and fragging some unsuspecting player, I can see why they complain.
Captain
Join Date: Jun 2012
Posts: 1,241
# 54
12-05-2012, 10:33 AM
Quote:
Originally Posted by f2pdrakron View Post
There are no 5 weapon forward/back slots in any ship in the game.
I think that's the point why I'm suggesting it be the upgrade for the b'rel. As a torpedo ship a 5th forward slot only benefits a torpedo setup that fires from ambush cloak.

The ship itself is mighty weak and putting guns on it not only disables the unique cloak but also makes it a one-shot pony.

Quote:
I am going to assume you are not really thinking about what a extra FORWARD weapon would do in a ship that can fire torpedoes under cloak.

A extra Tactical console could grant you 30% more base damage at best, a 5th weapon slot would give it about 25% more damage PLUS all the Tactical consoles extra damage on top.

GROSSLY overpowered.
Not really. The 5th slot is a one time shot only torpedo since this IS a cloak-fire-cloak ship. You're not going to get the same kind of dps bonus you would from a cannon/beam non cloaking ship.

Quote:
Also dont say it have "low" tactical consoles, it have 3 and many "tactical" cruisers also have 3, low means 2 consoles that is what you find in the Galaxy-R, Interpid-R or the non Tactical Oddys (just Tactical I could point out the Steamrunner only have 2 Science consoles), the BoP are meant to be jack-of-all trades that is why they have a equal number of consoles until the Fleet system come about and we got the Ning'tao 4/2/3 and the Fleet Ning'tao 4/3/3.

Did you just compare a bird of prey to federation cruisers and science ship for damage on tactical console? LOL. Here's a hint: Look up those ship's shield and hull stats and come back and tell me.

BoPs are meant to be versatile ships in the how they deliver their damage but they ARE attack ships first and foremost.
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