Captain
Join Date: Aug 2012
Posts: 12,777
# 31
12-05-2012, 09:17 AM
So the announcement will be around the usual time? Noon Pacific?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Aug 2012
Posts: 12,777
# 32
12-05-2012, 12:02 PM
And tada:

  • Rank Required: Rear Admiral / Brigadier General
  • Hull Strength: 36,000
  • Shield Modifier: 1
  • Crew: 650
  • Weapons: 4 Fore, 4 Aft
  • Device Slots: 3
  • Bridge Officer Stations: 1 LT Tac, 1 Cmdr Tac, 1 LT Eng, 1 LCdr Sci, 1 EN Uni
  • Console Modifications: 4 Tactical, 3 Engineering, 3 Science
  • Base Turn Rate: 13 degrees per second
  • Impulse Modifier: 0.18
  • +10 Power to Weapons; +5 Power to Engines
  • Can Load Cannons
  • Breen Energy Dissipator Universal Console

http://sto.perfectworld.com/blog/?p=777921

The Breen Chel Grett Warship comes with an Energy Dissipator console which fires a targetable Energy Dissipating Blast that causes significant subsystem drain and has a chance to knock a single subsystem offline for a short duration. The Energy Dissipator can be equipped in any console slot on any Breen ship.

The box that the ship comes in, which cannot be opened until the minimum rank listed above, is bound upon pickup.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 12-05-2012 at 12:23 PM.
Lieutenant
Join Date: Sep 2012
Posts: 42
# 33
12-05-2012, 12:18 PM
Looks very much like a MVAM setup with an extra aft weapon, less turn, and an extra engi console slot.

I wonder what they mean when they say "significant" energy drain on all sub-systems, and it can be equiped on "any breen ship". are theres other i dont know about?
Risa Squadron
Ensign
Join Date: Oct 2012
Posts: 5
# 34
12-05-2012, 12:22 PM
Quote:
Originally Posted by heegoo419 View Post
Looks very much like a MVAM setup with an extra aft weapon, less turn, and an extra engi console slot.

I wonder what they mean when they say "significant" energy drain on all sub-systems, and it can be equiped on "any breen ship". are theres other i dont know about?
And more shields and more hull lol
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 35
12-05-2012, 12:50 PM
ok... it wasn't a cruiser at all. another destroyer like the vet ships, interesting.

it has potential, an escort layout with 8 weapons but a very below escort turn rate. it wont quite be the good balance a kdf battle cruiser is of rugged endurance with enough tactical to hit really hard, its something else entirely, thats going to have to rely on sci instead. ships that are to spread out tend to not be that great at any one thing, or they can use 2 AtB and they are extreamly awesome, this is looking more like the former honestly, but it will certainly be a fun ship to play with once i get it.

i had a feeling a breen lockbox was next, and more breen are on the way. that means we can count on another cross faction carrier

after that lock box, im guessing gamma quadrant or strait up dominion lock box, with a gamma quadrant sector block finally
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,158
# 36
12-05-2012, 01:16 PM
Quote:
Originally Posted by heegoo419 View Post
I wonder what they mean when they say "significant" energy drain on all sub-systems...
These figures are subject to change, but the current effects of the power are as follows:

- It launches a targetable projectile that travels more quickly than something like a HY Plasma.
- Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
- It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
- Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
- It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.


Quote:
Originally Posted by heegoo419 View Post
... and it can be equiped on "any breen ship". are theres other i dont know about?
There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Lt. Commander
Join Date: Jul 2012
Posts: 182
# 37
12-05-2012, 01:19 PM
Quote:
Originally Posted by borticuscryptic View Post
These figures are subject to change, but the current effects of the power are as follows:

- It launches a targetable projectile that travels more quickly than something like a HY Plasma.
- Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
- It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
- Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
- It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
Thanks for the Info.. what is the CD??

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory
Lieutenant
Join Date: Jun 2012
Posts: 47
# 38
12-05-2012, 01:21 PM
Quote:
Originally Posted by borticuscryptic View Post
These figures are subject to change, but the current effects of the power are as follows:

- It launches a targetable projectile that travels more quickly than something like a HY Plasma.
- Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
- It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
- Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
- It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
so what about the immunity we gained after the dominion war? did we scrap the changes to make our ships survive it?
Career Officer
Join Date: Jun 2012
Posts: 831
# 39
12-05-2012, 01:23 PM
Quote:
Originally Posted by borticuscryptic View Post
These figures are subject to change, but the current effects of the power are as follows:

- It launches a targetable projectile that travels more quickly than something like a HY Plasma.
- Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
- It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
- Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
- It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.
I love the ship as it is, but I have a few requests:
1: Custom interior. It doesn't seem right to transplant a Starfleet/Klingon interior on a Breen ship.
2: Breen Set bonus: It's a Breen ship. It makes sense that t'd respond well to Breen tech, and there's precedence (Dominion set with the last Christmas ship)
3: A small buff for having a Breen BOff slotted in one of the stations. Nothing too large, maybe a +2.5% Turn rate. Make it worth it to build it more canon. (You could also do this with the Jem'Hadar Tactical Officer and the Jem'Hadar Attack Ship, but with a different bonus).
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Captain
Join Date: Jun 2012
Posts: 1,015
# 40
12-05-2012, 01:32 PM
Quote:
Originally Posted by borticuscryptic View Post
There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
Is there a plan to release a modified version of this ship to the Z-Store?
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