Starfleet Veteran
Join Date: Jun 2012
Posts: 95
# 21
12-05-2012, 01:28 PM
What they need to have is employees who actually play the game, and engage in the community, but remain anonymous to the players. These people could tell Cryptic and PWE how the community feels, and what they're up to, instead of a few admins running around the forums and reading the occasional post.
Republic Veteran
Join Date: Jun 2012
Posts: 6,424
# 22
12-05-2012, 01:33 PM
Quote:
Originally Posted by drtassadar View Post
What they need to have is employees who actually play the game, and engage in the community, but remain anonymous to the players. These people could tell Cryptic and PWE how the community feels, and what they're up to, instead of a few admins running around the forums and reading the occasional post.
They do, they are among us...watching us....in hiding waiting for the time to strike.

Ever go by the exchange and smell taco's...mmmmHmm

“confession is good for the soul”

Starfleet Veteran
Join Date: Jul 2012
Posts: 70
# 23
12-07-2012, 10:08 AM
Quote:
Originally Posted by conundrumnsa View Post
Cryptics data shows people love repeating boring content ad infinitum to get currencies to by endgame gear.

Cryptics data shows players love paying a $1.25 a shot for a <1% chance at a cool ship.
HEHEHEHE i needed a laugh.... this is bang on!
Starfleet Veteran
Join Date: Jul 2012
Posts: 70
# 24
12-07-2012, 10:09 AM
Quote:
Originally Posted by twg042370 View Post
How many people were playing just for the exploits and how many people were wiling to leave because they had to start earning things?
What is this supposed to mean?
Reply

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