Captain
Join Date: Nov 2012
Posts: 1,414
# 251
12-04-2012, 03:04 AM
Quote:
Originally Posted by apocalypse2001 View Post
heavy healing sci? ok sure. I'd love to know.
here ya go-
Fleet Nebula
U.S.S. Nomia NX-971685-I
Hull- 47606
shields- 10525 each facing

consoles-
SCIENCE:
2 shield emitter consoles, 1 ferengi console, 1 grav pulse console.

ENGINEERING:
2 armor consoles, 1 borg console, 1 shockwave torp console

TACTICAL:
1 auto defense (not the point defense) and 1 tachyon detection grid (this is actually useless but i love the effect)

BO STATIONS-

cmdr science- vm3, sci team 3, transfer sheilds 2, hazzard 1.

ensign science- polarize hull 1

tactical- tacitcal team 1, attack pattern delta 1

lt cmdr engineering- extend shields 2, aux to sif 1, epts 1

lt universal- engineering: engineering team 1, epts 2

weapons- 1 beam front and aft, 1 torp, 1 ferengi missle front, 1 chrono, 1 tachyon mine rear.

borg set for shields, engines, deflector.

doffs- torp doff (will replace with a mine doff), 2 shield distro doffs, and 2 vm doffs.

thats what i use,

varriants-

replace the vm3 with a photonic officer 3 and swtich the doffs for the photonic cooldown doffs and you will get more heals more often.


thats what he was using.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Career Officer
Join Date: Jul 2012
Posts: 793
# 252
12-04-2012, 04:12 PM
for photonic officer III, can other captains train that ability for me, or can I train it at Earth Space Dock?? If i remember correctly level III can't be trained at ESD.....
Captain
Join Date: Aug 2012
Posts: 12,233
# 253
12-04-2012, 04:24 PM
Quote:
Originally Posted by apocalypse2001 View Post
for photonic officer III, can other captains train that ability for me, or can I train it at Earth Space Dock?? If i remember correctly level III can't be trained at ESD.....
Think the cheapest Photonic Science Officer is around 5.5m on the Exchange...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Starfleet Veteran
Join Date: Jun 2012
Posts: 715
# 254
12-04-2012, 04:25 PM
Totally awesome...thanks for putting this together and hope it gets stickey to the top
Captain
Join Date: Jun 2012
Posts: 1,015
# 255
12-04-2012, 04:39 PM
Quote:
Originally Posted by maicake716 View Post
so i heard he had his nebula out last night, and to great effect. if anyone is interested i can see about getting what he used.

heavy healing based from what i hear.
I had the honor of running a pugmade with him and some other rock stars in my steamrunner. I really wished I'd realized the extent of the healing that was going to be coming my way because I could have changed:

EPTS1, Aux2Sif1
EPTA1, Aux2Sif1
TSS1

to

EPTE1, DEM1
EPTW1, DEM1
TB

Maybe I'd have had 1/3 of Horizon's damage instead of only 1/4 .

Too bad bans are for life around here, that mai kai science guy always had helpful threads.
Captain
Join Date: Aug 2012
Posts: 12,233
# 256
12-05-2012, 01:35 PM
edit: Going to rethink and repost this for my four guys (should fit a single post).
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 12-06-2012 at 07:13 AM.
Captain
Join Date: Jun 2012
Posts: 1,119
# 257
12-05-2012, 02:22 PM
Quote:
Originally Posted by virusdancer View Post
Consoles
Tac: Borg, 3x Induction Coil
Eng: Tachyokinetic, Neut, RCS
Sci: Breen, Zero-Point, Romulan Flow Cap [Plasma]
If it was my build, I would drop the Neutronium console and put the Assimilated Module there. Stick a 4th Induction Coil in the Tactical slot.
Captain
Join Date: Aug 2012
Posts: 12,233
# 258
12-05-2012, 02:30 PM
Quote:
Originally Posted by shookyang View Post
If it was my build, I would drop the Neutronium console and put the Assimilated Module there. Stick a 4th Induction Coil in the Tactical slot.
I was actually thinking about a few things there.

Dropping the RCS, counting on the Tachyo and Omega shield. Putting the Borg there, and going 4x.

Another thing had been forgetting about the Zero-Point, putting the Borg there, and going 4x.

Another had been forgetting about the Zero-Point, adding an additional Flow, dropping the RCS, putting the Borg there, and going 4x.

From a KDF perspective, it was a case of dropping the RCS for Leech.

I suppose in any of those instances, it could be the Neut instead of the RCS that was dropped.

Again from a KDF perspective, going 4x - dropping Neut for the Borg - it becomes a question of dropping RCS or Zero-Point perhaps for Leech, eh?

It's definitely getting cumbersome with consoles. I still have a hard time not wanting to run EFF/BFM... because I just don't see Theta as much as I used to outside of Ker'rat.

Figure that it's going to be at least 25 days of speculating on builds before anything can even be tested...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 1,119
# 259
12-05-2012, 02:54 PM
Quote:
Originally Posted by virusdancer View Post
It's definitely getting cumbersome with consoles.
Absolutely it is. I haven't gotten the Zero-Point Energy Conduit yet, as I wanted to quickly get up to T5 Reputation.

Even still, I haven't decided if I wanted to grab this or one of the Embassy Science Consoles. If I did, I would have to sacrifice the one console slot I use to rotate out ability consoles. Or the cloak console (though, I suppose I could use this as the rotating console, depending on what I'm doing).

Otherwise, a single tactical console on it's own is probably only going to give you total increase of 1k with DHCs on the fore and after buffs. It's possible to live without it.

I just have the mindset of trying to squeeze out as much DPS as possible.

Last edited by shookyang; 12-05-2012 at 02:56 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 260
12-05-2012, 03:16 PM
haveing looked at the stats, im kinda scaching my head on this one. i cant really come up with anything im really happy with. i'll give it a try though

4 DHC, 4 turrets

TT1, CRF1, APO1, APO3
TT1, CRF1

EPtS1, RSP1
EPtA1

TB1, HE2, TSS3

borg engine
borg deflector
maco/khg/fleet shield

2 turn rate, breen energy console
borg, temporal, 0 point/leach
4 energy damage

2 damage control doffs, 3 bfi doffs


sorta boring, but should tank well. it needs lots of APO with that turn rate imo. if you could spare the console space, TBR2 with 3 partical gens could be cool, but... you cant really spare the space. VM1 if you have the right doffs could be used, but you would have to put 9 into decompiler and buy hellishly expensive doffs for it to be worth it. GW with a ton of gravaton might... do something maybe. energy siphon2, tykerns 1 and TB1 with the console power might screw someone over pretty well, but a siphon drone barfing carrier will do the job twice as well.

its an ok ship, don't think it will escort very well, and unlike the vet ships it cant 2 AtB. even with a sci LTC i think the vet ship is more useful.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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